The Original
Grand Slam Tennis FAQ & Strategy Guide
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Below you will find yet another
addition to my
highly successful series of tennis Superguides |
All content found on the "Original
Top Spin FAQ & Strategy Guides," (aka The Original Top Spin Superguides)
including the Virtua Tennis and Grand Slam Tennis sections,
is completely original work by the
noted author(s). Content is owned by TheXBFL.com and protected by copyright
law. It is not to be reproduced or redistrihuted in part or in whole without the expressed
written consent of the XBFL.
The information and opinions expressed in this here Grand Slam Tennis
Superguide are not endorsed or approved by EA Sports, Electronic Arts, Nintendo
of Japan, or Nintendo of America. For all intents and purposes, this
Superguide is to be considered "unofficial."
Intro:
It is no surprise that EA Sports
finally entered a console-based tennis game into the marketplace, though what is eyebrow raising is
how long it took them to do so. Furthermore, one would think that they'd
take more of a hard-core simulation approach with GST when considering their other titles such as Madden, FIFA, and NHL Hockey ---
all of which are part
of that sim-based classification. Instead, EA chose
the Wii with it's last gen graphics (but innovative gameplay) for GST's first platform, and at a
time when Nintendo's motion sensing technology has taken a step forward with the introduction
of Wii MotionPlus.
EA's
propensity to throw cash around in order to obtain exclusive licenses is well
known throughout the industry and gaming community, and no exception has been
made with their first entry for console-based racquet sports: Grand Slam Tennis. EA
acquired the exclusive rights to the Wimbledon venue, and further complimented the pro-tour
with the inclusion of the official Australian Open, French Open, and U.S. Open.
Current pros and legends of the game also appear in Grand Slam Tennis
which for an old-school tennis fan like myself, was a very welcome feature.
So,
is Grand Slam Tennis worthy of the pro tour? Or should it remain on the
challenger circuit and fall into obscurity? In this Superguide, I will
address all aspects of Grand Slam Tennis, concluding with my opinion of
the game. I will cover custom player creation, training issues, tips on
maximizing the efficiency of Wii Motion Plus, advanced control techniques, Career Mode, Training Mode, online play, and much
more!
All three of my Top Spin
guides and Virtua Tennis 3 guide proved to be extremely popular with the gaming community;
referrals from gaming forums, online leagues, tennis
forums, acknowledgements by developers and thousands of individual
fans across the globe. I am hoping to achieve the same success with this here Grand
Slam Tennis Superguide. Because this game is drastically different from the
other titles I've reviewed, I felt a slightly different format was required - and hopefully will
be well received. Furthermore, I've taken a bit more of a "basic
approach" with regard to instruction on how to succeed at this game, since a younger audience (and possibly
an audience new to tennis or videogames in general) will likely be playing Grand
Slam Tennis in addition to the hard-core or mainstream gamers.
Please note that
all instructional material below applies to the Wii version of Grand Slam Tennis,
and played at the Medium Difficulty setting. Should you follow
my exact steps during Grand Slam mode, you are likely to have a similar
(but not necessarily exact) experience.
Table of
Contents: *Chapter headings are
linked to the corresponding topics on
this Web page. Click to advance.
I
- Special Notice Key
II - Court Basics
A - Wii MotionPlus vs.
Wii-Mote
A1:
Wii MotionPlus Tips
A2:
Wii-Mote Tips
A3:
Wii-Mote w/ Nunchuk Tips
B
- Basic Controls & Advanced
Controls
B1: Groundstrokes
B2:
Aiming Your Groundstrokes
B3:
Serving
B4: Advanced Techniques!
C
- Getting Started!
C1: Practice Makes Near Perfect!
D - Creating
a Custom Player
D1:
Appearance
D2:
Clothing!
D3:
Equipment!
D4:
Attributes
E
- Grand
Slam Mode
E1: Australian
Open and Related Events
E2:
French Open and Related Events
E3:
Wimbledon and Related Events
E4:
U.S. Open and Related Events
E5:
Season 2 Summary and Highlights
E6:
Season 3 Summary and Comments
E7: Male
Player Introductions
E8: Female
Player Introductions
F - Offline Strategies
F1: General
Game Styles
F2: Beating Pro Players
G - Training Mode
(Get Fit!)
H - Party Mode
(Party Games)
I -
Calorie
Counter
J - Wii Wi-Fi Network (Online
Play)
K
-
Online Strategies
K1
- Suggestions
for Character Setup
K2
- Strategies
for Playing Various Gamestyles
K3
- Dealing with Cheesy Gamers
K4 - The Do's and Don'ts of GST Online
L
-
FAQs
M
- Game
Glitches
N -
Reality Flaws In GST
O
- Game
Review
P - Improvement
Suggestions for EA Sports
Q - Wrap Up (conclusion)
R
-
Miscellaneous Links
R1
- Tennis-Related
Links
R2
- Gaming-Related
Links
S
-
The Author (and acknowledgements)
T
- Gamer Log
-
Final Post: 8/1
I - Special Notice Key:
- Pro Tactic: a
technique I developed to improve a scenario found in the game, or, an alternative
(and original) way of winning points.
-
Pro Strategy: strategy I developed
to increase the chances of winning a point.
-
Pro Insight: further
elaboration on a given subject matter to help clarify a point I am trying
to make.
-
Pro Tip: a method of using
Wii MotionPlus that improves the level of consistency with your shot making.
-
Glitch! an in-game glitch
or anomaly that I discovered during my experience with Grand Slam Tennis.
-
Fun Fact: an identified
part of the game that really holds no perceived value, but is entertaining/amusing
nonetheless.
II - Court Basics:
Throughout this Guide, I will use terms like deuce court, ad-court, baseline, etc. These terms may or may not be familiar to everyone. Below are simple illustrations depicting these areas of the court.
Court Basics: Details various parts of a tennis court: baseline,
singles and doubles lines, service boxes, and doubles alley.
Court Basics 2: Illustrates the ad and deuce courts as
well as "no man's land." The term "deuce court" refers to the left service box
(and right baseline area when serving). The term "ad court" refers to the right
service box (and left baseline area when serving).
A
- Wii MotionPlus vs
Wii-Mote:
A1
- Wii
MotionPlus Tips
A2 - Wii-Mote
Tips
A3 - Wii-Mote
w/ Nunchuk Tips
Contrary
to all the marketing hype by Nintendo and popular belief by those who have yet
to try MotionPlus, it is not a flawless system, and there is absolutely no merit
to EA Sports' claim of "total racquet control" with Grand Slam Tennis.
As IGN pointed out in their
review of Grand Slam Tennis (GST), the game does not provide a 1:1 experience as one would hope for. I have unfortunately
experienced countless motion "errors"
when playing both offline and online where my swings didn't register correctly
by MotionPlus. A few examples are as follows:
-- When playing as
Rafa in an offline exhibition match, I was trying to pin my opponent to the
corner of the court with top spin shots. Instead, Nadal was hitting slice.
For seven consecutive swings, I began to exaggerate the top spin motion (low
to high)
more and more on each subsequent swing to the point I was looking and
feeling ridiculous, and Rafa STILL continued to hit with slice on each and
every shot
-- On serves both online and offline, my overhead service
motion would sometimes result in a soft, second serve being hit despite the
very same motion and timing being performed to pull off hard, flat first serves.
--
During a rather intense online match with a former top 50 player (I knocked
him out of the top 50 ;-), he hit a shot to me right down the middle of the
court. Despite the swinging of my Wii-Mote with MotionPlus, my character, Andy
Roddick, just stood there and let the ball pass him. A game later, the
very same thing happened to my opponent; I hit a ball down the middle
of the court, and his Roger Federer just stood there and let it go by.
So,
this begs the question: Wii-Mote, or Wii-Mote with MotionPlus? Which should you use?
Well, there are pros and cons to using each, and I've highlighted
the most important differences between the two:
MotionPlus:
Pros |
Cons |
Easier to direct shots |
Swings may not register at all |
Much easier to place volleys |
Calibration issues almost always have your service returner in a non-neutral position. |
Much easier to differentiate swing types (i.e. top spin, slice, flat) |
Often times mis-reads shot selection. |
Wii-Mote (no MotionPlus):
Pros |
Cons |
Always registers a swing |
Timing more critical in placing shots. |
User can be "flicky" and get many of the same results as someone utilizing a full swing with MotionPlus. |
Placing volleys with a low star rating is extremely difficult, and almost feels random at times. |
In service returns, player is always in a neutral/ready position. |
Shot selection (i.e. top spin, slice, flat) doesn't always register correctly - but still much better when compared to MotionPlus. |
So, if you are wondering whether or not to use MotionPlus, my answer
is this:
MotionPlus is not needed to enjoy this game; a standard
Wii-Mote should be fine. MotionPlus will admittedly enhance the experience
a bit, but with that additional playability, there is an infinite amount
of frustration associated with it. Undoubtedly, these problems will cause
some hardcore gamers to pack this game away. So, is an extra $20
for MotionPlus worth it to you? That's up for you to decide. For
me, I am glad I tried MotionPlus, but for online gaming, I will never use it
again when playing GST.
A1
- MotionPlus
Tips:
As
frustrating as the aforementioned issues are, I suppose they are to be expected with a first-gen
Wii MotionPlus game. You might be wondering, "Is there anything I can
do to minimize glitches like this?" Well, there are a few things
that I came up with on my own that work for me, and hopefully they will work
for you too. Please note that these aren't fail-proof suggestions - -
they may only slightly improve any issues you are having with MotionPlus.
1) Always return to the neutral position after every
point. In other words, take your swing, and immediately bring the Wii-Mote
back to center before your next swing. The idea is to keep the Wii-Mote
level with the IR window facing your TV. |
|
3) You may be a Wii gamer that's "flicky" - |
that is, one who uses all wrist and doesn't get very involved in an interactive
game. You just sort of stand there and half-heartedly flick the Wii-Mote
around to get the desired results on screen. I am not that person; I get
involved, and if you want to be more competitive with GST, you will need to swing
with a bit more realistic form. That being said, having good form can
create just as many MotionPlus-related swing issues as being flicky. |
|
To hit flat, simply swing your Wii-Mote
parallel to the ground and across the mid-section of your body (maybe slightly
above your waistline). For top spin, start the Wii-Mote a little lower
than usual
just before you begin the forward swing, swing to the side of your hip, and then up
across and finish the follow-through over your shoulder. You can also
add some
wrist rotation for extra spin. For slice, raise the Wii-Mote above
waist level and then make a high
to low slashing motion, or, allow yourself to be a bit more lazy and just bring
the Wii-Mote across your body to the front of one of your knees. Always
remember that the SIDE of your Wii-Mote represents the string bed of your "virtual
racquet."
This works very
well for me, and if you are having trouble with your existing form, my personal
technique will hopefully work for you too. Give it a try!
A2
- Wii-Mote
Tips:
The
Wii-Mote is much less sensitive to movement than the MotionPlus sensor,
which proves to be advantageous in many scenarios. First and foremost, you can pretty much
stop worrying about swings not registering on-screen. However, the drawback
is that you will need to perfect your timing in order to place your shots into
the opposite court or down the line depending on which side you are hitting
from.
Unlike the MotionPlus sensor, I would suggest you
take a more casual approach to GST if you use just the Wii-Mote, similar to
how you probably played Wii Tennis (Wii Sports). You can take small swings
or even flicks or your wrist and get similar results to a full "MotionPlus-like
swing" in terms of power. That being said, you will need to
be careful because you may not execute the shot-type you were hoping for.
For
top spin, you may want to actually swing the WiiMote a little; starting from
a low position and finishing high. For added spin, try rotating your wrist as described in section B1.
If you compare the motions and results of using both the Wii-Mote with
MotionPlus and without, you will observe a significant difference
in the amount of spin you can put on the ball, as well as with consistency in pulling it
off. MotionPlus allows you to hit with much more spin and with much
less effort.
For slices, a simple downward flick of the wrist always
works. For flat shots, a level side-ways flick is worth practicing
until it becomes perfectly executed on-screen. Hitting flat shots without
MotionPlus is significantly easier to perform.
- Pro Tactic:
Volleys are the toughest shot to place using the
Wii-Mote early on in your custom-player's career because more often than not, balls are hit straight ahead and
not at extreme angles. Because of this, I would recommend using "B"
when you are at the net so that you can execute an angled drop volley. Simply
press "B" at the time you are flicking your wrist (or swinging) to
execute this effective short volley!
A3
- Wii-Mote
w/Nunchuk:
As
you will read in further along in section B4, I would highly
advise not using the Wii Nunchuk due to the limited cord length as well as
the speed of the game being considerably faster than Wii Tennis.
That
being said, if you are playing doubles of any kind, having a Nunchuk for character
movement puts you at a significant advantage due to your increased net
coverage. If the CPU controls your net movement during doubles, you
will undoubtedly stay in the same position unless a ball is hit near you and
you attempt to volley it. With a Nunchuk in your hand, you will
be able to gain more court coverage, and intelligently cut off attempted passing
shots.
-
Pro Strategy: Since most people online play using
CPU assisted movement, playing doubles with the Nunchuk enabled will give your
team the upper hand. So many players go for cross court winners (because
they are easier to hit than down the line shots). Using the Nunchuk,
you can easily cut off those opposing cross court forehands and backhands and
hit a volley winner to the open court!
B
- Basic Controls:
B1
- Groundstrokes
B2 - Aiming Your Groundstrokes
B3 - Serving
B4 - Advanced
Techniques
Unlike previously released tennis titles like Top Spin and Virtua Tennis,
you can expect a bit less precision with Grand Slam Tennis since ball trajectory
and pace will be dependent on your timing and swing speed, and not movement of
an analog stick and button pressing. Furthermore, there will also be a
margin of error with your actual motion and MotionPlus's interpretation of your
movement. Assuming you will be using MotionPlus
controls for this game, here are the basics:
B1
- Groundstrokes:
Top
Spin: Using Wii MotionPlus, swing low to high to perform
a top spin shot. You may want to try starting a swing with your Wii-mote
hand about waist high, at your side, and swinging up in a true follow through
form to pull off this shot with some degree of consistency. Depending
on your height, some modifications may be needed with your back and forward
swings until you get the desired results on-screen. Always follow through
with the Wii-Mote to where you want the ball to go. In other words, if
you want the ball to go cross-court, make sure you swing early and finish your swing across
your body with the Wii-Mote pointing to the corner of the court you are aiming
for.
-
Pro Insight: What
is top spin? Top spin is a shot where a player
brushes the racquet head across the ball from low to high very quickly on the
forehand or backhand side. When watching tennis on TV, you may notice that some
players (most commonly the Spaniards and clay court "specialists") hit the ball
with extreme top spin where their racquet head starts at their knees and they
finish their swing with a lot of wrist flexing up around the opposite shoulder
or head; they often play well behind the baseline
too since the ball bounces so high. This motion (whether traditional or
extreme) puts a forward spin on the ball so that after it clears the net, preferably
at the apex of the arc, and it
dives down to the opposite court and rebounds with a higher bounce than a "flat" hit
would provide. Because of the forward spin imparted on the ball, it will kick
up with some speed. More top spin is required to obtain a more extreme angle.
It is important to note that top spin groundstrokes are not as fast as "flat"
groundstrokes. Typically when pro players go for a winner, they level out their
swing to hit a line-drive shot.
Most every pro player hits with some
degree of top spin unless they flatten out their groundstroke for an inside-out
forehand or a crushing winner. The only pro player in somewhat recent history to have
truly flat groundstrokes was Jimmy Connors, where almost no spin was placed on
the ball, especially on his forehand side.
Top spin is particularly effective when trying to create angles
to expose an open court on the other side of the net. For instance, a player
on the right side of the court may attempt a top spin cross court shot (to the
left) that will bounce shallow (in the service box) and "kick-out" beyond the
doubles lane. This would force his opponent to chase the ball down leaving most
of the court exposed for a clean winner should the ball even be returned. You
will most likely see heavy top spin used by pros when they are trying to hit
from corner to corner (and where the ball bounces close to the service line).
Rafael Nadal has some of the most wicked top spin I've ever seen - - and
I've seen an awful lot of tennis over the past 20+ years both in person
and on TV.
Top spin shots provide a great change of pace to simply thumping flat
forehands and backhands which takes more energy. Top spin is also effective in
lobbing - and if done so effectively, would clear an opponent's outstretched
racquet, bounce in-bounds deep in the back court, and kick-up with speed towards
the back wall making it very difficult (if not impossible) for your opponent
to chase down. This is referred to as a "top spin lob."
Flat Shot: This
is probably the most difficult shot to execute in Grand Slam Tennis (with MotionPlus)
because
the slightest movement when starting or finishing your stroke can alter the
on-screen outcome to be either a top spin shot or a slice shot. Be patient, and
practice often in order to hit this highly effective (and potentially point-winning)
ground stroke. To execute a flat shot using Wii MotionPlus, your swing
must be perfectly linear; keeping your backswing straight back, and your forward
swing perfectly parallel to the ground. There isn't much margin for error. |
|
Slice
Shot: This is the easiest shot to
execute using Wii MotionPlus. To hit a slice shot, swing your Wii-mote
high to low. You can either use very good "tennis form" or a
simple chopping motion and get nearly the same results. In Grand
Slam Tennis, you will notice that the slice you deliver on-screen has a sideways
curve to it, very reminiscent of the very first Top Spin game for the original
Xbox. In
real life, slice shots typically have straight flight path over the net.
-
Pro Insight:
What is a slice shot? Slice
is a very underrated ground stroke both in real life and in tennis videogames.
Slice is a shot that counters your opponents power, and returns a slower
ball that has reverse spin, resulting in a very low bounce (or a skid on
some surfaces). Patrick Rafter and Steffi Graf were two pros that were
well known for their slice backhands. Slice is particularly effective
when returning serves from a powerful player, or as an approach shot when attempting
to rush the net for a volley. When used as a service return, it takes
some of the power off your opponent's ball and reduces the risk of you
hitting the ball out of bounds. Any time Roger Federer plays Andy Roddick,
you will likely see Roger slice back Andy's big serve to start the exchange
of groundstrokes -- this is particularly true when Andy serves to Roger's
backhand. Patrick Rafter was an excellent serve and volley player,
and would attack the net after a well placed slice backhand deep near the baseline
which would make it difficult for his opponents to get a good swipe at the ball
in an attempt for a passing shot.
Lob
Shot: A lob is nothing more then executing
a forward swing as you are pressing and holding the "A" button. Depending
on the proximity of your opponent to the net, you can either attempt a high,
deep lob (upward swing while pressing "A"), or a lob with a bit more
top spin (very
fast upward swing with some wrist-roll while pressing "A").
-
Pro Insight: What
is a lob shot? A lob is a forehand or backhand that hits the ball very
high into the air, and hopefully deep into your opponent's side of the court.
Lobs are effective in two situations: 1) when an opponent is close
to the net and attempting to volley, and 2) when you are on the run chasing
down balls, and need a moment to recover - - a lob is effective in buying you
time to recover decent defensive court positioning.
Drop
Shot: A drop shot is performed with a forward
swing as you are pressing the "B" button.
-
Pro Insight:
What
is a drop shot? A drop shot takes all of the pace
off an opponent's ball, adding a little bit of backwards spin, and hit softly
enough so that it just clears the net and bounces very short (and sometimes even
backwards too) on your opponent's side of the court. This is very effective
as a change of pace in the midst of a rally, and when an opponent is hitting
shots from well behind the baseline. Drop shots are most effective if you hit
one from around service line. Not only does this reduce your risk
in attempting a drop shot, but it also takes less time for it to clear the net,
making it difficult for your opponent to identify and react to this type of
shot.
Volley: A
volley is performed by a quick stab forward with the Wii-Mote to either the
forehand or backhand sides. Depending on your preparation, swing time,
and player attributes, your volley may be successful in terms of both
speed and angle. To hit a volley in GST, you can either use a motion similar
to proper tennis form, or, what most people will likely do, just flick your
wrist in the direction you want the ball to go. Just make sure your Wii-Mote
is out in front of you when attempting a volley.
-
Pro Insight:
What
is a volley? A volley is nothing more than making contact with the ball before
its initial bounce. Volleys are almost always hit from inside the service
line, such as when approaching the net during a rally. It is always best
to attempt a volley when your opponent is chasing down a ball and playing defensively,
or after a big serve you just hit so that your opponent's return is likely to
be weak, ineffective and PREDICTABLE.
Overhead
Smash: An overhead smash is performed by using
the same motion as when serving (see below).
-
Pro Insight:
What
is a smash? A smash is simply hitting a lob out of the air and above the player's
head - very similar to that of a service motion. Overheads can be hit
either before the first bounce, or after the first bounce. The execution
of the smash is an attempt to either hit the ball to the opponent's court so
hard that it cannot be returned, or to hit to a vacant spot in the backcourt.
There are advantages and disadvantages to hitting the ball short or deep
into an opponent's court, though almost all overhead smashes are hit very hard
to prevent any sort of return.
B2
- Aiming Your
Groundstrokes:
The
following examples are for a right-handed person hitting a forehand.
Being
successful in Grand Slam Tennis requires a high level of skill in placing your
shots, and in order to obtain that skill, you will need to practice your timing.
To hit a ball to the left of the court, you must make contact with the
ball early; when the ball is out in front of you. Your follow through
must be out in front to where your swing ends with your Wii-Mote pointing to
the side of the court you are trying to hit (i.e. slightly across the front
of your body). To hit it straight ahead,
you must time your swing perfectly so that you hit the ball when its slightly
out in front of your player with your forward swing ending right in front
of you (Wii-Mote pointing directly at the center of your TV). To hit the ball to the right side of
the court, your swing must be a little late so that you make contact with the
ball when it's almost by your side. Your forward swing should end prematurely
so that you have your Wii-Mote pointing towards the right side of your TV. Again,
please note that these tips assume
your player is right-handed and using MotionPlus. If you are using a lefty, reverse the suggestions
above except the straight-ahead shot. If you are not using MotionPlus,
you can use a much less exaggerated motion (i.e. being "flicky") and
focus simply on your timing.
B3
- Serving:
Just prior to serving the ball, I would recommend that you always take two seconds to calibrate your Wii-Mote with MotionPlus. Simply hold it level in front of you (completely still), and close to your body. In similar fashion to Wii Tennis, lift your arm above your head for your player to toss the ball, and at the apex of the toss, swing downwards to strike the ball. I personally add a little bit of wrist-snap in a downward motion in hopes of adding a few more mph to the ball. You may wish to try this too. While a hard swing will add some power to your serve, there is actually a limit where any extra effort on your behalf is not necessary. The maximum service speed in Grand Slam Tennis is 100 mph (160.93 kph). So, learn how much effort is required to fire off serves at this speed, and don't over exert yourself. This will help prevent injury during gameplay.
-
Pro Insight: What is a serve? A serve is
the action that begins each and every point in the game of tennis. A
player stands behind the baseline in either the ad or deuce court, tosses the
ball, and hits with an overhead swing in hopes of getting their shot into the
service box on the other side of the net. Most pro-players' first
serves are hard, flat serves that have a lot of power and little spin. Second
serves in the pro-ranks are typically hit with spin to reduce the risk of hitting
a ball long or wide. In Grand Slam Tennis,
Andy Roddick and Pete Sampras have the best serves.
B4
- Advanced Techniques:
Movement
-
Initially one would think that using
the Nunchuk for player movement would provide the best control over a player,
especially since character movement in Wii Tennis was terrible. However,
Grand Slam Tennis plays at 3x the speed of Wii Tennis and with non-precise control
(i.e. swinging a Wii-Mote versus using an Xbox 360 analog controller).
Because of this, proper manual character movement using the Nunchuk is
particularly difficult. Furthermore, many gamers may find that the cord
connecting the Nunchuk to the Wii-Mote to be about 12 inches too short. If
you swing the Wii-Mote with your right arm in a backswing, you may pull the Nunchuk from
your left hand causing your left arm to move suddenly too.
At least very early on in your experiences with GST, focus
on proper form and ball placement, and leave character movement to the
CPU. Unlike movement in Wii Tennis (where it was so slow, you wish
you could move your Mii), movement in GST is a lot better, and in my opinion,
does not detract at all from the game being fun.
Despite saying all that
above, I will highly recommend you manually override default positioning and
movement in three specific scenarios:
1) Serving: When serving,
you can use the D-Pad on the Wii-Mote to slide your player to the left or the
right in order to increase your chances at hitting better angles.
As
soon as the ball is tossed, press left or right on the Wii-Mote D-Pad to direct
your serve to that location in the service box. I would like to also point
out that unlike Top Spin 3, you can hit the center service line in Grand Slam
Tennis.
2) Returning: When returning a serve, some players
may serve right at you - - or, are consistent with hitting the ball to an area
of the service box. Use the D-Pad on the Wii-Mote to slide your person
left or right to be in better position to hit an effective return of serve shot.
3)
Approaching the Net: If you have your opponent on the run chasing
down deep groundstrokes, you can override the CPU assisted movement by pressing
up on the Wii-Mote D-Pad. You can cancel that motion if your opponent
lobs by simply pressing back on the D-Pad. At that time, the CPU assisted
movement may or may not return your character to the baseline (if it doesn't,
it will make your player continue on to the net). If you change your mind
and don't want to charge the net after initiating that action, press down on
the D-Pad once to cancel the forward progress, and down again to retreat to
the baseline.
Groundstrokes
-
Top Spin - Rafa Style: Want
to hit wicked top spin like Nadal? Then add a lot of wrist rotation on
your up-swing. Simply drop your Wii-Mote back at a lower than waist position
and quickly swing forward in an upward motion. Near the top of
your swing, rotate your wrist very quickly counter-clockwise (assuming you are
a righty). Keep practicing until you
get the desired results. Remember though, the more top spin you hit, the
slower the ball will be was well as having a landing point much more shallow
than a flat groundstroke. I would only advise hitting a high level of top spin only
if you are aiming for extreme angles to the corners of the opposing court. If
you hit heavy top spin so that it bounces near the service line, your opponent
will have time to chase it down and hit an effective counter-shot.
Top
Spin Lobs - Agassi Style: Unlike the Top Spin and Virtua Tennis games,
you can somewhat choose between two types of lobs to execute in a time of need.
One is a defensive lob which is performed by swinging your Wii-Mote low-to-high
and holding down the "A" button. Then there is the top spin
lob - which you can do with the same motion as a defensive lob, but with a faster
swing rate and with heavy wrist rotation near the top of your swing (the same
as what was described in #4 above). In GST, top spin lobs generally land
short, and well inside the baseline, so only choose this shot if you need to
hit a lob from one side of the court to the other (cross-court) or if your opponent
is standing right next to the net. If your opponent is not quite on top
of the net, I would suggest you hit a defensive lob, or a lob with less top
spin.
Drop Volleys: To execute a drop volley, press
"B" when at the net and use your typical flicky motion or whatever
form you use when volleying at the net.
C
- Getting Started
C1
- Practice Makes Near Perfect
When booting
up Grand Slam Tennis, you will be presented with a few options from the main
menu. They are as follows:
- Practice: I can't recommend
highly enough that you start with this. See my comments in section C1
for more on this particular mode.
- Play Now: Enter in a quick match
of either singles or doubles.
- Grand Slam: GST's career mode that
puts your custom character through a number of challenges in addition to competing
in major tournaments across the globe.
- Online: Play GST over the
Wii Wi-Fi Network against players from all over the world.
- My
Tennis: This is where you access your custom-player's locker room to change
equipment, clothing, and attributes. You can also modify game settings
here.
- Get Fit: Simple yet fun games designed to give you a light
workout. You can monitor your caloric burn-rate in this mode, as well
as the competition modes.
- Tennis Party: Fun multiplayer mini-games.
C1
- Practice Makes
Near Perfect: Almost everyone wants to just dive into a new game and start playing in either
offline or online competition. When you first boot up Grand Slam Tennis,
you have the option to participate in a practice session with a ball machine.
I cannot emphasize enough how important it is that you spend a little
bit of quality time practicing the nuances of the game, learning how your swing-types
translate into the actual game, proper player positioning for an incoming ball,
etc.
Practice hitting slice, flat, and top spin groundstrokes
off the forehand and backhand sides. When you master those, try hitting
MORE top spin from both sides as described in section B4.
When you get your groundstrokes down, try placing them to the corners
of the court, and then down the middle. You will find a lot of opponents online
who do nothing but hit from corner to corner (or serve and drop volley). While
hitting the corners is important, it's not nearly as important as learning to hit straight ahead
to execute effective passing shot winners. If you are in
a cross-court rally, a simple shot up the line will end the point very quickly
in your favor. Learn to hit straight, and you will find yourself winning
a lot of points both offline and online. A good strategy is to get someone
pinned to a corner in a cross-court exchange, and then blast the ball up the
line you are standing on. Practicing this also makes your life a lot easier
when playing against serve and volleyers too. If you can hit up the line,
you can pass them almost every time!
After you master all aspects of
ball placement with groundstrokes, work on your serve. Learn to hit flat
or with spin, and practice hitting the ball at the highest point of your player's
toss. Doing so should translate into a hard, fast first serve. I
use the word "should" because MotionPlus is subject to mis-reads
on serves from time to time. I have found that the regular Wii-Mote (no
MotionPlus) is more consistent with the timing of hard, flat serves.
Volleys are nothing more than short swings,
punches, or flicks of the Wii-Mote, and those can be practiced during actual
gameplay. In GST, its difficult to screw up a volley.
Your patience
in learning the basics of GST will provide a huge pay-off when you enter Grand
Slam mode or engage in online competition.
D
- Creating a Custom Player
D1
- Appearance
D2 - Clothing
D3 - Equipment
D4
- Attributes
D1
- Appearance:
Unlike games such as Virtua Tennis and
Top Spin that offer a plethora of variables to fine tune the look
of your custom-made tennis player, GST is very limited with regard to customizable
options. After giving your custom-character a first and last name,
you will indicate the gender of your player, and designate which will be the
dominant side (right or left). The overall look of your character can
be made by visiting the following menu options:
- Appearance: Choose
a general look from a list of available templates.
- Complexion: Choose
a skin tone from a variety of colors and shades.
- Headshape: Here,
you can choose the shape of your player's head; from fat and skinny, to round
or chiseled. It's all here.
- Hair style: Choose the style
of hair you wish your player to have. This can be changed later in the
game if you choose to do so.
- Facial hair: For the men, you can choose
from a variety of facial hair sculpts. Like the hair style, this too is
not permanent and can be changed later in the game.
- Eye color: Because
of the lack of HD output on the Wii, eye color is difficult to see, especially
when assigning various shades of browns to your custom character.
D2
- Clothing:
The next phase of creating your character
is dressing him/her. In the beginning, you will have limited options to
the stockrooms of the various manufacturers. Once you progress through
Grand Slam mode, you will unlock additional outfits that are initially designated
with a padlock. The clothing categories in GST are shirts, hats/bandanas,
tennis shoes and wristbands.
The manufacturers present
are:
Adidas |
Reebok |
EA Sports |
Sergio Tacchini |
LaCoste |
Under Armour |
Nike |
|
D3
- Equipment:
The final phase in creating your custom-character
is assigning them a tennis racquet.
The manufacturers represented
in GST are:
Adidas |
Head |
Babolat |
Prince |
Dunlop |
Slazenger |
EA Sports |
Wilson |
Note that there are some racquets that are locked at
the beginning of the game. Some of these racquets provide "power-ups"
if acquired and equipped to your player. Make note of these as they will
be beneficial to your overall performance when made available.
D4
- Attributes:
In your first venue (Australian Open),
take note of the challenges you will be facing leading up to each Grand Slam
event, and the rewards that come with each. Some rewards pertain to fitness,
others improve mobility, and some enhance a specific stroke such as a forehand
or serve. Depending on what kind of player you wish to develop, you should
pay close attention to the offerings, and decide which one would best suit your
player. The four general player types are as follows:
- Offensive
Baseliner: Has powerful groundstrokes, but sacrifices some degree
of accuracy.
- Defensive Baseliner: Has a high level of stamina, speed,
and accuracy, but lacks powerful strokes. Defensive players do best on
slower surfaces like clay.
- Serve & Volleyer: Has fast reflexes,
strong volley skills, and typically a very effective serve, sometimes at the
expense of weaker groundstrokes. Serve and volleyers tend to thrive on
grass-court surfaces.
- All-Court Player: Has no real weaknesses,
but also no outstanding strengths either except for maybe one particular stroke
whether it be a serve or a groundstroke on one side.
Throughout Grand
Slam mode, you will face opportunities to acquire new skills based on specific
pro-player's strengths. Through your acquisition of stars (gained from
experience/success), you can apply additional skills, up to a maximum of three.
These skills are as follows:
Level |
Skill |
Description |
Bronze |
Venus Williams' Serve |
Boosts the power/accuracy of your serve. |
Bronze |
Serena Williams' Forehand |
Boosts the power/accuracy of your forehand. |
Bronze |
Martina Navratilova's Volley |
Boosts the effectiveness of your volleys. |
Bronze |
Jo Wilfried-Tsonga's Hustle |
Boosts the ability to dive and/or reach tough-to-get shots. |
Bronze |
Ana Ivanovic's Speed |
Boosts the foot speed of your player. |
Bronze |
Kei Nishikori's Fitness & Stamina |
Boosts your player's stamina level; beneficial for extended rallies and matches. |
Bronze |
Maria Sharapova's Backhand |
Boosts the power/accuracy of your backhand. |
Silver |
Justine Henin's Speed |
Boosts the foot speed of your player. |
Silver |
Michael Stich's Serve |
Increases the speed and accuracy of your serve. A level-up to the V. Williams bronze serve. |
Silver |
Novak Djokavic's Forehand |
Increases the power/accuracy of your forehand. A level-up to the S. Williams bronze forehand. |
Silver |
Andy Murray's Backhand |
Increases the power/accuracy of your backhand. A level-up to the M. Sharapova bronze backhand. |
Silver |
John MacEnroe's Volley |
Increases the effectiveness of your volleys. A level-up to the M. Navratilova bronze volley. |
Silver |
Stefan Edberg's Hustle |
Increases the speed and reach to get tough shots. A level-up to the J. Wilfried-Tsonga bronze hustle. |
Silver |
Chris Evert's Fitness |
Increases the fitness/stamina of your player. A level-up to the K. Nishikori bronze fitness. |
Gold |
Bjorn Borg's Fitness |
Increases the fitness/stamina of your player. A level-up to the C. Evert silver fitness upgrade. |
Gold |
Andy Roddick's Serve |
Increases the power/accuracy of your serve. A 2X level-up to the V. Williams bronze serve. |
Gold |
Lleyton Hewitt's Speed |
Increases the speed of your player. A level-up to J. Henin's silver speed. |
Gold |
Raphael Nadal's Forehand Top Spin |
Boosts the ability to put top spin/heavy top spin on your forehand groundstrokes. |
Gold |
Roger Federer's Backhand Slice |
Boosts the ability to hit effective slice backhands. |
Gold |
Pete Sampras' Volley |
Increases the effectiveness of your volleys. A 2X level-up to the M. Navratilova bronze volley. |
Gold |
Boris Becker's Hustle |
Increases the ability to dive and reach hard-to-get shots. A level-up to the S. Edberg silver hustle. |
Gold |
Lindsay Davenport's Top Spin Backhand |
Boosts the ability to put top spin/heavy top spin on your backhand groundstrokes. |
Gold |
Pat Cash's Slice Forehand |
Boosts the ability to hit an effective slice forehand. |
There are 23 abilities in all. During the early
challenges prior to the Australian Open, you will have the opportunity to acquire
a bronze level skill. You will not be able to apply a second skill until
you have unlocked two full stars which will come later in the first season.
To have access to the third skill, you will need to have four stars.
E
- Grand Slam (Career) Mode
E1: Australian
Open and Related Events
E2:
French Open and Related Events
E3: Wimbledon
and Related Events
E4: U.S. Open
and Related Events
E5: Season
2 Summary & Highlights
E6:
Season
3 Summary & Comments
E7: Male
Player Introductions -
in progress
E8: Female
Player Introductions -
in progress
Grand
Slam mode is GST's version of the standard Career Mode that every tennis game seems
to have. In GST, you will begin your career in the outer courts of the
Australian Open. You will also be given the option to adjust the CPU difficulty
level before beginning. I would suggest starting with Easy or Medium for
your first time through so that you can learn proper technique with your swinging.
Everything outlined below is based on my experience through
Grand Slam mode on Medium difficulty.
While I haven't confirmed any advantages/disadvantages
to playing on Easy or Medium, I've noticed
that the challenges/rewards change slightly based on the difficulty level during my initial two passes through the first part of the game. Some
rewards also change even if you stay on the same difficulty level and pass through
it twice.
A few important final notes:
**
Should you lose at a specific tournament,
you will not be able to replay your match. You will have to wait until
the following calendar year to try again (that is, unless you power-off early
enough so that
the loss doesn't get recorded - haha). Also, the second and fourth exhibition
matches listed in the outline below will vary
depending on your choices. If you choose the route I did throughout the
game, you may experience a similar pattern of who becomes available.
**
Decide what kind of player you wish to create before your first tournament.
If you want to have a big top spin forehand like Rafa Nadal, you will
need to plan accordingly. The only way you can get the opportunity to
acquire gold-level skills is to successfully earn the bronze and silver versions
first. For instance, in order to obtain Rafa's gold top spin forehand,
you will have to successfully defeat Serena Williams (bronze forehand) and Novak
Djokovic (silver forehand) in exhibition matches. Only after defeating
those two during exhibition challenges will the opportunity arise to acquire Nadal's
gold top spin forehand. These "skill-challenge exhibitions" are
always the second and fourth matches that take place on the outer
courts before the actual Grand Slam tournaments begin.
** When
you acquire a new skill and your skill spots are already occupied, you should
receive an on-screen prompt asking if you wish to replace an existing
skill. However, when you have an available space and acquire a new skill you
wish to add, you will need to back out of Grand Slam mode to the Main Menu.
From there, go to "My Tennis" - "Locker Room"
and edit your player's abilities by adding a new skill that's been unlocked.
**
Always be sure to add new swag to your character if it provides
a boost to certain aspects of your character's abilities. For example,
some racquets add boosts to flat groundstroke power, top spin, or service speed. Some shoes
will increase your hustle or foot speed. Be on the lookout for when these become available,
and always be sure to back out to the main menu and visit "My Tennis"
-- "Locker Room" -- "Dressing Room" to equip them so that they may be used during Grand Slam (Career)
mode.
E1
- Australian
Open: .
As one would expect, the Australian Open is your first venue in Grand
Slam Tennis, however you don't jump into the big event right away. First,
you will face three challenges on the outer courts, and a FOURTH challenge should
you win the first three. You cannot choose the order of these courts,
but must play them in order of when they appear.
If you think you may
have difficulty during your first run through at the Australian Open, be sure
to check out my Offline
Strategy tips.
Court Appearance |
Match Type |
Description |
Notes |
Outer Court #1 |
Exhibition Match |
This is a standard best to three games exhibition match against
a no-name/generic player. |
The more winners you hit, the faster you will increase your player's
star rating. Hitting a few winners in this first match will
get you a 1/2 star upgrade. |
Outer Court #2 |
Legend Match |
Here you will have the choice of playing against one of three
pro competitors. Each of these opponents offer you the opportunity
to acquire their bronze-level skill should you beat them, however,
ONE of these players will award you their skill regardless if you
win or lose. The other two have skills that will only be awarded
should you win the match. |
Challenging the player who will grant you their skill whether
you win or not is the way to go. Some times, their
attribute will be the best available. A couple of my run-throughs
had Tsonga's "hustle," Nishikori's "fitness,"
or Navratilova's "volley" as attributes I could win -
none of which I felt was particularly necessary at this early stage
in the game (undeveloped players already have decent net skills
by default). In one of my run-throughs, Venus Williams' bronze serve
was up for grabs regardless of whether I won or not (which I did). |
Outer Court #3 |
Multi-Choice Match |
In this third challenge, you can choose one of three game types. |
Of the three available options, I prefer "Net Masters."
Net Masters offers the best chance at winning on this third
challenge, even if your doubles partner isn't the best and the brightest. |
Outer Court #4 |
Bonus Match |
This match is only available if you've beaten the previous three
challenges. |
Regardless of whether your beat her or not, you will gain the
additional ability. |
After you complete the outer court challenges,
you will be applied to the main draw at the Australian Open. Your progress
will begin in the round of 32 (i.e. 3rd round). All matches are a best-of
three game format, with a tie-breaker if the score reaches 4-4. Since
this is basically the introductory tournament of GST and Career Mode, the difficulty
is not very intense. That being said, you should expect to see a boost
in CPU competitiveness if you are ahead in the score of a particular game, especially
if you are about to break an opponent's serve. Also, there are marginal
increases in difficulty as you progress through the tournament. In my
first time through, I faced Roddick, Borg, Hewitt, Djokovic, and Edberg - in
that order. Djokovic was the most challenging of the five players I faced,
though any time I had Edberg behind in the score, he would become more aggressive
(see Section F2).
After defeating
my semifinal opponent, I acquired the second half of my first star, so that
it was now complete.
After winning the Australian Open, you will acquire
the trophy, additional clothes, and a summary of your matches played, matches
won, and how much sponsor swag you acquired. If you won all 9 matches
(including the pre-tournament bonus match), you will have unlocked 18 articles
of clothing (called "sponsor swag"). Here is a brief breakdown
of what I received over the course of my tournament wins:
Round of 32 |
Shirt & Headband |
Round of 16 |
Shirt & Shorts |
Quarterfinals |
Blue Babolat racquet & Shirt |
Semifinals |
1/2 Star, Headband & "Hustle Boosting" Nike Shoes |
Final |
Trophy, Shirt & Hat |
My Player Summary: 1 star. Serena's
bronze forehand skill.
E2
- French Open:
The
famed terre battu is your second stop on the Grand Slam tour. Much like
the Australian Open, you will have three exhibition matches prior to the main
draw. Should you successfully complete the three challenges, you will
earn the right to participate in an extra singles match to acquire an additional ability
before the tournament. Drop shots are a bit more effective here at the
French Open, though not as much as you would probably think. CPU movement
is very quick to the ball, especially vertical movement. Here is the outline
of my pre-tournament activities:
Court Appearance |
Match Type |
Description |
Notes |
Outer Court #1 |
Exhibition Match |
This is a standard best to three games exhibition match against
a no-name/generic player. |
Try to simply move the ball around the court and work on your
consistency. You should have ample opportunities to get your
opponent to a corner and "bait" him to hitting down the
line. If this happens, simply run over to the ball, and hit
a cross-court groundstroke with top spin for the winner. |
Outer Court #2 |
Legend Match |
Here, I had the choice of playing Djokovic (silver forehand),
Sharapova (bronze backhand), or Tsonga (bronze hustle). I
already had Serena Williams' bronze forehand, so why not try to upgrade
it to something better!? |
Here is a decision for you: You can upgrade to a silver
forehand, or, keep the bronze forehand and add a bronze backhand
when you get two stars at the conclusion of Wimbledon. |
Outer Court #3 |
Multi-Choice Match |
Two new exhibitions should make an appearance at this stage in
the game: Drop/Lob Doubles and Australian Doubles. My least
favorite skill game, Champs, also returns. |
For this skill challenge, I would highly recommend playing either
Drop/Lob Doubles, or the Australian Doubles. |
Outer Court #4 |
Bonus Match |
Once again, if you win the three previous exhibition matches, you will qualify for a special bonus match. In my first run through, I played Kei Nishikori for his bronze fitness ability. |
Nishikori is a wimp and really has no business being in this
game. Despite his ability to chase down a lot of balls, he's
pretty much a walkover. Take advantage of his weak serve
if you can. |
CPU difficulty really doesn't ramp up at the French
Open, so if you had little trouble winning at the Australian Open, you should
have no problems winning here on clay. That being said, the only challenge
may come from an opponent's gamestyle depending on the draw you face. In
my first time through at the French, I faced MacEnroe, Becker, Nishikori,
Hewitt, and Borg respectively. MacEnroe provided the biggest challenge
of the five players, but was still relatively easy to defeat. If you are
having difficulty playing against any of these opponents, check out Section
F2 for tips on beating them.
Continue
to use the serve and volley method as often as you can get away with it. Players
like Becker will some times return serves down the line from the deuce court.
If that is the case (and you are using the Nunchuk), cover the down-the-line
shot as you approach the net. If you are using CPU-assisted movement (i.e.
no Nunchuk), be wary of the possibility of being beat down the line, or, simply
do not attack the net when serving on the deuce side.
During my fourth
round match, I acquired another half-star to where I had a total of 1.5 at this
stage in the game. If you successfully complete the tournament, you will
have earned the French Open trophy, and a summary of your acquired swag
will appear. Below is a summary of what I earned throughout the tournament.
Round of 32 |
Shirt & Headband |
Round of 16 |
Orange bandana, Black & Yellow Wilson racquet |
Quarterfinals |
Power-boost purple/pink Prince racquet, Yellow Adidas bandana |
Semifinals |
1/2 Star, Gray-collared EA Sports shirt, White/Black collared EA shirt |
Final |
Trophy, White Under Armour bandana, Red trim white Adidas shoes |
Special Note: Be sure to equip your
custom player with any attribute enhancing racquets or clothing prior to playing
the first exhibition at Wimbledon. Doing so will undoubtedly make your
journey to the finals much easier. To change your player's items, back
out of Grand Slam (Career) mode to the main menu and choose My Tennis then Locker
Room and finally, Dressing Room.
My Player Summary: 1.5
stars, Djokovic's silver forehand, Prince (purple/pink) racquet with power-boost.
E3
- Wimbledon:
Wimbledon
is the third stop on the Grand Slam Tennis career tour, and is to be considered
the pinnacle of professional tennis. Legends are made on the grass of
the All England Club, and you should expect a very slight increase in difficulty
as you enter this event.
First things first though, the outer-court exhibitions:
Court Appearance |
Match Type |
Description |
Notes |
Outer Court #1 |
Exhibition Match |
This is a standard best to three games exhibition match against
a no-name/generic player. |
Once again, try to simply move the ball around the court and work on your
consistency. Your opponent should be easy enough to beat from
the baseline, but if not, don't hesitate in attacking the net after
every one of your serves, or at the earliest opportunity when engaged
in a rally. |
Outer Court #2 |
Legend Match |
Here, I had the choice of playing Chrissy Evert (silver fitness),
Jo-Wilfried Tsonga (bronze hustle) and Martina Navratilova (bronze
net play). |
Once again, I think Tsonga's hustle ability is a waste of time
at this stage in the game. The same would apply to Evert's
silver fitness as well. That left me with Martina's net play
ability, which may be crucial in succeeding in the upcoming Grand Slam
tournaments once I acquire enough stars to add it to my skill set. |
Outer Court #3 |
Multi-Choice Match |
Two new exhibitions should make an appearance at this stage in
the game: Triplets and Tag Team.
Net Masters returned for me at this multiple choice
match format. |
For this skill challenge, I would highly recommend playing either Net
Masters or Tag Team. |
Outer Court #4 |
Bonus Match |
As it was in the previous two Grand Slams, if you win all three exhibition matches here at Wimbledon, you will qualify for a special bonus match. In my first run through, I played Maria Sharapova for her bronze backhand ability. |
Sharapova is a decent player, but at this stage so early in the
game, she's not much of a challenger. |
Unlike
the previous two Grand Slams, you should have noticed an increase in difficulty,
likely brought about by the number of serve and volleyers you faced during the
draw. In my first run through, I faced the following players in order:
Kei Nishikori (who began to serve and volley!), Andy Murray, Pat Cash, Boris
Becker, and Roger Federer. Roger played at a much faster pace than any
of my previous competition, but he was not much more difficult at this point.
I felt that Becker was the most difficult opponent in this particular
draw. What I found most surprising is that Nishikori changed his gameplay
drastically during this tournament as he served and volleyed quite a few times!
|
During my time at Wimbledon, I acquired a few bonuses: the second
half of my second star (semifinal) and new EA Sports shoes to boost my
character's ability to hustle. I added the bronze backhand immediately
following the semifinal match so that I could use it during the final. In
order to accomplish this, I had to exit out of Grand Slam mode to the Main Menu.
From there, I went to "My Tennis" and made the appropriate change.
Below are all of the items I unlocked/earned
during my five rounds and victory at Wimbledon.
Round of 32 |
White Adidas bandana, Gray/Red Collared Shirt |
Round of 16 |
Red sleeveless Adidas shirt, Yellow Lacoste headband |
Quarterfinals |
Yellow/white Reebok shorts, Green EA Sports headband |
Semifinals |
1/2 Star, White EA Sports shoes with green trim and "hustle boost", White Reebok hat. |
Final |
Trophy, White Reebok bandana, Red EA Sports bandana |
Special Note: Assuming you had the same success
as me thus far, be sure to back out to the main menu prior to entering the U.S.
Open. Go to your dressing room (from the main menu) and add a new ability to your custom
player. You may also want to add any new equipment that can boost the
abilities of your player. The difficulty of your opponents in the U.S.
Open will be even more challenging, and the advantages/boosted items you've
earned thus far will help make your season Grand Slam achievement much more
easy.
My
Player Summary: 2 stars, Djokovic's silver forehand, Sharapova's bronze
backhand, Prince (purple/pink) racquet with power-boost, EA Sports shoes
(white with green trim) with hustle-boost.
E4
- U.S. Open:
Flushing
Meadow, NY is the final stop on your Grand Slam tour for this first season.
All of the matches here are played during the evening hours under stadium
lights. Many pros have said that the U.S. Open is the toughest place to win,
while others would prefer no other stage in which to perform. You should
expect the diffiiculty of your A.I. opponents to be ramped up considerably at
this tournament, so make
sure you've added any boosted equipment or accessories to improve your player's
performance. Additionally, make sure you've added a second skill to your
player if you've acquired two full stars at this point in the game.
-
Pro Insight: Just
prior to my first exhibition match, I set up my custom player to have Djokavic's
silver forehand, Sharapova's bronze backhand, a Prince racquet that boosted
power, and EA Sports shoes that increased my player's ability to hustle.
Court Appearance |
Match Type |
Description |
Notes |
Outer Court #1 |
Exhibition Match |
My opponet for the exhibition match was against McGreagor who
was not only fast, but a serve and volleyer. |
Despite the increased speed and serve and volley tactics, McGreagor could
still be easily passed on service returns down the line, and was
not much of a threat when battling from the baseline. |
Outer Court #2 |
Legend Match |
Here you will have the opportunity to gain some new skills that
are sure to help you achieve a season Grand Slam. My choices
at this stage in the game were: |
The competition picks up considerably in the U.S. Open,
so pick your skills even more carefully from this point forward.
For me, I chose to take on Andy Murray in hopes of acquiring
his silver level backhand which I felt I needed most. |
Outer Court #3 |
Multi-Choice Match |
For your third exhibition match, you will have three options:
|
Once again, I would very highly recommend Australian Doubles
for this exhibition stage. Because your custom player should
be "better trained" at this point in the game, I would
recommend serving weak serves and charging the net after the first
switching of teams (where it's 1 vs. 2). You very well could
win your first three matches doing this. If by chance you
don't, no need to worry, just focus on winning the mini-matches
when you have a teammate. |
Outer Court #4 |
Bonus Match |
Chris Evert is the opponent for this bonus match should you win the previous three exhibitions. If you win, you will add her silver fitness to your list of useable attributes. |
Check out secton F2 for
tips on beating Chris Evert. |
The difficulty
and speed of the game definitely picks up during the five rounds of the U.S.
Open tournament, and it was no surprise to face Sampras in the final. It
was particularly satisfying to beat him with my custom Andre Agassi character
who was still using the flat forehand boosted Prince racquet, EA sneakers with
hustle boost, and a silver level forehand and backhand. My opponents were
as follows: Nishikori, Djokovic, Becker, Hewitt and Sampras. Both
Becker and Sampras drove me to a tie-breaker as I failed to break their serve
on my first two cracks at it, but won fairly easily in the tie-break. If
you find that you are having trouble beating Pete in the final, check out section
F1
for some ways to win easy points against him. After winning this
fourth major tournament, I was awarded not only the U.S. Open trophy, but also
the Grand Slam Trophy and Career Grand Slam trophy; three in all. After
the trophies are awarded and swag unlocked, you will see a summary of your achievements
along with a brief glimpse of your overall record (mine was 36-0). Immediately
following, you fly back to Austrralia to begin the process all over again, but
this time, with more difficult opponents including the generic players.
Items
awarded for the first U.S. Open were as follows:
Round of 32 |
Yellow/black Wilson racquet (w/backhand slice boost), Light grey EA Sports headband. |
Round of 16 |
Light blue collared Nike shirt, Red/white collared Reebok shirt. |
Quarterfinals |
Light blue sleeveless Tacchini shirt, White Adidas sneakers with green trim (fitness booster). |
Semifinals |
Purple/white collared Reebok shirt, White EA Sports headband. |
Final |
U.S. Open trophy, Career Grand Slam Trophy*, Grand Slam Trophy*, Red Nike shorts, Blue collared LaCoste shirt and 1/2 star. |
* Awarded if you won all four
majors this season.
My Player Summary:
2.5 stars, Djokovic's silver forehand, Murray's silver backhand, Prince
(purple/pink) racquet with power-boost, EA Sports shoes (white with green
trim) with hustle-boost.
E5
- Season 2 Summary &
Highlights
If
all went well with you during your first season, you should begin Season 2 with
2.5 stars. Expect both pro and generic opponents' difficulty levels to
increase substantially over Season 1. For me personally, I enjoyed the
competition of Season 2 much more as the speed was closer to "real tennis."
As a reminder, if you are looking for certain gold skills, you will first
need to defeat the players who possess the bronze and silver levels! This
can only be done in the second and bonus fourth exhibition matches prior to
the actual tournaments.
Australian
Open
Match Type |
Opponent |
Winnings |
Notes |
Exhibition 1 |
Generic Player |
Two articles of clothing |
|
Exhibition 2 |
Stich, Tsonga, Federer |
Two articles of clothing |
Choose to win Stich's silver serve, Tsonga's bronze hustle, or Federer's gold backhand slice. I chose Stich's silver serve. |
Exhibition 3 |
Generic Players |
Two articles of clothing |
Choose from Drop/Lob, Net Masters, King of the Court |
Exhibition 4 |
Lindsay Davenport |
Lindsay's gold top spin backhand |
See section F2 for tips on how to beat Lindsay. |
Match 1 |
Kei Nishikori |
Two articles of clothing |
Kei might hit more floating drop shots from behind the baseline. See section F2 for tips on how to beat Kei. |
Match 2 |
Andy Murray |
White/black/red Wilson racquet that boosts forehand top spin, Green EA Sports sneakers |
Andy's a lot tougher this season! See section F2 for tips on how to beat Andy. |
Match 3 |
Pat Cash |
Two headbands |
I won 12-10 against Cash. He's a lot tougher this year. See section F2 for tips on how to beat Pat. I earned a half star against Pat Cash which brought my total to three full stars. |
Match 4 |
Rafael Nadal |
Two headbands |
See section F2 for tips on how to beat Nadal. He was a lot easier to defeat than I had anticipated. |
Match 5 |
Pete Sampras |
Two articles of clothing, trophy |
I won 5-3 over Pete. He's a little tougher this year, but not substantially better at this point in the season.. Practice those lobs! See section F2 for tips on how to beat Pete. |
My
Player Summary: 3 stars, Djokovic's silver forehand, Murray's silver
backhand, Prince (purple/pink) racquet with power-boost, EA Sports shoes
(white with green trim) with hustle-boost.
French
Open
Match Type |
Opponent |
Winnings |
Notes |
Exhibition 1 |
Generic Player |
Two articles of clothing |
Expect the difficulty to be ramped up quite a bit here |
Exhibition 2 |
Borg, Nadal, Stich |
Two articles of clothing |
Choose to win Borg's gold fitness, Nadal's gold topspin forehand, Stich's silver serve. I chose Stich's silver serve. I didn't want fitness, and I figured Stich was the easier to beat between him and Nadal. |
Exhibition 3 |
Generic Players |
Black & yellow Dunlop racquet that boosts net play, Blue EA Sports shorts. |
Choose from Australian Doubles, Drop/Lob, Triplets. I went with Drop/Lob. Pro Tactic: If you don't like your opponents, back out of the challenge to the tournament screen, and re-select the event. If you don't like your own partner, then back out the game's Main Menu, and then re-enter Grand Slam mode, then the tournament to where you left off. |
Exhibition 4 |
Bjorn Borg |
Bjorn's gold fitness |
See section F2 for tips on how to beat Bjorn. |
Match 1 |
Stefan Edberg |
Two articles of clothing |
See section F2 for tips on how to beat Stefan. |
Match 2 |
Boris Becker |
Two articles of clothing |
See section F2
for tips on
how to beat Boris. |
Match 3 |
Novak Djokovic |
Two articles of clothing |
See section F2 for tips on how to beat Novak. |
Match 4 |
Lleyton Hewitt |
Two artcles of clothing |
See section F2 for tips on how to beat Lleyton. |
Match 5 |
Roger Federer |
Two articles of clothing, trophy |
See section F2 for tips on how to beat Roger. |
My
Player Summary: 3.5 stars, Djokovic's silver forehand, Murray's silver
backhand, Prince (purple/pink) racquet with power-boost, EA Sports shoes
(white with green trim) with hustle-boost.
Wimbledon
Match Type |
Opponent |
Winnings |
Notes |
Exhibition 1 |
Generic Player |
Two articles of clothing |
Pro Strategy: As a reminder, pay close attention to the tips on how to play each opponent before the match. In most cases, generic players have skills patterned off of existing pros. So, if a generic player plays like Andy Murray, he'll likely have all the same strenghts and weaknesses too! |
Exhibition 2 |
MacEnroe, Nadal, Tsonga |
White Babolat sneakers with red trim that boost speed, Blue Under Armour shorts. |
Choose to challenge MacEnroe (silver net play), Nadal (gold forehand topspin), or Tsonga (bronze hustle). I couldn't take it any more! I finally played Tsonga to get rid of him! |
Exhibition 3 |
Generic Players |
Two articles of clothing |
Choose to play Australian Doubles, Tag Team or Net Masters. I'd recommend either Tag Team or Net Masters. |
Exhibition 4 |
John MacEnroe |
Silver net play, two articles of clothing |
See section F2 for tips on how to beat Johnny Mac. |
Match 1 |
Jo-Wilfried Tsonga |
Two articles of clothing |
See section F2 for tips on how to beat Tsonga. |
Match 2 |
Pat Cash |
Two articles of clothing |
See section F2 for tips on how to beat Cash. |
Match 3 |
Lleyton Hewitt |
Retro Navratilova racquet that boosts backhand slice, article of clothing. |
See section F2 for tips on how to beat Hewitt. |
Match 4 |
Boris Becker |
Two articles of clothing, 1/2 star (total of four) |
Now that I have 4 stars, I can add a third and final skill to my custom player. To do the same, back out of the tournament to the main menu, go to My Tennis and make the changes there. For me, I added Michael Stich's silver serve. |
Match 5 |
Pete Sampras |
Two articles of clothing, trophy |
See section F2 for tips on how to beat Sampras. |
My
Player Summary: 4 stars, Djokovic's silver forehand, Murray's silver
backhand, Stich's silver serve, Prince (purple/pink) racquet with power-boost,
EA Sports shoes (white with green trim) with hustle-boost.
U.S. Open
Match Type |
Opponent |
Winnings |
Notes |
Exhibition 1 |
Generic Player |
Two articles of clothing |
Now that you have four stars, these three-star generic players should be easy to defeat. |
Exhibition 2 |
MacEnroe, Roddick, Ivanovic |
Two accessories (hat/headband) |
Choose between John MacEnroe (silver netplay), Roddick (gold serve) and Ivanovic (bronze speed). I chose Roddick's serve. For tips on beating any of these players, check out section F2. |
Exhibition 3 |
Generic Players |
Yellow/Red Babolat racquet with flat power boost. Yellow Reebok hat. |
Choose between Triplets, Tag Team, Drop/Lob. I continue to choose Tag Team because for me, it's the easiest. After winning this exhibition match, I exited the tournament and equipped my player with the new Babolat racquet (with flat power boost) that I won. |
Exhibition 4 |
Ana Ivanovic |
Two headbands |
You will win Ana's bronze speed ability if you defeat her (which you should). For tips on beating Ana, check out section F2. |
Match 1 |
Kei Nishikori |
Two articles of clothing |
For tips on beating Kei, check out section F2. |
Match 2 |
Jo-Wilfried Tsonga |
Two articles of clothing |
You should observe him staying back at the baseline here, as opposed to his net charging style at the previous tournament. For tips on beating Jo-Wilfried, check out section F2. |
Match 3 |
Bjorn Borg |
Two articles of clothing |
Borg should be a walkover for you at this point if you acquired four stars and three good skills. For tips on beating Bjorn, check out section F2. |
Match 4 |
Andy Roddick |
Two articles of clothing |
For tips on beating Andy, check out section F2. |
Match 5 |
John MacEnroe |
U.S. Open trophy, Grand Slam Trophy, Black/yellow Dunlop racquet with serve boost, headband and 1/2 star (4.5 total). |
If you face Johnny Mac like I did in the final match of the second season (medium difficulty), he should be fairly easy to beat as long as you put your returns down the lines at every opportunity. From the baseline, he should be no challenge to you. For tips on beating Mac, check out section F2. You should also be very close to maxing out your custom player at this point (4.5 stars). Only one more tournament to go! |
My
Player Summary: 4.5 stars, Djokovic's silver forehand, Murray's
silver backhand, Stich's silver serve, Babolat racquet (yellow/red) with flat
groundstroke boost, EA Sports shoes (white with green trim) with hustle-boost.
E6
- Season
3 Highlights and Comments
If
you have the same sort of success I've had throughout the first two seasons,
you should be only a half-star short of maxing out your custom player. To
get this final half-star, you must complete the Australian Open.
Match Type |
Opponent |
Winnings |
Notes |
Exhibition 1 |
Generic Player |
Two articles of clothing (headbands) |
What is there to say here? You by far outclass any generic player at this point in the game. |
Exhibition 2 |
MacEnroe, Edberg, Henin |
Red/black/blue Head racquet, headband. |
As a result of the path I took in Grand Slam mode, my three choices for this tournament exhibition were MacEnroe (silver net play), Edberg (silver hustle), and Henin (silver foot speed). For tips on beating any of these players, check out section F2. |
Exhibition 3 |
Generic Players |
Red/white Slazenger racquet, Gray/red/black Slazenger racquet with volley boost. |
Choose between Champs, Tag Team, and Aussie Doubles. Even though Champs is substantially easier than it was in season 1, I stick with Tag Team. |
Exhibition 4 |
Justine Henin |
Henin's silver speed, Grey/gold Wilson racquet, Lt. blue/white/black Wilson racquet with volley boost. |
For tips on beating Henin, check out section F2. |
Match 1 |
John MacEnroe |
Blk/white/red Wilson racquet with backhand top spin boost. |
For tips on beating Mac, check out section F2. |
Match 2 |
Michael Stich |
|
For tips on beating Stich, check out section F2. |
Match 3 |
Lleyton Hewitt |
|
For tips on beating Hewitt, check out section F2. |
Match 4 |
Boris Becker |
1/2 star - - the final one!! |
For tips on beating Becker, check out section F2. |
Match 5 |
Pete Sampras |
Australian Open Trophy |
For tips on beating Sampras, check out section F2. |
** In my opinion, there is really no need to continue any further in Grand Slam
mode unless you are a completist and feel the need to acquire all of the remaining
pro player skills you don't currently have - which won't be very many. All
of the unlockable clothing and equipment items will have been obtained by this
time.
** If you are obsessed with collecting ALL of the pro-player skills
left remaining, and you have won every match thus far (as outlined above), you
will need to successfully complete the two skill exhibition matches at both
the French Open and Wimbledon, and finally the 2nd exhibition match at the U.S.
Open. That's where you will get your 23rd and final skill!
** A maxed out
custom player was all I wanted to achieve and likely the goal of many gamers
such as yourself, therefore this concludes my detailed walkthrough of Grand Slam mode.
-
Pro Insight: There
is absolutely no need to create a second character from scratch if that is what
you are planning to do (that is, unless you are sharing your system with a sibling
or roommate). After you acquire all of the skills you want, simply go
back to the Main Menu/My Tennis/Locker Room and not only edit your player's
abilities, but also their appearance too. You can go from a likeness of
yourself with a baseline game to a completely different looking player with
strengths in the areas of serving and volleying! Save yourself 4 or 5
hours by skipping Grand Slam mode and simply re-editing your existing player!
*
Please note that in the above Grand Slam mode walkthrough, I did not record
the acquisitions of either the Adidas net
volley boosting racquet or the Head serve boosting racquet. They must have
been awarded at some point prior to season 3 (since I noticed on-screen that
they were already unlocked), but failed to record them.
E7
- Male Player Introductions
Name |
Style |
Rating |
Bio |
Boris Becker |
Serve & Volley |
4.5 |
Born November 22, 1967 in Leimen, West Germany. Boris is a former World #1 professional player from Germany. He captured six Grand Slam titles (3 Wimbledon, 2 Australian, 1 U.S. Open) and an Olympic Gold in doubles (with Michael Stich). Becker was the youngest ever to win Wimbledon at age 17, and was a dominant player in the late 80s and early 90s. Boris was primarily known for his booming serve and excellent net play. He was one of the ATP's more charismatic characters and would often times lose his cool if matches weren't going the way he wanted. Boris earned the name "Boom Boom" due to his heavy first serve. His arch-rivals were Stefan Edberg and Andre Agassi. |
Bjorn Borg |
Defensive Baseline |
4.5 |
Born June 6, 1956 in Stockholm, Sweden. Bjorn is a former #1 player in the world who amassed an impressive record of 100 titles including 11 Grand Slams (6 French, 5 Wimbledon). His winning percentage was an astounding 82.46%. Borg won the French Open for four consecutive years (78-81), and Wimbledon for five consecutive years (76-80). Bjorn Borg is widely regarded as one of the greatest male tennis players of all time. His arch rivals were Jimmy Connors and John MacEnroe. |
Pat Cash |
Serve & Volley |
3 |
Born on May 27, 1965 in Melbourne Australia. Pat's claim to fame was winning Wimbledon in 1987. Pat Cash was a two time finalist at the Australian Open in 1987 and 1988 and was easily recognized by his flashy checkered headband. He has 12 singles titles and reached a career high of #6 in the world back in 1984. He is currently an announcer for professional tennis events, and who's voice appears in the game Grand Slam Tennis by EA Sports. |
Novak Djokovic |
All Court |
4.5 |
Born May 22, 1987 in Serbia. At the time of this writing, this Novak is ranked #4 in the world, a one position drop from his high of #3 back in 2007. Djokovic is an Australian Open champion (2008) and U.S. Open finalist (2007). He was also a bronze medalist in the 2008 Olympic Games and a titleholder in the 2008 Tennis Masters Cup. He is currently on the ATP Tour, and possesses an all-court style of play. Novak can often get into trouble depending on who he plays: He often raises his game when playing someone as good or better than he, but has a tendency to lower himself to players beneath his ability which can lead to trouble. |
Stefan Edberg |
Serve & Volley |
3.5 |
Born January 19, 1966 in Vastervik, Sweden. Stefan is a former pro player who owns 42 career titles including two Australian Opens, two Wimbledons, and two U.S. Opens. He was a finalist at the 1989 French Open and a double-bronze medalist at the 1984 Olympic Games (singles & doubles). He is a former #1 player who was known for his incredible skills when serving and volleying. He was inducted into the Tennis Hall of Fame in 2004, and is my #3 favorite player of all time. His arch-rival was Boris Becker. |
Roger Federer |
All Court |
5 |
Born August 8, 1981 in Wollerau, Switzerland. This former and current #1 player (at the time of this writing) is by far and away, the greatest player of his era, and arguably of all time. Roger maintains an impressive 80%+ win percentage and is only the sixth person in history to have had a Career Grand Slam (winning all four majors). He has won the Australian Open three times, French Open once, Wimbledon six times, and the U.S. Open five times. He is also an Olympic doubles Gold Medalist. His arch-rival is Rafael Nadal. |
Lleyton Hewitt |
Defensive Baseline |
3 |
Born February 24, 1981. Lleyton is a former #1 player from Sydney, New South Wales (Australia). He won both the U.S. Open title and Wimbledon title which are the hallmarks of his career. He is also a winner of a U.S. Open doubles title as well, and back-to-back ATP World Tour Finals in 2001 and 2002. He is currently on the pro-tour, and recognized for wearing his hat backwards during match play. |
Kei Nishikori |
All Court |
3 |
Born December 29, 1989 in Shimane, Japan. In 2007, Kei qualified for his first ATP event at the age of 17 for the Countrywide Classic in Los Angeles, CA. His greatest success thus far (as of 7/16/09) was his fourth round appearance at the 2008 U.S. Open. It is popular belief that his appearance in GST was for marketing purposes in terms of selling more copies of the game to the Asian markets. He has yet to crack the Top 50. |
John MacEnroe |
Serve & Volley |
4.5 |
Born February 16, 1959. John MacEnroe is arguably the most well known tennis "celebrity" around the globe. This lefty is a former #1 player who holds 99 singles titles including seven Grand Slams (three Wimbledons and four U.S. Opens) and three Tour finals. He also is a former #1 doubles player with 71 titles and 9 Grand Slams (five Wimbledons and four U.S. Opens), and is a mixed-doubles Grand Slam champion as well. MacEnroe was a classic serve and volley player who was famous for his temper and rivalries with the likes of Jimmy Connors and Bjorn Borg. He was inducted into the Tennis Hall of Fame in 1999. He made a brief return to pro tennis in 2006 to compete in an ATP sanctioned doubles tournament (SAP Open), and became the oldest player to win an ATP title (47 years old). His arch-rivals were Jimmy Connors and Bjorn Borg. |
Andy Murray |
All Court |
4.5 |
Born May 15, 1987 in Glasgow, United Kingdom. Andy is a current tour player and achieved his highest ranking of #3 in the world this past May (2009). Andy's best finish was at the 2008 U.S. Open where he made it to the finals. Murray prefers fast surfaces as it best suits his game. Andy is an all-court player who has improved tremendously over the past few years, and we should expect to see him remain in the Top 5 for many years to come. |
Rafael Nadal |
Defensive Baseline |
5 |
Born June 3, 1986 in Majorca, Spain. Nadal is one of the most exciting players of this decade and through July 2009, holds an 82.2% win percentage. Rafael is a six-time Grand Slam champion (1 Australian Open, 4 French Opens, 1 Wimbledon) and is an Olympic Gold Medalist (2008). Only the U.S. Open title eludes Rafael, which should he win, would place him in the history books as being only the second male player to possess a Career "Golden Slam" (Andre Agassi is currently the only male player to have earned that distinction). Rafael Nadal achieved the World #1 ranking in 2008, and has often been called the "King of Clay" due to his dominance at the French Open. Nadal is one of only two players (Murray being the other) who holds a head-to-head advantage over Roger Federer. Rafael is arguably one of the greatest tennis players in history, and his 2008 Wimbledon Final against Federer is widely acknowledged as the greatest tennis match ever. Due to Nadal's intense style of play, the health of his knees have become a concern, and it will be interesting to see if they will impact the longevity of his career. Nadal's arch-rival is Roger Federer. |
Andy Roddick |
Offensive Baseline |
4 |
Born August 30, 1982 in Omaha, Nebraska USA. Andy is a former #1 ranked player (2003) and a U.S. Open title-holder (2003). He was also a finalist at the U.S. Open in 2006. Andy has reached the finals at Wimbledon three times, but has lost to Roger Federer each time, most recently in 2009 where Andy squandered numerous opportunities during the second and fifth sets. Andy holds a few records in the tennis history books. In 2003, he and Younes El Aynaoui played a fifth set that was eventually decided in Andy's favor, 21-19. He is also credited for hitting the fastest serve in the Open Era: 155 mph (249.5 km/h). Roddick is one of only two players to have remained in the Top 10 since 2002 (Roger Federer being the other). |
Pete Sampras |
Serve & Volley |
5 |
Born August 12, 1971 in Washington D.C. USA. Pete Sampras is arguably the greatest tennis player of all time. His reign at the top of the ATP Leaderboard came at a time where there was tremendous depth in terms of talented pro-players (Agassi, Becker, Bruguera, Chang, Courier, Edberg, Ivanisevic, Rafter, etc.) - much unlike this decade where Roger has reigned supreme. Furthermore, no single player "owned" Sampras as opposed to Murray and Nadal having head-to-head advantages over Federer. Pete is a 14-time Grand Slam Champion (2 Australian Opens, 7 Wimbledons, 5 U.S. Opens). Pete's best performance at the French Open was in 1992 and 1996 where he made it to the semifinals. Sampras is also a five-time ATP Tour Champion, and possessed an 84.2% win percentage in Grand Slam tournaments. In July 2007, Pete Sampras was inducted into the Tennis Hall of Fame. Prior to the 2008 Wimbledon final between Nadal and Federer, Pete's 2001 U.S. Open semifinal match versus Andre Agassi was considered by many to be the most exciting match in tennis history. Pete's strengths on the tennis court were his booming serve, running cross-court forehand, and his tremendous skills at the net. His arch rival was Andre Agassi. |
Michael Stich |
All Court |
3 |
Born October 18, 1968 in Pinneberg, West Germany. Michel Stich is a former Wimbledon Singles Champion (1991) and a Wimbledon Doubles Champion (1992) with partner John MacEnroe. Stich was also a French Open (1996) and U.S. Open (1994) finalist. His tennis resume also includes an Olympic Gold Medal in doubles with partner Boris Becker (1992) and an ATP Tour Championship in 1994. Stich had an effective first serve and above average skills at the net. |
Jo-Wilfried Tsonga |
All Court |
3.5 |
Born April 17, 1985 in Le Mans, France. Smokin' Jo Willy reached a career high ranking of #6 in the world in November of 2008. His greatest success thus far was his appearance in the 2008 Australian Open finals as an unseeded player where he eventually lost to Novak Djokovic. He won his first ATP Masters Series event in 2008 at the Paris Masters. |
E8 - Female Player Introductions
Name |
Style |
Rating |
Bio |
Lindsay Davenport |
Offensive Baseline |
4 |
Born June 8, 1976 in Palos Verdes, California USA. Lindsay is a three-time Grand Slam Champion (Australian Open - 2000, Wimbledon - 1999, U.S. Open - 1998). Her best appearance at the French Open was in the semifinals in 1998. Lindsay is an Olympic Gold Medalist (1996) in singles tennis, and a three-time doubles Grand Slam Champion ('96 French, '99 Wimbledon, '97 U.S. Open). She reached the World's #1 ranking in 1997, and retained the top spot at the end of 1998, 2001, 2004 and 2005. |
Chris Evert |
Defensive Baseline |
3 |
Born on December 21, 1954 in Fort Lauderdale, Florida USA. Chris Evert is an 18-time Grand Slam singles title-holder, winning on all surfaces: Australian Open ('82 & '84), French Open ('74, '75, '79, '80, '83, '85, '86), Wimbledon ('74, '76, '81), and U.S. Open ('75-'78, '80 & '82). She also won the WTA Championship four times, and three Grand Slam doubles titles. Her winning percentage in singles matches remains unrivaled to this day at an astounding .900. She is currently married to pro golfer Greg Norman. Her arch rival was Martina Navratilova. EA Sports made a grave mistake in giving Chrissie only 3 stars out of 5 considering all of her accomplishments. |
Justine Henin |
All Court |
3.5 |
Born June 1, 1982 in Liege, Belgium. Justine retired early in her career (2008) at the age of 26 after winning seven Grand Slam titles ('04 Australian Open, '03, '05-'07 French Open, '03 & '07 U.S. Open). She was a two time finalist at the Wimbledon Championships ('01 & '06). Whe was a WTA Championship title holder in 2006 and 2007, and an Olympic Gold Medalist in 2004. Justine won 41 WTA singles titles overall. Justine was well known for her mental toughness and the completeness of her all-court game. Her one-handed backhand was one of the best the women's game has ever seen. |
Ana Ivanovic |
Defensive Baseline |
3.5 |
Born November 6, 2987 in Belgrade, Serbia. Ana is a 2008 French Open Champion (2008) and an Australian Open finalist (2008). Her highest ranking was #1 in mid 2008, but was short lived. She is currently out of the Top 10 partly due to injuries, and partly due to transitional periods with new coaching. |
Martina Navratilova |
Serve & Volley |
4 |
Born October 18, 1956 in Prague, Czechoslovakia. Martina is a former World's #1 player who holds 18 Grand Slam singles titles, 31 Grand Slam doubles titles, and 10 Grand Slam mixed-doubles titles. Martina is one of just three women to have accomplished a Grand Slam in all-three tennis formats (singles, doubles, and mixed-doubles) - dubbed a "Boxed Set." She possesses 177 career titles which is a record for both the men's and women's tours. Martina also possesses the longest winning streak of either the WTA or ATP Tour with 74 consecutive matches. Her career win percentage is 86.8%. Many argue that she is the greatest female player of all time, while others hold Steffi Graf to that distinction. Once again, EA undervalued another legendary player by disregarding the former ability and accomplishments of Martina and giving her only four stars in this game. |
Maria Sharapova |
Offensive Baseline |
3.5 |
Born April 19, 1987 in Nyagan, Soviet Union. Maria is a three time Grand Slam Champion with each an Australian Open title (2008), Wimbledon title (2004) and U.S. Open title (2006). Maria continues to struggle at the French Open, with her best appearance being in the semifinals in 2007. While Maria has been a top performer on the WTA Tour for many years now, she is most well known for her modeling and product endorsements. In 2008, she was the world's highest paid female athlete. She sustained a shoulder injury in 2008 which limited her play time up until May of this year (2009), though she appears to be back on track for a full recovery and should be back in the Top 10 soon. |
Serena Williams |
Offensive Baseline |
4 |
Born June 17, 1980 in Lynwood, California USA. Venus is a former #1 player, seven time Grand Slam title-holder (five at Wimbledon, two at the U.S. Open) and 2000 Olympic Gold Medalist. She was a finalist at the Australian Open (2003) and French Open (2002). Venus also captured two more Olympic Gold medals in doubles play (2000, 2008) with her sister Serena. Venus is currently active on the WTA tour and at the time of this writing, has won 57 career titles including doubles and mixed doubles. Venus has the distinction of having had a "Career Grand Slam" in doubles with victories at the Australian Open (three times), French Open (once), Wimbledon (four times), and U.S. Open (once). Venus possesses a powerful first serve and laser-like groundstrokes from the baseline. Her arch rival is her sister Serena. |
Venus Williams |
Offensive Baseline |
4 |
Born September 26, 1981. Serena Williams is a former #1 player who has at the time of this writing, has ammassed 11 Grand Slam titles, and holds the distinction of having a "Career Grand Slam" by winning all four majors. She won the Australian Open four times, French Open once, Wimbledon three times, and U.S. Open three times. Like her sister Venus (who she partnered with), Serena also has a Career Grand Slam in doubles and Olympic Gold (doubles) as well. Additionally, Serena has two Grand Slam mixed-doubles titles from Wimbledon (1998) and the U.S. Oppen (1998) bringing her total of Grand Slam trophies to 22 in all. Serena is arguably the hardest hitter from the baseline in the women's game today. After her success during the first half of 2009, there is little doubt that she will reclaim the #1 spot very soon. Her arch rival is her sister Venus. |
F
- Offline Strategies
F1
- General
Game Styles & Tips
F2
- Beating
Pro Players
F1 - General
Game Styles &
Tips
Every
tennis game I've ever played has either exhibited specific behaviors in certain situations
(aka "patterns"),
or, had a glaring flaw where one strategy provided a sufficient amount of success
throughout most of the levels. In the case of Grand Slam Tennis, this
sort of programming weakness
can be found with the serve and volley strategy.
If you are finding difficulty winning points
from the baseline, I cannot recommend more highly that you trade in your forehands
and backhands and become a force at the net. Regardless of whether or
not you are creating a version of yourself or a baseline legend like Andre Agassi
or Jim Courier, you will make your progression through Grand Slam mode substantially
easier, and quicker if you serve and volley.
Serve
& Volley:
When on offense:
- Pro Tactic: In
the early stages of the game (Season 1), your custom player will lack speed,
power and overall performance. Forget trying to hit the big serve and
starting the point from there. Simply hit the weakest serve you can and
as soon as your Wii-Mote is moving forward to execute the swing, press up on
the D-Pad so that your player charges the net. Nearly 99% of the time,
your opponent will return your serve right up the middle, and right to you.
If you are using MotionPlus, it is very easy to deflect the ball to the
open court for a winner. With just the Wii-Mote, it may take a few volleys
to punch through a winner.
To add an extra element to your new style
of play, try serving out wide to the corners. In the first season of GST,
you can get away with this (you won't have to worry about too many service returns down
the line except from a player like Boris Becker). Serving out wide will enable you to have more open court to
where you can volley the return. Just be sure to serve from the default
position, and as you are swinging, press right or left on the D-Pad once the
ball is tossed, and immediately press forward to charge the net after you make
contact with the ball.
A lot of Websites have recommended my plan of
action here - - because it works!
If
you want to see a little higher quality of serve and volley tennis, go to
the Play Now option on the main menu and choose Stefan Edberg as your
player and Boris Becker as your opponent (or the other way around). Classic
serve and volley tennis doesn't get any better than that!
When
on defense:
- Pro Tactic: I've
emphasized quite a bit in this guide that the down the line return is the
most effective way in beating a serve and volley player, but I will admit, it
isn't always easy, especially if your opponent is hitting to the outside corners
of the court. The following tactic is something I discovered on my
own that should INCREASE the likelihood of your right-handed opponent hitting down the center
from the ad-court-
- thus making it substanially easier to hit a return down the line!
Prior
to your opponent's serve, move to the outside two full steps and wait a second.
Then, move in one step before your opponent begins his service motion.
As soon as your opponent begins his service motion, move in back to your
ORIGINAL default position at the baseline. More likely than not, you will
have "baited" your opponent to hit down the line, thus making it much
easier for you to swing early and put your return of serve down the line!!
Drop
Shots:
When on offense:
- Pro Strategy: Never
hit a drop shot from behind the baseline. More often than not, your shot
will result in a high, slow floating ball that can be read from a mile away.
Always attempt drop shots from no further away from the net than
the service line. The closer you are to the net, the more effective your
drop shots will be.
When
on defense:
- Pro Strategy: You
will witness quite a few drop shots by your opponents throughout your matches,
most of which are attempted from behind the baseline. As a result, many
will fall short and land on their side. However, in the U.S. Open (season
1) and throughout season 2, many will find their way to your side of the net.
Depending on your opponent, you should be able to get away with a drop
shot of your own (Nishikori is the biggest sucker for this move). As soon
as you see your opponent float a drop shot from behind the baseline, the A.I.
should move you in position to hit it. If your opponent is way behind
the baseline, drop shot the ball with some angle so that it bounces away from
your opponent.
If you observe that your opponents are successfully
chasing down your counter-drop shots (such as Andy Murray), then don't attempt
it again. If they can reach it once, they'll reach it almost every time! In
this case, chase down their drop shot and be prepared to thump a hard, flat
forehand or backhand to the open court!
Baseline
Game:
- Pro Strategy: You
will observe that a number of players like to engage in cross-court rallies.
Many times, you can keep feeding them cross-court shots to where they
sometimes just camp out in the corner versus being prepared for a mid-court
or down-the-line shot. Lleyton Hewitt is one of the bigger offenders of
this during Season 1. Simply feed a player some cross court shots to keep
them at bay, and then blast one down the line. You should win a number
of easy points doing this.
Lobs:
- Pro Insight: You
may wonder why your lobs are almost always returned by your opponents. The
reason is that they weren't fully set at the net. If you play an opponent
like Boris Becker, he will usually take his first volley just inside the
service line, and another a few steps away from the net. If you pay careful
attention, you can sometimes actually see your net-attacking opponent "set"
himself at the net. Sometimes this happens just before the third volley
- but not always. When you observe your opponent being settled in at the
net, THAT is your opportunity to hit a DEEP lob that should clear their outstretched
racquet. Always remember that the shortest distance between two points
is a straight line, therefore if you are at a corner of the court, it would
be best to hit your lob down the line as it would be more difficult to chase
down.
Top Spin
Be
wary of using too much top spin. Top spin is best utilized for hitting
angles. If you use top spin as a normal ground stroke, you are cheating
yourself of speed and power. If you hit a top spin shot down the line,
you are actually giving your opponent more time to react and reach the ball
you just hit as opposed to if you hit a hard, flat shot.
Serving
If
you are looking to ace your A.I. opponent, you will find most success serving
down the center "T." From the default service location
on the baseline, it is near impossible to hit an ace when serving out wide.
That being said, serving out wide does have its advantages.
F2 - Beating
Pro Players
Men
Name |
Strengths |
Weaknesses |
Strategy |
Boris Becker |
+ Powerful serve |
- Not the best agility |
* Boris Becker is pretty tough to beat at the net, which
is precisely why you should keep him away as best you can. |
Bjorn Borg |
+ Very fit |
- Will not overpower opponents |
* Borg is a great all-around player, but has no real shot that
can hurt you. |
Pat Cash |
+ Good net play |
- Groundstrokes are nothing to be afraid of |
* When playing Pat Cash, look for this pattern: When serving,
he will charge the net after two serves, and on his third serve,
he will stay back. |
Novak Djokovic |
+ Solid backhand |
- Propensity to hit running forehands wide. |
* Like Nishikori, Djokovic has a tendency to hit running
forehands wide. Try to get him running to the left as much
as you can, and stick your shots to the far left corner. |
Stefan Edberg |
+ Very quick en route to net |
- Leaves himself open to down the line shots when he rushes the
net |
* Keep Edberg in the back court. |
Roger Federer |
+ Very fast forehand with the capability of achieving good
angles |
- Hits down the line approach shots that leave open court exposed. |
* Look for Roger to hit a down-the-line approach shot.
Take his ball early so that you can rip a cross court winner
every time. |
Lleyton Hewitt |
+ Very consistent shot making |
- Is more of a counter-puncher than one who generates offense. |
* Due to Lleyton's speed, your best bet would be to try and hit
a deep shot to a corner of the court, and look for his return to
be on the same side. Sometimes, this takes about three or
four cross-court shots before he tries down the line. Take that ball and use very heavy top
spin to the open court (i.e. the side he's not occupying). As
soon as you hit the ball, rush the net. If he gets to your
top spin shot, you'll be in good position to hit a volley winner......but
hopefully your top spin shot will be an outright winner. |
John MacEnroe |
+ One of the best volley masters the game of tennis has
ever seen |
- Mac has a tendency to feed the first or second volley back to the opposing player (or at least within reach) before his subsequent shots (if needed) become more forceful, and more angled. |
* If Mac serves to the inside of you, put your returns
down the line. |
Andy Murray |
+ Strong backhand |
- Tends to hit ineffective drop shots from the baseline |
* When playing Andy Murray at the advanced levels (i.e.
U.S. Open season 1, or Season 2), look for his HUGE return of serves.
In some cases, they will be non-returnable unless your timing
is absolutely precise. |
Rafael Nadal |
+ Stamina |
- Net play |
* Simply hit corner to corner on every shot. Rafa may hit unforced errors (shots hit wide) if he's trying to run down a ball, particularly on the backhand side. |
Kei Nishikori |
+ Has decent speed to chase down balls hit around the court. |
- Kei has a very weak serve that should be taken advantage of. |
* Take advantage of his serve if you have powerful groundstrokes.
|
Andy Roddick |
+ Biggest serve in the game |
- Inaccurate when hitting on the run |
* Keep Andy moving around the court as much as possible, aim
for the corners. |
Pete Sampras |
+ The best at net |
- Backhand side is weak in GST. |
* Whenever you serve from the ad-court, hit your serve
out wide to Pete's backhand. He will most likely hit an extreme
angled return to your backhand. Hit his ball right back to
him to the far left corner (again, to his backhand). He will
then either hit a down-the-line ball or at least a neutral return
to the center of the court allowing you to rip a cross-court forehand
winner every time! |
Michael Stich |
+ Good first serve |
- Poor lateral running speed |
* Stich tends to hit shots down the right sideline and cannot recover court positioning soon enough to prevent a cross-court passing shot. Do your best to hit to the upper right corner of the court forcing him to hit a backhand down the line. Swing early to hit a cross-court winner. |
Jo Wilfried-Tsonga |
+ Good forehand |
- Tends to watch his shots hit down the line instead of covering the open court. |
* For the life of me, I cannot figure out why Jo-Wilfried
likes to watch his shots hit down the line, thus exposing the whole
other side of the court for a clean winner. Try to hit deep
flat shots to the upper right hand corner of the court. More
often than not, he'll hit down the right sideline and hesitate in
his current position. This leaves the entire left side of
the court open for you to hit a cross-court winner. |
Women
Name |
Strengths |
Weaknesses |
Strategy |
Lindsay Davenport |
+ Big first serve |
- Long rallies wear her down |
* Keep your serves strong against Lindsay. She'll
crush anything weak. |
Chris Evert |
+ Solid, consistent backhand |
- Drop shots often hang, allowing time to rush net and hit a winner. |
* The faster you serve, the harder her return will be.
Throw in some weak serves from time to time. |
Justine Henin |
+ Solid backhand |
- Can easily be overpowered |
* There really isn't much of a trick to beating Justine. Simply pound the ball with flat ground strokes from corner to corner. Doing so will likely result in an unforced error on her backhand side when she stretches to reach the ball. |
Ana Ivanovic |
+ Baseline coverage due to speed |
- Net play |
* The most effective way of beating Ana is to move her from corner to corner at the baseline. At your earliest opportunity, attack the net and hit a drop shot as far away from her as possible. Continue moving towards the net and be prepared to hit a volley if necessary. |
Martina Navratilova |
+ Net Play |
- Baseline game |
* Martina has very good vertical speed, but her lateral speed is her liability, and you should be able to pass her down the lines with service returns. On your service games, keep her at the baseline by moving her back and fourth - - not allowing her to move in. If you get caught in a cross-court rally, your exchange should be no more than three shots before attempting to put one down the line. Doing so will likely catch her running into the net, and at a poor angle. |
Maria Sharapova |
+ Solid baseline game |
- Weak at the net |
* In the early stages of Grand Slam (Career) Mode, Maria
is susceptible to the following tactics: |
Serena Williams |
+ Powerful forehand |
- Mobility is suspect |
* Keep Serena moving in the backcourt |
Venus Williams |
+ Big Serve |
- Not strong at the net |
* Can be error prone from time to time. Try to extend your
rallies. |
G
- Training Mode
(Get Fit!)
Get
Fit! is a simple charting function within GST that keeps track of the calories
you burned during match play with your custom character; pro player
usage cannot be tracked. If you are new to the game and anticipate playing
a lot of GST, it would be a good idea to visit Get Fit! once you've created
your own player and before you begin the Grand Slam mode. All you need
to do is set up a personal goal of calories you want to burn before a specified
period of time. With modest gameplay, you should be able to easily beat
1,000-1,500 calories every two weeks.
You can navigate from the main
Fitness Center screen by using the + and - buttons on the Wii-Mote. Doing
so will cycle you through the Calendar, Awards, Calories, and Goals screens
Calendar:
The calendar screen is set up like any typical calendar, but details the days
you've spent playing GST with your custom character, showing your caloric burn
count and any awards that were obtained.
Awards: Awards
can earned on a daily, weekly and monthly basis. Furthermore, you can
earn an award for achieving your established goal. Awards can be given
for new records that you have sent in terms of the number of calories burned
over a specified period of time or any streaks that you've started and
maintained.
Calories: Here, you can view the calories you've
burned in a line-graph format. You can view the calories burned
over the course of a week, month or even year.
Goals: This is
a summary page that shows you where you stand with your daily goal as well as
your end goal that you established when setting up your fitness profile.
H
- Party
Games
Party
Games is a collection of games designed for multiplayer use (though you can
play solo too) that are also found in the Grand Slam mode exhibitions. These
are:
Triplets: 2 players versus 1 (three game set)
Australian
Doubles: 2 players versus 1 where teams change after every point. First
to three points wins.
King of the Court: Earn the right to be king.
Only the king can win points. First to five points wins.
King
of the Court (Timed): Whoever has the most points at the end of two minutes
wins. Clock only runs when the ball is in play.
Timed Champs: Very
similar to King of the Court, though points aren't recorded and the winner is
the "king" when time expires.
Tag Team Points: It's two
versus two. After a player hits the ball, they tag out to their teammate.
Traditional tennis scoring is maintained.
Tag Team Timed: Again,
two versus two, though the winners are the team with the most points when time
expires (two minutes).
Net Masters Singles: Traditional tennis scoring
with the exception that volley winners count for two points. All other
winners count as one.
Net Masters Doubles: Again, traditional
tennis scoring except that volley winners count as two points instead of one.
Drop/Lob
Singles: Traditional tennis scoring applies with the exception of
drop shot winners and lob winners count for two points.
Drop/Lob Doubles:
Again, traditional tennis scoring will apply except that drop shot
winners and lob winners count for two points.
Singles: Play a traditional
tennis match with the default being a single 3 game set.
Doubles: Play
traditional doubles with the default setting being a single 3 game set.
I
- Calorie Counter
As
everyone seems to becoming more health conscious these days, and the Wii perceived
as a potential vehicle for better health, EA Sports equipped Grand Slam Tennis
with a Calorie Counter. After playing any match, whether it be a "quick
play" type game or a match within Grand Slam (career) mode, the option
to view your calorie consumption is available at the bottom of the screen. Utilizing
the "Training Mode" option, you can set personal goals for daily calorie
burn on a daily, weekly, or monthly basis. That being said, you will need
to use a single custom-made player in order to track your progress over time
with a trending line (see section
G).
Now you may think this is a great
idea and perhaps even justify the cost of purchasing the game because of this
feature, but hold on! While I am sure EA Sports had the best intentions
behind this calorie counter, it is in fact fatally flawed.
I tested the
calorie counter numerous times in near-identical challenges using quick-play
matches - and all came up with the same results. In my last case-study,
I chose my custom player to take on Andy Roddick at the U.S. Open. Our
match was a close one, and lasted about 5 minutes. I stood up and swung
the Wii-Mote as if it were a real tennis racquet, and moved my arms, hips and
legs too -- just as if I were really playing tennis. The calorie counter
recorded that I burned about 27 calories.
I chose to have a rematch,
however this time I sat on the couch and simply flicked my wrist around to play
the game. The match scoring was near identical as previous game, and the
time playing it was about the same too. The calorie counter showed that
once again, I burned about 27 calories. Apparently, the Wii (or software)
could not make any sort of determination of whether I was standing, sitting,
moving forwards or backwards or anything else that would indicate whether or
not I was an actively involved gamer, or a couch potato who wasn't moving at
all. I can only conclude that the software assumes you will be playing
it standing up and moving all around, and does some sort of calculation based
on the number of swings your player made, and the duration of your match.
So,
my advice to you is this: If you intend to use the calorie counter and
fitness portion of the game, don't cheat yourself by making minimal effort.
Really try to play this game as if you were out on a real tennis court.
Move around, bend your knees and when you swing, turn your hips and shoulders
too. This is the only way you will benefit from monitoring your caloric
burn-rate while playing Grand Slam Tennis.
J-
Wii Wi-Fi Network (Online Play)
If you find that the offline A.I. is becoming
too predictable as you play through career mode, then it might be time to step
up to the big leagues and take on living opponents from around the globe.
Online play with GST is simple and straight
forward
in terms of getting set up and playing in under five minutes if you are just
beginning for the first time. Initially, you will be obligated to create
an account with EA Sportsworld if you don't have one already. This entails
inputting a little bit of information about yourself (e.g. email address) and
creating a GST username. If you do already have an EA Sportsworld
account, simply enter the email address associated with the account and the
existing username you used, and you will be prompted to create a new username
to be used just with Grand Slam Tennis.
Once you are registered, you
will not have to deal with those screens again. Future log-in attempts
will have you select one of the usernames (if you use more than one) you've
registered with GST before you can begin play. This takes no more than
a few seconds.
There are a few options when viewing the main online menu.
You can view the leaderboard, engage in online play in both singles and
doubles, and either in exhibition or ranked match formats. Exhibition
matches are no more than online games that do not count towards the leaderboard.
All games are composed of a single three game set where at 4-4,
you play a standard tennis tie-breaker (first to 7 points with a 2 point lead).
When you select a match type (exhibition or ranked), the server will
pair you to a random opponent. Not much detail can be seen during the
pre-match screen other than a picture of the player and their best ability.
It is also important to note that only the person who begins serving first
can fast forward through the intro/warm-up scenes prior to the first point being
initiated. So, if you are the impatient type who likes to get right down
to business, you better hope you are serving first.
At the conclusion
of your matches, you will have the option to challenge your opponent to a rematch,
or back out of that particular screen, and return to the main online menu. Furthermore,
you can add GST friends to your list with ease (once you've played them), as
well as send them messages using pre-canned statements that can be paired to
make more complete phrases or sentences. For instance, you can choose
the word "Yes" from one string of choices, and pair it with "Good
Game" so that a reply to your opponent's complementary message reads,
"Yes, Good Game."
All in all, the interface for setting up
and playing matches should be very easy for both the casual gamer as well as
the seasoned pro.
K
- Online Strategy
K1
- Suggestions
for Character Setup
K2
- Strategies
for Playing Various Gamestyles
& General Tips
K3
- Dealing
with Cheesy Gamers
K4
- The Do's and Don'ts of GST Online Play
Grand
Slam Tennis is like no other tennis game available, where unlike games like
Top Spin and Virtua Tennis, there aren't huge exploits that the majority of
the community take advantage of, and where actual strategy and hands-on "execution"
dictates who wins and loses. In my time so far with GST, I've played against
the good, the bad, and the ugly. It took nearly three weeks since
the game's release before playing styles were clearly defined; some prefer to
thump it from the baseline, while the majority of the top players prefer to
serve and volley - - something you'd rarely if ever see in Top Spin 2 and 3,
and Virtua Tennis 3.
K1 - Suggestions
for Character Setup
In similar respects to the Top Spin series,
you are best off creating a custom player and competing with him (or her) online
rather than use a pre-existing professional player. This way, you have
experience with your player, and he (or she) should be customized to suit
your style of play, rather than adjusting your style to accommodate a pro-player's
strengths and weaknesses. Also, you should never take your custom player online until
you have acquired all five stars and three skill sets that best suit your game.
While there is no 'one-suggestion fits
all' style that I can post here, I can offer you a few options, including my
personal choice:
My Preference #1 |
Roddick's Serve |
Djokovic's Forehand |
Murray's Backhand |
This is just an all-out offensive player. I equip him with sneakers that provide a hustle boost (EA white w/green trim or Nike style with the same ability), and use the Babolat racquet that provides a boost to flat groundstrokes. |
My Preference #2 |
Roddick's Serve |
Sampras' Net Play |
Murray's Backhand |
I like to get in a big serve to start the point, and hope to get a few cheap points off a return error. I also like to attack the net early and often too, as a lot of people have yet to master down-the-line service returns. A powerful backhand keeps me in the mix when it comes to heated and extended rallies. With regard to equipment, I utilize hustle-boost sneakers and am indecisive about which racquet to stay with: Dunlop offers both a serve booster and net booster. I've found no exceptional weaknesses with this setup...........yet. |
My Preference #3 |
Djokovic's Forehand |
Murray's Backhand |
Sampras' Net Play |
With exception to the serve, this is a very solid set up that is tough to beat when rallies start. I equip my player with the Babolat racquet that provides a boost to flat groundstrokes, and sneakers that increase my hustle ability. |
Serve & Volley |
Roddick's Serve |
Sampras' Net Play |
Hewitt's Speed or Becker's Hustle or Federer's Backhand Slice |
This is like Stefan Edberg 2.0. He lacked a powerful serve, but this setup can give you the one thing he didn't have. The only drawback is that if you get stuck in a rally, you are screwed as your baseline groundstrokes may become erratic of the rally goes long. Additionally, if your opponent has booming groundstrokes, you may be a candidate for unforced errors. |
Offensive |
Djokovic's or Nadal's Forehand |
Murray's or Davenport's Backhand |
Roddick's Serve or Borg's Fitness |
In reality, you'd need to be extremely fit to be consistent with booming groundstrokes, but since this is a videogame with games going no longer than 6 games and a tie-breaker - it's not that much of a factor. On average, you won't really need to rely on fitness during your online contests (but may come into play from time to time). This is a very competitive setup - though the lack of quickness around the court could end up hurting you at some point. Still though, this is a very tough setup to beat. |
All Court |
Silver or Gold Forehand or Backhand |
Bronze or Silver Net Play |
Silver or Gold Hustle |
All court players need to have a little bit of everything in their repertoire - - and this setup provides you one good side for groundstrokes, skills at the net, and good quickness around the court. It's a solid setup that may be worth trying out. |
Defensive |
Borg's Fitness or Becker's Hustle a |
Becker's Hustle or Hewitt's Speed |
Silver, or Gold Forehand or Backhand |
I made my name in the Top Spin community using a defensive-based player. In GST however, there is no "precision" skill that's fairly important to a defensive player. In an attempt to improvise given the limitations of GST, I'd recommend good hustle or fast speed to chase down all your opponent's shots, at least one good ground stroke, and a hefty dose of stamina. |
K2 - Strategies
for Playing Various Gamestyles
& General Tips
Below are a few gaming styles that I've observed when playing online,
and some tips on how to increase your odds at beating them. Good luck!
Baseliners:
Baseliners
prefer to simply thump it out with forehands and backhands trying to hit
a winner or at least a shot that forces you to mis-hit a ball resulting in an
unforced error. The one thing you never want to do is hit up the line
unless you are absolutely positive your opponent will not reach it. Often
times, I've seen players try to get into a cross-court rally and one person
will prematurely hit a ball down the line, and that gets torched for a cross
court top spin winner.
Pro Strategy: The
best strategy to beating a baseliner is to be patient with them, because I can
assure you, most of them will try for winners when the point looks to be a stalemate
- and you will win the point off an unforced error of theirs.
Pro
Strategy: Another thing you can do is to alter the pace of your shots.
So many times, two players will find a rhythm where you brain almost
turns off and you begin to just swing on a timing pattern. If you can
lull your opponent into this sort of mentality, and then switch up a shot here
and there with either top spin or slice, you may cause him to swing to early
and hit the ball wide!|
Serve & Volley Players:
In
my opinion, serve and volley players are among the most difficult to defeat
in GST, especially if they have a fast serve. The idea is to win a point
in no more than three shots against a volleyer.
Pro
Strategy: Most serve and volley players hit their serves out wide.
If you have a particularly strong side for groundstrokes, make note of
this. Do your best to hit a flat return down the line. If you struggle
with flat strokes, then try slice down the line. A slice will at the very
least neutralize any offensive volley that they may try to hit.
Pro
Strategy: As mentioned above, your mission is to win a point in three
shots or less. If you return a serve and your opponent gets it, try one
more attempt at passing; this may "lock" them into a close proximity
to the net on their second volley. If you are fortunate enough to reach
that second volley and are in good position, lob the ball over their head. Be
sure to use very little top spin so that it floats to the back of the court
near the baseline. If you are both on the same sideline, you may want
to try to lob deep cross-court (something I normally don't recommend). This
way, if he does reach it, it will most likely be blocked back towards the middle
of the court allowing you to hit a ground stroke to the open court for a winner.
Pro
Strategy: Never try a drop shot if you are on the run at the baseline
and your opponent is at the net. You will float up a short lob that is
guaranteed to get smacked for a winner.
Pro
Strategy: When engaged in a cross-court
rally from the baseline, don't let the ball go back and forth more than a few
times. Players like Becker and Edberg like to rush the net,
cutting off your cross-court shots with a volley. Simply break up the
rally by hitting down the line after your third cross-court shot. There's
a good chance you'll catch your opponent trying to move in, and he'll be
way out of position to make any move to the ball..
People
Who Serve Out Wide Exclusively
In Top Spin 2 and 3, this tactic
was often abused by the majority of online gamers because with the right
mixture of skills (and some unsportsmanlike gaming), it could really put the
returner at a serious disadvantage. In GST however, this tactic isn't
really all that advantageous to the server.
Pro
Strategy: If you are on the receiving end of someone who serves out
wide all the time, try to hit the ball down the line or as close to it as possible.
Should your opponent move his player to the singles line, he's just inviting
you to hit one up the line - - though you would then have more margin for error.
Pro
Strategy: If you aren't skilled enough to time your return
so that it goes down the line, your goal would be to then slice the ball cross-court.
Doing so accomplishes two things: 1) it slows the ball down enough
so that you can recover to a more defensive position on the baseline, and 2)
if your opponent attempts to charge the net, the slice will be low and at an
angle thus slightly increasing the difficulty of a successful volley.
Observe
Whether Your Opponents Are Using Motion Plus
In many cases, but
not all, you can be tipped off as to whether or not your opponent is using MotionPlus
by the way their character is standing when ready to return a serve. If
they are not in a neutral position with their racquet out in front
(i.e. they would have their racquet arm out to the side or across their body),
they are definitely using MotionPlus, and having calibration problems.
If you see their player always holding their racquet in a ready position,
maybe even twirling it a bit - you can be fairly certain that they are using
just the Wii-Mote minus the MotionPlus accessory.
How does this
knowledge help you? 1) If they are using MotionPlus, you may see less
flat shots. You may also see much more top spin. 2) They will
likely encounter calibration and response issues using MotionPlus, which unfortunately
for them will be an advantage to you.
Always
Watch the Color Trail Your Opponent's Shot Leaves
You've probably
always have heard, "Keep your eye on the ball." While that's
quite true in tennis, in GST, I suggest you keep an eye on the ball's color
trail. Yellow means flat, green means slice, and red means top spin.
Sometimes it's hard to judge the speed and trajectory of just the incoming
ball during an intense rally -- you merely anticipate. Keeping an eye
on the ball's color trail will help you better prepare the timing of your swing.
I once played a very good player who would drill flat shot after
flat shot at me, almost as if trying to get me in a rhythm and then out of nowhere,
he'd sneak in an off-speed slice. The first two times he did that,
he caught me off guard and I swung early (anticipating the high-speed flat shot),
resulting in an unforced error with my shots going out wide. He didn't
fool me in any more after that, as I started watching the color trails from
his shots! Keep this in mind, it very well could help you too!
K3 - Dealing
with Cheesy Gamers
Just
like with all online games these days, you will undoubtedly experience moments
where you play against someone who doesn't quite abide by "normal"
or expected codes of conduct. They may try to exploit a glitch or reality
flaw in a certain game to gain the upper-hand, or simply play in a manner that
is considered by most to be "unsportsmanlike." There
are tens of thousands of gamers who try to cheat or resort to unsportsmanlike
gameplay in an effort to win games, and there is no doubt you will face people
like this during your time with GST. In similar fashion to my previous
guides, I will address specific issues known to occur in Grand Slam Tennis when
playing over the Wii Wi-Fi Network, and how to successfully alter your gameplan
to counter this "cheesy gameplay."
Issue
#1: Dealing with Gamers Who Lob All of Their Shots: As
pathetic as this sounds, there are already countless gamers online playing GST
who hit nothing but lobs. For a beginning player, this can pose a bit
of a challenge as your timing may be off slightly, causing your on-screen player
to swing and miss, thus losing the point.
When you face an opponent
who does nothing but lob, change the grip on your Wii-Mote so that you have
access to the D-Pad (+ button) with your thumb. As soon as you hit a shot,
whether it be a serve, return, or groundstroke, press UP once on the D-Pad to
move your player forward into the court. If your opponent lobs the ball,
the A.I. should direct your player to where the ball will land - allowing you
to hit an overhead smash to the open court.
That being said, it is important
that you remain right around "no-man's land" (refer to Court
Basics above if needed), and some manual fine-tuning may be necessary. In
otherwords, if you serve a slow ball and push UP to move forward, your character may
move too far towards the net before your opponent makes contact with the
ball. In this case, quickly tap DOWN on the D-Pad and try to defend no-man's
land - - the area that most lobs will land. If you are too close to the
net, you risk a lob going over your head for a winner. If you are too
far back, you risk mis-timing your shot as the lob is about to land in front
of you. Ideally, you want to take that lob out of the air with an overhead
smash before it bounces. If you can successfully pull this strategy off,
you will have little difficulty in defeating your opponents who abuse this shot.
Issue
#2: Dealing with Gamers Who Drop Shots Their Serve: This
is yet another annoying tactic most unskilled gamers rely on in hopes of getting
some free points. As I've recommended in the past for Top Spin gamers
who deal with this, the best counter-move for a drop serve is a drop shot. If
your opponent executes a drop serve/underhand serve, run up to the ball (either
manually with the Nunchuk, D-Pad on the Wii-Mote, or let the A.I. move you automatically),
and drop shot the ball back by lightly flicking the Wii-Mote downwards and pressing
"B." This will force your opponent to rush forward in an attempt
to get your ball. Sometimes they will, sometimes they won't. Either
way, it will certainly catch them by surprise. Just be sure that
as soon as you hit the drop shot that you either fully commit to rushing the
net from your initial point of contact, or, backpedal quickly and cover the
middle of the baseline (to cut off any potential angles).
K4 - The
Do's and Don't's of Online Gaming
The
Wii is considered by many to be a "late bloomer" when it comes to
online gaming, largely in part due to Nintendo's philosophy and long-time belief
that gamers haven't been demanding remote multiplayer action (whatever). Only
recently have we been seeing some decent online games other than Mario Kart
Wii, such as The Conduit and Tiger Woods 10. Online gaming can be very
exciting and equally rewarding. It can also end up turning into an experience
so rotten, you may never want to play an online game again. For every
one good gamer you come across, you'll likely encounter three or four losers
in terms of sportsmanship. On Xbox Live, the ratio of deadbeat gamer to
good gamers is like 10:1. If you are new to online gaming, or new to online
gaming over the Wii Wi-Fi Network, do your part to make the online community
a better place, not only with Grand Slam Tennis, but with all games for the
Wii. When playing GST online, please adhere to the following codes
of conduct:
- Play tennis as it was meant to be played. Don't
lob all of your shots back. If this is how you play, you should have never
have purchased the game to begin with.
- Do not underhand serve the
ball more than a time or two during a match. Doing this is considered
unsporting and is a real sign of cheesy gameplay, regardless of whether you
are good at it or not. Ideally, an underhand serve should never be hit
to begin with.
- Do not disconnect if you are losing a match. A
*REAL* gamer doesn't disconnect prior to the conclusion of a match, instead,
they try to learn what their opponent is doing right, and what they are doing
wrong or could be doing better. Sometimes losing is the best lesson in
learning.
- Do not exploit a glitch in order to win games, instead,
report it to EA Sports or Nintendo.
- Remember, there are countless gaming
forums out there in Cyberspace. Bad gaming behavior by individuals often
gets posted, and at times, may get them blacklisted from organized league play.
-
Do praise your opponents if you find a match particularly competitive.
- Do invite quality/sportsmanlike opponents to be your friend.
The more you surround yourself with quality gamers, the less dependent
you'll be on playing "open matches" where you are exposed to the deadbeats
of the gaming world.
- Do play within the realm of how tennis is to
be played, and be an accepting winner or a gracious loser at the conclusion
of a quality match.
- Do report cheesy gamers to the larger, more
reputable gaming forums and include details from your experience(s). Stay
within the truth and don't exaggerate.
The gaming community will only
be as good as the people who are part of it. If each of us take responsibility
for ourselves, we should all be able to enjoy quality online play at any
given time. Do your part. I promise to do mine!
L - FAQs
When creating a [custom player],
how do I give him have a two-handed backhand?
All
created players begin with a single-handed backhand until you add the backhand
skill of a pro player who utilizes two hands. So, if you create a player
like Andre Agassi or Jim Courier, you will need to add the backhand skills of
either Maria Sharapova or Andy Murray.
Why
do my lobs always bounce short, or always get hit back by my opponent?
First
and foremost, be sure that you are in good position to hit a lob. In otherwords,
if you are on the run chasing down a ball, your lob will be weaker than if your
player has his feet set and not exerting him/herself. Be sure to use a
forceful upward swing or "punch" when pressing the "A" button
to execute the lob.
A few other items that may help: If
you are using MotionPlus, try not to hit with too much top spin when pressing
"A." Also, make sure that as you are winding up, you are pressing
and holding "A" through the entire swing. If you
are just tapping "A," your lob might land short. The
same applies to if you are just using the Wii-Mote: press and hold "A"
throughout your entire swing. Furthermore, make a very quick motion
up and out (or just up) to really "hit" that ball deep. If you
just casually hit the ball, it will likely be returned by your opponent via
overhead smash. This may not be a proven remedy, but
for me, I've noticed better and deeper lobs when I've held down the "A"
button as opposed to just tapping it, and making a forceful gesture with the
Wii-Mote. Also, do not rotate your wrist - - doing so adds top spin which
may cause the ball to descend quicker than you'd like.
How
do I add speed to my serve? Everyone online seems to be serving much harder
than I do.
Four
things can greatly affect your serve: 1) the timing of when your racquet makes
contact with the ball, 2) the number of stars your player has, 3) whether
or not you have a serve boost skill, 4) whether or not you have a serve boost
racquet.
When you initiate the service toss,
do not wait until the ball is at its highest point before you swing -- you need
to have your forward swing already in motion so that you make contact
with the ball at it's apex. If you are a tennis player (in real
life), your initial
timing may be a bit off when playing this game. Most people familiar with
the sport throw their toss higher than what's illustrated in the game, and they time
their swing so that they connect with the ball at their highest stretching
point as the ball's descending. In GST, if you wait for the ball to descend,
you will cheat yourself out of considerable power to your serve. Instead,
you have to hit the ball at it's highest point on the way UP. The game would
be greatly improved had the character's toss been a little higher so that
you could either hit the ball at your stretch limit on the way up, or on
the way down.
Pro
Tip: If you use Andy Roddick's gold serve ability, you should note that
the ball pauses for a brief second before descending (in my opinion, moreso
than with other players). To get the most effective serve, strike the ball as
soon as the ball pauses!
With regard to the stars, a player who has two stars will
have a serve far weaker than a player who has five stars. Additionally,
the service skills of Michael Stich and Andy Roddick will help improve service
speeds as well.
Also,
always remember to equip your custom player with the best racquets, too. Adding
racquets that boost various abilities can only improve your gameplay!
What
is the fastest serve you can hit in GST?.
I
believe the top speed is 100mph. I could be wrong, but I've never seen
anything higher on the Hard Difficulty (offline) or online. You can reach
100mph with a five star rating and Andy Roddick's serve boost skill.
What
happens after you get five stars and all of the skills?
In
my experience, I went undefeated on Medium Difficulty and acquired my last
skill in the first exhibition match of the U.S Open in season 3. I
successfully finished my third season and the game just continued on as
if no milestone was achieved. I flew back to the Australian Open and began
the whole seasonal process over again. You will still face pros to challenge
them for their skills in exhibition matches; but the outcome is unimportant
because you will have already acquired those skills in earlier meetings with
them. So, you are essentially playing with no purpose.
M
- Reality Flaws in GST
Because
GST isn't really a "simulation" tennis game, I have to grant it some
leeway (as opposed to a game like Top Spin).
Really, my only three gripes
with this game pertain to the following issues:
1) Players have the ability
to dive, and then recover too quickly. I've lost track of the number of
times a player like Pat Cash or Boris Becker have made a diving stretch volley,
only to recover in time to hit my next shot. In one instance, Cash was
on the ground after making a volley. I returned his volley with a lob
(just to be safe) and he somehow managed to get up from off the grass and sprinted
to my lob where he was able to hit an overhead. There is just no way something
like that could happen in real life - especially given the proximity of where
he was and the positioning of my player.
2) You can call this a glitch
or a reality flaw, your choice -- but my second issue pertains to the "speed
boosting" that some players exhibit when playing at the net. Speed
boosting is a term I came up with for Madden 2009 when linebackers would seemingly
be out of position, your quarterback would make a pass, and segments of animation
would be missing to the linebackers so that they could literally move up to
2X faster to the ball - often resulting in a defensive play that should have
never taken place. In Grand Slam Tennis, I've hit shots that should have
been clean passes, but somehow, the players at the net would get a speed boost
to the ball with incomplete animations to hit a volley. Had they performed
their full animation, they would not have been able to make a play on the ball.
3)
Serve speeds appear to be good for what GST is about, however, the radar
gun results appear to be innaccurate. On difficulty, Roddick's top end
speed (at the end of season 2) is only 98 miles per hour, yet it feels more
like 115 - 120 in some cases. Also, the vast majority of serves in GST
are under 100 mph. At the pro-level, any male player would get creamed
hitting a sub 100 mph first serve.
N
- Game Glitches
After
spending a considerable amount of time playing GST, I have identified only a
few game glitches worth noting:
** If you create a player with no hair
(i.e. bald), certain cinematic replays will show what appears to be broken pixels,
or a tiny strip of hair down a portion of the middle of their head.
**
Shots are some times incorrectly called out when they hit square on the line.
Conversely, there are shots that are obviously out, but no call is made.
In one online game, my opponent hit two shots right in the middle of the
doubles alley, and no call was made.
** Shots hit into the net are sometimes
scored incorrectly, where the point is awarded to the person who hit the unforced
error.
** About 70% of the balls that clip
the net cord and barely bounce over are scored in favor of the person hitting
the ball, even if the opposing player reaches the ball in time before the second
bounce.
** Speed boosting (i.e. an unnatural increase in frame rate/movement)
sometimes occurs when an A.I. opponent is at the net and just out of reach of
a passing shot. This artificial boost reduces the natural animation/frame
rate thus allowing the player to reach a shot with less motion than normal,
and at 2X the speed.
** Players like Becker, Edberg, Cash, MacEnroe and
Sampras often become non-reactive when approaching the net from a baseline corner
and a ball his hit right back to them. In otherwords, if you are engaged
in a cross-court rally and an A.I. player (serve and volley player) decides
to rush the net at an angle -- they will completely ignore your shot that's
aimed right back at them from your existing cross-court position. In some
instances, they will have a delayed reaction after the ball passes by where
they will simulate a half-hearted swing and stumble. I would think that
the players would at least attempt a half volley from their position if the
ball lands near their feet, but they simply choose to let the ball pass by.
O
- Game Review
Overview:
When
Grand Slam Tennis was first announced, it received very mixed reactions from the
gaming community. Some were very interested in the playability (using the
then rumored "MotionPlus" sensor), while others dismissed it as being
too cartoon-like, and not a serious tennis game. For me, I kept an open
mind, and was very interested in what the final product would be like. My only
reservation prior to hands-on experience was the fact that EA was the
developer, and if you know me, you should be well aware that I am not a big
fan of EA Sports.
So, how accurate were Peter Moore's 2009 E3 comments
with regard to Grand Slam Tennis? Does this game provide "total racquet
control" to the end-user? Is it the "ultimate tennis experience" for a videogame? Read
on to find out:
Graphics:
Many people will have opposing viewpoints on the graphics. Yes, they
are not up to spec with that of Top Spin or Virtua Tennis, however they are
not meant to be, and to be quite honest, after a little bit of game time with
GST, I did not find caricature-like player models distracting in the least. In fact, I
will go on record here and state they are perfect for what
Grand Slam Tennis is trying to represent: an inviting tennis game for
gamers of all ages and all levels of experience.
Admittedly, when I first booted
up GST, I was a little taken aback by the cartoon-nature of the in-game pros, but after 20 minutes
of gameplay, I became more focused on the gameplay and not the apparent lack
of realistic visuals. After about an hour, I actually became to like imagery,
especially when characters expressed emotion after certain points. I appreciate
the enhanced size of the tennis ball too, considering the speed of the game
and the inputs required to
be successful during play. The various court surfaces are about as expected, though
the crowd and ball kids are noticeably wooden and un-involved.
Character animation
is pretty fluid, with pro players showing some of their trademarked forms when
serving or hitting the ball from either the forehand or backhand sides. I did however notice some "frame boosting"
when players were at the net, and needing to reach a nearby shot. They
would gain an abnormal speed burst to the ball when it initially appeared to be out of
reach. Something to note: this was a complaint in EA Sports' Madden
2009 as well - - primarily associated with linebackers.
All in all, animation is good, and the graphics
suit their purpose well for this type of game.
Tennis Warehouse: One of the best places to buy the latest and greatest in tennis attire and equipment. I buy my tennis clothing from here. Consumer reviews can be helpful if you are ever indecisive on purchasing anything from racquets and strings to tennis shoes, etc. Reasonable shipping rates are a plus too!
Mid-West Sports Supply: It's ironic that I purchased my first Donnay Pro-One back in 1990 through Mid-West when I lived on the East Coast, and now I live within reasonable driving distance from them. Excellent service for mail orders, though I choose to buy my equipment and supplies directly from their store to save on shipping.
Fran Johnson's Nevada Bobs: Back when I lived in the East Coast, this was the place I visited several times a month in hopes of scoring the latest and greatest Agassi/Nike Challenge Court items. A professional and helpful staff made this place a great place to shop and/or ask questions. They also have a great selection for golf equipment as well. I miss shopping here.
Tennis Legend On DVD: Are you a fan of Andre Agassi? Do you wish you could see (or see again) some of his classic matches dating back to early in his career? If so, this is the Website to visit. Probably featuring one of the largest 1st generation Agassi libraries in the world, Tennis Legend offers classic Agassi matches at very reasonable prices, and typically of better quality than most of what you'd find elsewhere with VHS to DVD transfers. Available matches go as far back as 1988, and are as current as Andre's latest televised exhibition matches. Agassi-related clothing, equipment and artwork can also be found here from time to time. Due to the 2007-2008 USTA crackdown on non-authorized recordings of U.S. Open events, Tennis Legend on DVD proactively removed its U.S. Open listing of Agassi matches.
Sports
Tutor: The Tennis
Tutor is my ball machine of choice due to its portability, ease of use, and
performance. I received exceptional customer service when debating on
which model to buy, as well as during the purchase process. After owning
one since 2003, I have no regrets.
R2
- Gaming-Related
Web Links
1Up:
Run by Ziff Davis, publisher of a multitude of gaming and PC magazines. EGM
(the best console gaming magazine in my opinion) used to be a part of 1Up.com
before it ended circulation last year (2008) due to the poor economy.
EA
Sports:
The publisher of Grand
Slam Tennis
EB
Games/Gamestop: One of
the better gaming retail outlets. Often publishes updated release schedules
and announcements for pre-orders.
Gamespot:
Another one of the better gaming websites, and features HD video content.
IGN:
A very good source for gaming news, previews, and reviews. Their coverage
of gaming news tends to be more comprehensive than most others. This has
quickly become my favorite site for gaming news, previews, and reviews.
SecretIdentityPodcast.com:
There are undoubtedly
hundreds of podcasts discussing the world of comics, movies, TV, and games -
- but none can compare to the wealth of information that Secret Identity provides
on a weekly basis. Join Matman and Brian twice a week as they discuss
and share their opinions on the latest comic releases, movie and TV news, RPGs,
and videogames. They have an impressive network of contacts in the industry,
which translates to timely and accurate information. Additionally, they have
an excellent community found on their message boards. Do you have a love
for the aforementioned subjects but are tired of all the flaming and immature
behavior found on other boards? If so, then look no further than Secret Identity!
Their podcast can be downloaded directly from their Website, or through I-Tunes.
TheXBFL:
One of the longest
running (if not the longest) online sim-football leagues on Xbox Live! The
XBFL serves as the "home" for the Top Spin FAQ & Strategy Guides.
Formerly a strong supporter of the 2K Football franchise, the XBFL now
runs Madden leagues exclusively. The
league's focus is primarily on quality sim-gaming, sportsmanlike competition,
and a community-based environment made up of passionate football fans.
Xbox
Live!: Check out game-specific
forums and learn what other people are saying about your favorite (or not-so-favorite)
games. You will need to log-in with a .Net username and password to gain
access to the forum area.
XMG
360: Formerly
XMG (Xbox Mature Gamers). I was introduced to this exclusive group of gamers
back in 2003 during my initial writing of The Original Top Spin FAQ &
Strategy Guide (TS1). XMG features an excellent community of informed
gamers who share tips, reviews, and general gaming news (amongst other things).
They also set up weekly events and tournaments spanning all gaming
genres. XMG 360 is
the ideal place to join for those who are tired of all the nonsense and immaturity found
on Xbox Live.
S
- The Author & Acknowledgements
Unlike
my previous guides where I received some assistance from friends of mine, this
was a completely solo project. Thanks to those of you who wrote in
(and continue to write in) with your questions, and to all of you who support
my work by visiting this page, making small donations to lessen the expense
of keeping these guides online, and for referring others to my work. I
really do appreciate the support.
I will continue to maintain
this Grand Slam Tennis Superguide through 'till the end of the year (2009).
Take care, and happy
gaming!
Mr
Fett
T
- Gamerlog
August 8, 2009: My
copy of GST has been sold - - probably my quickest tenure with a tennis game
since Virtua Tennis 3. It's too bad that GST didn't have a lot to offer,
and that the online competition became so one-dimensional. At least I
cracked the Top 50 despite not playing the game very much. As far as updates
go, I don't really intend to add anything more to this guide except for
maybe some video should I find the time. I will still continue to answer
emails so please don't hesitate to ask any questions if you have them. I'll
do my best to help. Heck, I still get a ton of questions on Top Spin 2
and Virtua Tennis 3 after all these years!
Anyway, this is my final posting
to the "Gamerlog" section. Thanks again for checking out my
Grand Slam Tennis guide, and I hope it helps improve your gaming experience!
P.S.
I couldn't stand it any longer, so I went back and re-changed "racket"
back to "racquet." (see July 16th posting below).
July 25, 2009: Well,
I am done with GST and will be selling it off this coming week. I've had
the game now for about a month and a half and I am seeing no replay value with
it whatsoever. I've played a handful of online matches this past week
and the lag has become too much to ignore. I played at a time when there
were about 338 people online at the time, and against foreign gamers, the lag
was tremendous. All of them were serve and volley players, and I had no
idea where they actually were at the net because they'd be in one area one second,
and when I'd hit a shot, they'd "warp" to another area in the blink
of an eye. My only choice was to either hit lobs or aim down the line
because I really had no idea where to hit the ball. When I played a fellow
American, we didn't have warping issues, but we did experience a lot of slowdown.
Actually, our whole match seemed to be in slow motion. To
really top things off, my fellow American hit a shot into the net and it scored
him the point. I was serving at 30-40 and had him on the run all over
the place. I hustled to the net and hit a drop shot which he barely got
to, and he shovled it into the bottom part of the net. The next thing
I knew, he was serving and was up 1-0 in the match. ?!?!? His ball
hit the bottom of the net! It should have been deuce! Anyway, I
broke him back, held serve, and then broke him at love to take the match 3-1.
Between this incident and the scoring glitches involving line calls......GST
is really turning out to be a flawed game!
Additionally, I am seeing
a developing trend with online gamers these days: most have become drop/lobbers.
The serve and volley people serve, and try to drop volley. When
they are on the receiving end of a serve, they will hit a drop shot to pull
you in, and then try to lob over your head. The drop shot abuse is pretty
much becoming the standard, and hardly real tennis. I played one guy who
hit something close to 25 drop shots in our match. You wouldn't see a
number that high in a best of five set match at the real-life pro level! It's
pretty ridiculous, and while I beat this joker, it wasn't fun at all. I
can see this becoming an established gamestyle, corrupting all of the new
gamers who are just getting started. They won't be able to compete unless
they do the same thing. I don't want any part in that, and will continue
to play my way - - and just try to pass them so they never get their racquet
on a volley. But like I said earlier, I am done with GST and will
be selling it in a few days. In the limited amount of time I spent online,
at least I was able to crack the Top 50.
July 21, 2009: I
buckled down and finished the guide early, 19 days early actually. Between
now and the end of the year, I'll try to find some time to add some video clips
to section E7.
Other than that, this guide is now pretty much completed. I'll
come back in a week and re-review everything for grammar and spelling, tweak
a few things, and maybe make some small adjustments. Right now I need
a break.
July 20, 2009: I
finally got around to completing sections E7
and E8.
At some point, I would like to add video to some of the legendary players
that many readers of this guide may not have seen in action during their prime.
I also added a
great tip on beating A.I. serve and volley players.
Had I discovered this trick when I first started playing GST, my extended
matches with the likes of Becker and Cash would have ended in my favor much
sooner! My trick occurred to me when I was actually playing a tennis
match against a friend. I was baiting him to serve to my better side by
positioning myself at the baseline, and when he'd start his service motion and
take his eyes off of me, I'd move to where I knew he's serve the ball. After
a few points, my mind wandered and I began to think, "Hmm, I wonder if
this will work in GST." I tested it over the course of three matches,
and it did about 90% of the time!!
I played my first online match since
mid-June the other night, this time with my latest custom-created character.
As I anticipated, my ranking plummeted due to not playing online for so
long. I played a guy much higher up the leaderboard than I was. First
off, there was a bit of lag in the game (he was from Germany) which threw me
off because so many times I thought I hit a winner only to see his character
blink out from one part of the court and appear at another to hit the ball back.
What compounded the problem was that he was a serve and volley player
- - so with the lag, I really didn't know where he actually was around the net.
I figured him to have Becker's hustle, Sampras' volley, and perhaps either
a ground stroke boost or a speed boost. I couldn't determine his third
skill, but what I did notice was that as soon as he served the ball, his guy
was already inside the service box ready to hit a volley. It took only
a few points to figure out that he plays points the same way every time
too. On the ad-side, he looked for a cross-court shot and would drop volley
the ball to the right side of the court (my right side) for a clean winner.
So, on the serves he hit out wide to my backhand, I started to intentionally hit
my cross court shots wider than normal, where by instinct, he'd volley it (despite
the fact that it was clearly going out). He in turn hit a drop volley
wide. This must have spooked him because on the next serve to the ad-side,
he hit up the center line which I easily hit back down the sideline for a clean
passing shot. I eventually beat him 3-1. With GST being so different
than Top Spin, I really didn't think I'd come across someone who would be so
stuck in their game style that they couldn't adjust under certain conditions..........but
I was proven wrong with this guy. My previous experience with GST online
opponents involved people trying to hit powerful serves and groundstrokes in
an attempt to overwhelm me - - no real strategy or gamestyle was present. This
guy was bent on serve and volleying despite getting beat at it pretty badly.
Granted, he went up 40-0 in the first game, and eventually held after I
narrowed the gap at 40-30, but I went on a tear with my service games, losing
only one point. In his second service game, I got him down 0-40 and he
still kept coming to the net despite missed volleys and getting passed.
July 16, 2009: I
went back and changed my spelling of "racquet" to "racket"
in this guide so that it is consistent with the GST manual as well as all of
EA's marketing materials. It drives me crazy to see it spelled like that.
To be honest, I haven't seen it spelled like "r-a-c-k-e-t" since...............well,
I don't ever recall seeing it spelled that way. "Racquet" is
the appropriate spelling of the word. Don't believe me? Pick up
a Tennis Magazine.
July 13, 2009: It's
been a while since I've made a posting here. I am hoping to have this
GST Superguide completed no later than July 24. I am actually ahead of
schedule at this point in time. If I do wrap this up before the start
of August ('09), I may try to add some "bells and whistles"
to this page in terms of video highlights of the legends featured in this game.
I was checking out a forum relating to GST and someone made the comment
of not knowing who Boris Becker was. To me, that was shocking. So,
I may try to put a small video clip together for each player once the rest of
this guide is done. I've had high hopes of doing this in my previous
guides but I just never had the time. I am hoping I will for this
one.
Sadly, I haven't had any time to play online in the past two or
three weeks. I'll probably get my rear-end handed to me as I am sure there
are so many polished gamers who play this game non-stop. When I was playing
it early on, I did reasonably well - cracking the Top 50. I'd be surprised
if I was in the Top 1,000 now (I haven't checked). .
June 17, 2009: Played a
few more matches online, and suffered my second loss due to bogus online glitches.
At break point, I was engaged in a very long rally with a guy using Federer.
He hit a backhand that landed well into the doubles alley and I fully
expected the delayed "OUT" call, but it never came, I had already
put my controller down for a brief second thinking I won the game.....well,
actually KNOWING I won the game. But the point continued and though I
was quick enough to recover for the next shot, he eventually won the point.
I was pretty ticked off about that incident. He eventually won that
game, and a few points later when it was 3-3, the very same thing happened.
He hit a shot completely wide of the singles sideline and it was never
called out. A few points later the ball landed in, and it was called out.
?!?!? This happened several more times including in our tie-breaker
when he won 7-5, and again, one of his shots landed out but was never called.
?!? To add insult to injury, a few online matches later,
my online record became corrupted some how. A few losses were applied
that never existed. One minute it was correct, then after a match, it
wasn't. ?!?!? What's going on here? One of them was eventually
corrected a few matches later............ ?!?
I played another online
match that was again, completely bogus. On game point, my opponent hit
a shot right to my forehand. I swing my Wii-Mote only to see my player
hold his racket up in the air as if he was going to swing, but he never did.
He just stood there. ?!?!? Is this a MotionPlus issue or an
issue with the software? I've seen similar instances happen with other
people so I am beginning to wonder. Regardless, I am returning my MotionPlus
sensor either tomorrow or Friday. So far, I am seeing absolutely no benefit
or increased control using this add-on. Maybe mine's defective? I
have no idea.
Because of issues such as what I've just described, I really
am getting to the point to where I can't endorse this game. As excited
as I was in the beginning, I am seeing more and more evidence of control issues
essentially "breaking" Grand Slam Tennis. I just got an email
from Gamespot a short while ago announcing their review of GST. I can't
wait to read it. If they put in a fraction of the time I've invested already,
I am sure it will highlight many of the issues I've experienced and described
here. Already, I am thinking that IGN's scores are inflated, and not enough
online playtesting was done before their final scoring. I believe that
their score of 8.5 is too high. My review of GST will be posted around
the middle of next week.
June
11, 2009: Played a handful
of games tonight, and in my first match alone, I recognized that my MotionPlus
was not responding as it had the other night. Too many times had I initiated
a swing only for my player to just stand there and let the ball pass him by.
Furthermore, a dozen or more serves ended up being weak floaters despite
my form being perfect enough to initiate what should have been a hard first
serve. This "glitch" caused me to lose for the first time. The
guy was undoubtedly good, but he was given three consecutive winners due to
the crappy second serve my player was giving him. The third point broke my service
game. I have no doubt that had my serves been hard shots (as
they should have been based on my movements), I would have likely won. So
far after three days, I am not very impressed with Wii MotionPlus. A friend
of mine tried GST with the MotionPlus and without, and came to the
conclusion that for simple gameplay, the difference is negligible. Perhaps
my MotionPlus add-on is defective?? The
delivery and execution using MotionPlus is not consistent enough for me to get
excited about based on my experiences thus far. Maybe with a slower-paced game like Tiger Woods 2009, it
would be as good as it's hyped up to be. Right now, for me it's
like playing the game, swinging the Wii-Mote, and HOPING that the shot
will register correctly with MotionPlus. When technology limitations can
affect the outcome of a game - - that's simply not good, and can easily ruin
a gaming experience.
Last night, I also experienced my first bout
of unsporting behavior......in four out of my first five matches! The
first guy I played went by the name of Nike23. I broke him on his first
service game with relative ease, and on his second opportunity, he began underhand
serving. Out of instinct (from my experience with Top Spins 1-3 and Virtua
Tennis), I immediately dropped shot his underhand serve. He was not prepared
for that sort of response, and I was winning points fairly easily with that
tactic. That being said, he got lucky on his third try which gave
him some sort of false confidence to continue hitting all of his serves underhand.
?
My next match was against a gamer who went by the name Ttojr21.
Wow - what can I say other than he lobbed every shot back to me. I'd
serve, he'd return it with a lob. I'd hit a ground stroke, and he'd return
it with a lob. I had to take manual control of my player to position him
in no-man's land so that I could hit overhead smashes or high volleys. Despite
his losing lots of points with the lob tactic, he stayed with it throughout
the entire match. I mean seriously, if you are going to play like that,
why even bother? Why even buy the game?
I played another guy
who after he was broken in his first service attempt, began lobbing all the
time too. He went by the 'tag of Huddman. Seriously guys - - why
do you even bother playing tennis? It would be like me buying Forza 3
only to race backwards on the track, ruining the experience of everyone else.
The last match I played was
against a guy who started resorting to unsportsmanlike gameplay (underhand serves,
and some unnecessary lobs) - but he was beaten down fairly easily, and
I don't recall his name. He was from another country - - so I was able
to contribute some points to Team America. Go USA!
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