
The Original
Grand Slam Tennis FAQ & Strategy Guide
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Grand Slam Tennis Cheats, Grand Slam Tennis Walkthrough
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Below you will find yet another
addition to my
highly successful series of tennis Superguides |
| Updated Sections for June 25, 2009: Section N |
All content found on the "Original
Top Spin FAQ & Strategy Guides," (aka The Original Top Spin Superguides)
including the Virtua Tennis and Grand Slam Tennis sections,
is completely original work by the
noted author(s). Content is owned by TheXBFL.com and protected by copyright
law. It is not to be reproduced or redistrihuted in part or in whole without the expressed
written consent of the XBFL.
The information and opinions expressed in this here Grand Slam Tennis
Superguide are not endorsed or approved by EA Sports, Electronic Arts, Nintendo
of Japan, or Nintendo of America. For all intents and purposes, this
Superguide is to be considered "unofficial."
Intro:
It is no surprise that EA Sports
finally entered a tennis game into the marketplace, though what is eyebrow raising is
how long it took them to do so. Furthermore, one would think that they'd
take more of a hard-core simulation approach when considering
their other titles such as Madden, FIFA, and NHL Hockey are all a part
of that classification. Instead, EA chose
the Wii with it's last gen graphics (but innovative gameplay) for GST's first platform, and at a
time when Nintendo's motion sensing technology has taken a step forward with the introduction
of MotionPlus.
EA's
propensity to throw cash around in order to obtain exclusive licenses is well
known throughout the industry and gaming community, and no exception has been
made with their first entry for console racket sports: Grand Slam Tennis. EA
acquired the exclusive rights to the Wimbledon venue, and further complimented the pro-tour
with the inclusion of the official Australian Open, French Open, and U.S. Open.
Current pros and legends of the game also appear in Grand Slam Tennis
which for an old-school tennis fan like myself, was a very welcome feature.
So,
is Grand Slam Tennis worthy of the pro tour? Or should it remain on the
challenger circuit and fall into obscurity? In this Superguide, I will
address all aspects of Grand Slam Tennis, concluding with my opinion of
the game. I will cover custom player creation, training issues, tips on
maximizing the efficiency of Wii Motion Plus, advanced control techniques, Career Mode, Training Mode, online play, and much
more!
All three of my Top Spin
guides and Virtua Tennis 3 guide proved to be extremely popular with the gaming community;
referrals from gaming forums, online leagues, tennis
forums, acknowledgement by developers and thousands of individual
fans across the globe. I am hoping to achieve the same success with this here Grand
Slam Tennis Superguide. Because this game is drastically different from the
other titles I've reviewed, a new format is required - and hopefully will
be well received. Additionally, I've taken a bit more of a "basic
approach" to educating about this game, since a younger audience (and possibly
an audience new to tennis or videogames in general) will likely be playing this
game in addition to the hard-core or mainstream gamers.
Table of
Contents: *Chapter headings are
linked to the corresponding topics on
this Web page. Click to advance.
I
- Special Notice Key
II - Court Basics
A - Wii MotionPlus vs.
Wii-Mote
A1:
Wii MotionPlus Tips
A2:
Wii-Mote Tips
A3:
Wii-Mote w/ Nunchuck Tips
B
- Basic Controls & Advanced
Controls
B1: Groundstrokes
B2:
Aiming Your Groundstrokes
B3:
Serving!
B4: Advanced Techniques!
C
- Getting Started!
C1: Practice Makes Near Perfect!
D - Creating
a Custom Player
D1:
Appearance
D2:
Clothing!
D3:
Equipment!
D4:
Attributes
E
- Grand
Slam Mode - in progress
E1: Australian
Open and Related Events
E2:
French Open and Related Events - in progress
E3:
Wimbledon and Related Events -
June 27 1
E4:
U.S. Open and Related Events -
July 6
E5: Male
Player Introductions - in
progress
E6: Female
Player Introductions -
in progress
F - Offline Strategies
F1: Beating Pro Players -
July 6
G - Training Mode - June 29
H -
Calorie
Counter - June 29
I - Wii Wi-Fi Network (Online
Play) - July
1
J
-
Online Strategy -
July 8
J1
- Dealing with Cheesy Gamers
K
-
FAQs -
TBD
L
- Game
Glitches -
TBD
M -
Reality Flaws In GST
- August 9
N
- Game
Review
O - Improvement
Suggestions for EA Sports
- August 9
P - Wrap Up (conclusion) -
August 9
Q
-
Miscellaneous Links
Q1
- Tennis-Related
Links
Q2
- Gaming-Related
Links
R
-
The Author (and acknowledgements)
S
- Gamer Log
I - Special Notice Key:
- Pro Tactic: a
technique I developed to improve a scenario found in the game, or, an alternative
(and original) way of winning points.
-
Pro Strategy: strategy I developed
to increase the chances of winning a point.
-
Pro Insight: further
elaboration on a given subject matter to help clarify a point I am trying
to make.
-
Pro Tip: a method of using
Wii MotionPlus that improves the level of consistency with your shot making.
-
Glitch! an in-game glitch
or anomaly that I discovered during my experience with Grand Slam Tennis.
-
Fun Fact: an identified
part of the game that really holds no perceived value, but is entertaining/amusing
nonetheless.
II - Court Basics:
Throughout this Guide, I will use terms like deuce court, ad-court, baseline, etc. These terms may or may not be familiar to everyone. Below are simple illustrations depicting these areas of the court.
Court Basics: Details various parts of a tennis court: baseline,
singles and doubles lines, service boxes, and doubles alley.
Court Basics 2: Illustrates the ad and deuce courts as
well as "no man's land." The term "deuce court" refers to the left service box
(and right baseline area when serving). The term "ad court" refers to the right
service box (and left baseline area when serving).
A
- Wii MotionPlus vs
Wii-Mote:
A1
- Wii
MotionPlus Tips
A2 - Wii-Mote
Tips
A3 - Wii-Mote
w/ Nunchuck Tips
Contrary
to all the marketing hype by Nintendo and popular belief by those who have yet
to try MotionPlus, it is not a flawless system, and there is absolutely no merit
to EA Sports' claim of "total racquet control" with Grand Slam Tennis.
As IGN pointed out in their
review of Grand Slam Tennis (GST), the game does not provide a 1:1 experience as one would hope for.. I have experienced countless motion "errors"
when playing both offline and online where my swings didn't register correctly
by MotionPlus. A few examples are as follows:
-- When playing as
Rafa in an offline exhibition match, I was trying to pin my opponent to the
corner of the court with top spin shots. Instead, Nadal was hitting slice.
For seven consecutive swings, I began to exaggerate the top spin motion
more and more on each subsequent swing to the point I was looking (and
feeling) ridiculous, and Rafa STILL continued to hit with slice on each and
every shot
-- On serves both online and offline, my overhead service
motion would sometimes result in a soft, second serve being hit despite the
very same motion and timing being performed to pull off hard, flat first serves.
--
During a rather intense online match with a former top 50 player (I knocked
him out of the top 50 ;-), he hit a shot to me right down the middle of the
court. Despite the swinging of my Wii-Mote, my character, Andy
Roddick, just stood there and let the ball pass him. A game later, the
very same thing happened to my opponent; I hit a ball down the middle
of the court, and his Roger Federer just stood there and let it go by.
So,
this begs the question: Wii-Mote, or MotionPlus? Which should you use?
Well, there are pros and cons to using each, and I've highlighted
the most important differences between the two:
MotionPlus:
|
Pros |
Cons |
|
Easier to direct shots |
Swings may not register at all |
|
Much easier to place volleys |
Calibration issues almost always have your service returner in a non-neutral position. |
|
Much easier to differentiate swing types (i.e. top spin, slice, flat) |
Often times mis-reads shot selection. |
Wii-Mote (no MotionPlus):
|
Pros |
Cons |
|
Always registers a swing |
Timing more critical in placing shots. |
|
User can be "flicky" and get many of the same results as someone utilizing a full swing with MotionPlus. |
Placing volleys is extremely difficult, and almost feels random at times. |
|
In service returns, player is always in a neutral/ready position. |
Shot selection (i.e. top spin, slice, flat) doesn't always register correctly. |
So, if you are wondering whether or not to use MotionPlus, my answer
is this:
MotionPlus is not needed to enjoy this game; a standard
Wii-Mote should be fine. MotionPlus will admittedly enhance the experience
a bit, but with that additional playability, there is an infinite amount
of frustration associated with it. Undoubtedly, these problems will cause
some hardcore gamers to pack this game away. So, is an extra $20
for MotionPlus worth it to you? That's up for you to decide. For
me, I am glad I tried MotionPlus, but for online gaming, I will never use it
again when playing GST.
A1
- MotionPlus
Tips:
As
frustrating as the aforementioned issues are, I suppose they are to be expected with a first-gen
Wii MotionPlus game. You might be wondering, "Is there anything I can
do to minimize glitches like this?" Well, there are a few things
that I came up with on my own that work for me, and hopefully they will work
for you too.
1) Always return to the neutral position after every
point. In other words, take your swing, and immediately bring the Wii-Mote
back to center before your next swing. The idea is to keep the Wii-Mote
level with the IR window facing your TV. |
|
| 3) You may be a Wii gamer that's "flicky" - |
that is, one who uses all wrist and doesn't get very involved in an interactive
game. You just sort of stand there and half-heartedly flick the Wii-Mote
around to get the desired results on screen. I am not that person; I get
involved, and if you want to be competitive with GST, you will need to swing
with a bit more realistic form. That being said, having good form can
create just as many MotionPlus-related swing issues as being flicky. |
|
|
To hit flat, simply swing your Wii-Mote
parallel to the ground and across the mid-section of your body (maybe slightly
above your waistline). For top spin, start the Wii-Mote a little lower
than usual
just before you begin the forward swing, swing to the side of your hip, and then up
across and finish the follow-through over your shoulder. You can also
add some
wrist rotation for extra spin. For slice, raise the Wii-Mote above
waist level and then make a high
to low slashing motion, or, allow yourself to be a bit more lazy and just bring
the Wii-Mote across your body to the front of one of your knees. Always
remember that the SIDE of your Wii-Mote represents the string bed of your "virtual
racquet."
This works very
well for me, and if you are having trouble with your existing form, my personal
technique will hopefully work for you too. Give it a try!
A2
- Wii-Mote
Tips:
The
Wii-Mote is much less sensitive to movement than the MotionPlus sensor,
and it has its benefits in GST. First and foremost, you can pretty much
stop worrying about swings not registering on-screen. However, the drawback
is that you will need to perfect your timing in order to place your shots into
the opposite court.
Unlike the MotionPlus sensor, I would suggest you
take a more casual approach to GST if you use just the Wii-Mote, similar to
how you probably played Wii Tennis (Wii Sports). You can take small swings
or even flicks or your wrist and get similar results to a full "MotionPlus-like
swing" in terms of power. That being said, you will need to
be careful because you may not execute the shot-type you were hoping for.
For
top spin, you may want to actually swing the WiiMote a little, from low to high.
For added spin, try rotating your wrist as described in section B1.
If you compare the motions and results of using both the Wii-Mote with
MotionPlus and without, you will observe a significant difference
in the amount of spin put on the ball, as well as consistency of pulling it
off.
For slices, a simple downward flick of the wrist always
works. For flat shots, a level side-ways flick is worth practicing
until it becomes perfectly executed on-screen.
- Pro Tactic:
Volleys are the toughest shot to place using the
Wii-Mote because more often than not, balls are hit straight ahead and
not at extreme angles. Because of this, I would recommend using "B"
when you are at the net so that you can execute an angled drop volley. Simply
press "B" at the time you are flicking your wrist (or swinging) to
execute this difficult to reach shot.
A3
- Wii-Mote
w/Nunchuck:
As
stated in section B4, I would highly
advise not using the Wii Nunchuck due to the limited cord length as well as
the speed of the game being significantly faster than Wii Tennis.
That
being said, if you are playing doubles of any kind, having a Nunchuck for character
movement puts you at a significant advantage due to your increased net
coverage. If the CPU controls your net movement during doubles, you
will undoubtedly stay in the same position unless a ball is hit near you, and
you attempt to volley it. With a Nunchuck in your hand, you will
be able to gain more court coverage, and intelligently cut off attempted passing
shots.
-
Pro Strategy: Since most people online play using
CPU assisted movement, playing doubles with the Nunchuck enabled will give your
team the upper hand. So many players go for cross court winners (because
they are easier to hit than down the line shots). Using the Nunchuck,
you can easily cut off those opposing cross court forehands and backhands and
hit a volley winner!
B
- Basic Controls:
B1
- Groundstrokes
B2 - Aiming Your Groundstrokes
B3 - Serving
B4 - Advanced
Techniques
Unlike previously released tennis titles like Top Spin and Virtua Tennis,
you can expect a bit less precision with Grand Slam Tennis since ball trajectory
and pace will be dependent on your timing and swing speed, and not movement of
an analog stick and button pressing. Furthermore, there will also be a
margin of error with your actual motion and MotionPlus's interpretation of your
movement. Assuming you will be using MotionPlus
controls for this game, here are the basics:
B1
- Groundstrokes:
Top
Spin: Using Wii MotionPlus, swing low to high to perform
a top spin shot. You may want to try starting a swing with your Wii-mote
hand about waist high, at your side, and swinging up in a true follow through
form to pull off this shot with some degree of consistency. Depending
on your height, some modifications may be needed with your back and forward
swings until you get the desired results on-screen. Always follow through
with the Wii-Mote to where you want the ball to go. In other words, if
you want the ball to go cross-court, make sure you finish your swing across
your body with the Wii-Mote pointing to the corner of the court you are aiming
for.
-
Pro Insight: What
is top spin? Top spin is a shot where a player
brushes the racquet head across the ball from low to high very quickly on the
forehand or backhand side. When watching tennis on TV, you may notice that some
players (most commonly the Spaniards and clay court "specialists") hit the ball
with extreme top spin where their racquet head starts at their knees and they
finish their swing with a lot of wrist flexing up around the opposite shoulder
or head; they often play well behind the baseline
too since the ball bounces so high. This motion (whether traditional or
extreme) puts a forward spin on the ball so that after it clears the net, preferably
at the apex of the arc, and it
dives down to the opposite court and rebounds with a higher bounce than a "flat" hit
would provide. Because of the forward spin imparted on the ball, it will kick
up with some speed. More top spin is required to obtain a more extreme angle.
It is important to note that top spin groundstrokes are not as fast as "flat"
groundstrokes. Typically when pro players go for a winner, they level out their
swing to hit a line-drive shot.
Most every pro player hits with some
degree of top spin unless they flatten out their groundstroke for an inside-out
forehand or a crushing winner. The only pro player in somewhat recent history to have
truly flat groundstrokes was Jimmy Connors, where almost no spin was placed on
the ball, especially on his forehand side.
Top spin is particularly effective when trying to create angles
to expose the open court on the other side of the net. For instance, a player
on the right side of the court may attempt a top spin cross court shot (to the
left) that will bounce shallow (in the service box) and "kick-out" beyond the
doubles lane. This would force his opponent to chase the ball down leaving most
of the court exposed for a clean winner should the ball even be returned. You
will most likely see heavy top spin used by pros when they are trying to hit
from corner to corner (and where the ball bounces close to the service line).
Rafael Nadal has some of the most wicked top spin I've ever seen - - and
I've seen an awful lot of tennis over the past 20+ years both in person
and on TV. [VIDEO COMING SOON]
Top spin shots provide a great change of pace to simply thumping flat
forehands and backhands which takes more energy. Top spin is also effective in
lobbing - and if done so effectively, would clear an opponent's outstretched
racquet, bounce in-bounds deep in the back court, and kick-up with speed towards
the back wall making it very difficult (if not impossible) for your opponent
to chase down.
|
Flat Shot: This
is probably the most difficult shot to execute in Grand Slam Tennis because
the slightest movement when starting or finishing your stroke can alter the
on-screen outcome to be either a top spin shot or a slice shot. Be patient, and
practice often in order to hit this highly effective (and potentially point-winning)
ground stroke. To execute a flat shot using Wii MotionPlus, your swing
must be perfectly linear; keeping your backswing straight back, and your forward
swing perfectly parallel to the ground. There isn't much margin for error. |
|
Slice
Shot: This is the easiest shot to
execute using Wii MotionPlus. To hit a slice shot, swing your Wii-mote
high to low. You can either use very good "tennis form" or a
simple chopping motion and get nearly the same results. In Grand
Slam Tennis, you will notice that the slice you deliver on-screen has a sideways
curve to it, very reminiscent of the very first Top Spin game for the Xbox. In
real life, slice shots typically have straight flight pathsover the net.
-
Pro Insight:
What is a slice shot? Slice
is a very underrated ground stroke both in real life and in tennis videogames.
Slice is a shot that counters your opponents power, and returns a slower
ball that has reverse spin, resulting in a very low bounce (or a skid on
some surfaces). Patrick Rafter and Steffi Graf were two pros who were
well known for their slice backhands. Slice is particularly effective
when returning serves from a powerful player, or as an approach shot when attempting
to rush the net for a volley. When used as a service return, it takes
some of the power off your opponent's ball and reduces the risk of you
hitting the ball out of bounds. Any time Roger Federer plays Andy Roddick,
you will likely see Roger slice back Andy's big serve to start the exchange
of groundstrokes. Patrick Rafter was an excellent serve and volley player,
and would attack the net after a well placed slice backhand deep near the baseline
which would make it difficult for his opponents to get a good swipe at the ball
in an attempt for a passing shot. [VIDEO COMING
SOON]
Lob
Shot: A lob shot is nothing more then executing
a forward swing as you are pressing and holding the "A" button. Depending
on the proximity of your opponent to the net, you can either attempt a high,
deep lob (upward swing while pressing "A"), or a top spin lob (very
fast upward swing with some wrist-roll while pressing "A").
-
Pro Insight: What
is a lob shot? A lob is a forehand or backhand that hits the ball very
high into the air, and hopefully deep into your opponent's side of the court.
Lobs are effective in two situations: 1) when an opponent is close
to the net and attempting to volley, and 2) when you are on the run chasing
down balls, and need a moment to recover - - a lob is effective in buying you
time to recover decent defensive court positioning.
Drop
Shot: A drop shot is performed with a forward
swing as you are pressing the "B" button.
-
Pro Insight:
What
is a drop shot? A drop shot is a shot that takes all of the pace
off an opponent's ball, adding a little bit of backwards spin, and hit softly
enough so that it just clears the net and bounces very short (and sometimes even
backwards too) on the other side of the court. This is very effective
as a change of pace in the midst of a rally, and when an opponent is hitting
shots well behind the baseline. Drop shots are most effective if you hit
one from inside the baseline. Not only does this reduce your risk
in attempting a drop shot, but it also takes less time for it to clear the net,
making it difficult for your opponent to identify and react to this type of
shot.
Volley: A
volley is performed by a quick stab forward with the Wii-Mote to either the
forehand or backhand sides. Depending on your preparation, swing time,
and player attributes, your volley may be successful in terms of both
speed and angle. To hit a volley in GST, you can either use a motion similar
to proper tennis form, or, what most people will likely do, just flick your
wrist in the direction you want the ball to go. Just make sure your Wii-Mote
is out in front of you when attempting a volley.
-
Pro Insight:
What
is a volley? A volley is nothing more than making contact with the ball before
its initial bounce. Volleys are almost always hit from inside the service
line, such as when approaching the net during a rally. It is always best
to attempt a volley when your opponent is chasing down a ball and playing defensively,
or after a big serve you just hit so that your opponent's return is likely to
be weak, ineffective and PREDICTABLE.
Overhead
Smash: An overhead smash is performed by using
the same motion as when serving (see below).
-
Pro Insight:
What
is a smash? A smash is simply hitting a lob out of the air and above the player's
head - very similar to that of a service motion. Overheads can be hit
either before the first bounce, or after the first bounce. The execution
of the smash is an attempt to either hit the ball to the opponent's court so
hard that it cannot be returned, or to hit to a vacant spot in the backcourt.
There are advantages and disadvantages to hitting the ball short or deep
into an opponent's court, though almost all overhead smashes are hit very hard
to prevent any sort of return.
B2
- Aiming Your
Groundstrokes:
The
following examples are for a right-handed person hitting a forehand.
Being
successful in Grand Slam Tennis requires a high level of skill in placing your
shots, and in order to obtain that skill, you need to practice your timing.
To hit a ball to the left of the court, you must make contact with the
ball early; when the ball is out in front of you. Your follow through
must be out in front to where your swing ends with your Wii-Mote pointing to
the side of the court you are trying to hit (i.e. slightly across the front
of your body). To hit it straight ahead,
you must time your swing perfectly so that you hit the ball when its slightly
out in front of your player with your forward swing ending right in front
of you (Wii-Mote pointing directly at the center of your TV).. To hit the ball to the right side of
the court, your swing must be a little late so that you make contact with the
ball when it's almost by your side. Your forward swing should end prematurely
so that you have your Wii-Mote pointing towards the right side of your TV. Again,
please note that these tips assume
your player is right-handed. If you are using a lefty, reverse the suggestions
above except the straight-ahead shot.
B3
- Serving:
Just prior to serving the ball, I would recommend that you always take two seconds to calibrate your Wii-Mote with MotionPlus. Simply hold it level in front of you (completely still), and close to your body. In similar fashion to Wii Tennis, lift your arm above your head for your player to toss the ball, and at the apex of the toss, swing downwards to strike the ball. I personally add a little bit of wrist-snap in a downward motion in hopes of adding a few more mph to the ball. You may wish to try this too. While a hard swing will add some power to your serve, there is actually a limit where any extra effort on your behalf is not necessary. Try to figure how much of a swing is necessary to get an effective serve early on with GST. This will help prevent actual injury during future gameplay.
-
Pro Insight: What is a serve? A serve is
the action that begins each and every point in the game of tennis. A
player stands behind the baseline in either the ad or deuce court, tosses the
ball, and hits with an overhead swing in hopes of getting their shot into the
service box on the other side of the net. Most pro-players' first
serves are hard, flat serves that have a lot of power and little spin. Second
serves in the pro-ranks are typically hit with spin to reduce the risk of hitting
a ball long or wide. In Grand Slam Tennis,
Andy Roddick and Pete Sampras have the best serves.
B4
- Advanced Techniques:
Movement
-
Initially one would think that using
the Nunchuck for player movement would provide the best control over a player,
especially since character movement in Wii Tennis was terrible. However,
Grand Slam Tennis plays at 3x the speed of Wii Tennis and with non-precise control
(i.e. swinging a Wii-Mote versus using an Xbox 360 analog controller).
Because of this, proper manual character movement using the Nunchuck is
particularly difficult. Furthermore, many gamers may find that the cord
connecting the Nunchuck to the Wii-Mote to be about 12 inches too short. If
you swing with your right arm in a backswing, you may pull the Nunchuck and your
left arm too.
At least very early on in your experiences with GST, focus
on proper form and ball placement, and leave character movement to the
CPU. Unlike movement in Wii Tennis (where it was so slow, you wish
you could move your Mii), movement in GST is a lot better, and in my opinion,
does not detract at all from the game being fun.
Despite saying all that
above, I will highly recommend you manually override default positioning and
movement in three specific scenarios:
1) Serving: When serving,
you can use the D-Pad on the Wii-Mote to slide your player to the left or the
right in order to increase your chances at hitting better angles. It also
sets your player for a better/stronger serve.
As
soon as the ball is tossed, press left or right on the Wii-Mote D-Pad to direct
your serve to that location in the service box. I would like to also point
out that unlike Top Spin 3, you can hit the center service line in Grand Slam
Tennis.
2) Returning: When returning a serve, some players
may serve right at you - - or, are consistent with hitting the ball to an area
of the service box. Use the D-Pad on the Wii-Mote to slide your person
left or right to be in better position to hit an effective return of serve shot.
3)
Approaching the Net: If you have your opponent on the run chasing
down deep groundstrokes, you can override the CPU assisted movement by pressing
up on the Wii-Mote D-Pad. You can cancel that motion if your opponent
lobs by simply pressing back on the D-Pad. At that time, the CPU assisted
movement may or may not return your character to the baseline (if it doesn't,
it will make your player continue on to the net). If you change your mind
and don't want to charge the net after initiating that action, press down on
the D-Pad once to cancel the forward progress, and down again to retreat to
the baseline.
Groundstrokes
-
Top Spin - Rafa Style: Want
to hit wicked top spin like Nadal? Then add a lot of wrist rotation on
your up swing. Simply drop your Wii-Mote back at a lower than waist position
and quickly swing forward in an upward motion. Near the top of
your swing, rotate your wrist very quickly counter-clockwise (assuming you are
a righty). Keep practicing until you
get the desired results. Remember though, the more top spin you hit, the
slower the ball will be. It's only advised to hit this level of top spin
if you are aiming for extreme angles to the corners of the opposing court. If
you hit heavy top spin so that it bounces near the service line, your opponent
will have time to chase it down and hit an effective counter-shot.
Top
Spin Lobs - Agassi Style: Unlike the Top Spin and Virtua Tennis games,
you can somewhat choose between two types of lobs to execute in a time of need.
One is a defensive lob which is performed by swinging your Wii-Mote low-to-high
and holding down the "A" button. Then there is the top spin
lob - which you can do with the same motion as a defensive lob, but with a faster
swing rate and with heavy wrist rotation near the top of your swing (the same
as what was described in #4 above). In GST, top spin lobs generally land
short, and well inside the baseline, so only choose this shot if you need to
hit a lob from one side of the court to the other (cross-court) or if your opponent
is standing right next to the net. If your opponent is not quite on top
of the net, I would suggest you hit a defensive lob, or a lob with just a little
bit of top spin.
Drop Volleys: To execute a drop volley, press
"B" when at the net and use your typical flicky motion or whatever
form you use when volleying at the net.
C
- Getting Started
C1
- Practice Makes Near Perfect
When booting
up Grand Slam Tennis, you will be presented with a few options from the main
menu. They are as follows:
- Practice: I can't recommend
highly enough that you start with this. See my comments in section C1
for more on this particular mode.
- Play Now: Enter in a quick match
of either singles or doubles.
- Grand Slam: GST's career mode that
puts your custom character through a number of challenges in addition to competing
in major tournaments across the globe.
- Online: Play GST over the
Wii Wi-Fi Network against players from all over the world.
- My
Tennis: This is where you access your custom-player's locker room to change
equipment, clothing, and attributes. You can also modify game settings
here.
- Get Fit: Simple yet fun games designed to give you a light
workout. You can monitor your caloric burn-rate in this mode, as well
as the competition modes.
- Tennis Party: Fun multiplayer mini-games.
C1
- Practice Makes
Near Perfect: Almost everyone wants to just dive into a new game and start playing in either
offline or online competition. When you first boot up Grand Slam Tennis,
you have the option to participate in a practice session with a ball machine.
I cannot emphasize enough how important it is that you spend a little
bit of quality time practicing the nuances of the game, learning how your swing-types
translate into the actual game, proper player positioning for an incoming ball,
etc.
Practice hitting slice, flat, and top spin groundstrokes
off the forehand and backhand sides. When you master those, try hitting
MORE top spin from both sides as described in section B4.
When you get your groundstrokes down, try placing them to the corners
of the court, and then down the middle. You will find a lot of opponents online
who do nothing but hit from corner to corner. It is as important if not
more important to be able to hit straight ahead. If you are in
a cross-court rally, a simple shot up the line will end the point very quickly
in your favor. Learn to hit straight, and you will find yourself winning
a lot of points both offline and online. A good strategy is to get someone
pinned to a corner in a cross-court exchange, and then blast the ball up the
line you are standing on. It's tricky to pull off, but certainly feasible
with a good amount of practice!
After you master all aspects of
ball placement with groundstrokes, work on your serve. Learn to hit flat
or with spin, and practice hitting the ball at the highest point of your player's
toss. Doing so should translate into a hard, fast first serve. I
use the word "should" because MotionPlus is subject to mis-reads
on serves from time to time.
Volleys are nothing more than short swings,
punches, or flicks of the Wii-Mote, and those can be practiced during actual
gameplay. In GST, its difficult to screw up a volley.
Your patience
in learning the basics of GST will provide a huge pay-off when you enter Grand
Slam mode or engage in online competition.
D
- Creating a Custom Player
D1
- Appearance
D2 - Clothing
D3 - Equipment
D4
- Attributes
D1
- Appearance:
Unlike games such as Virtua Tennis and
Top Spin that offer a plethora of variables to fine tune the look
of your custom-made tennis player, GST is very limited with regard to customizable
options. After giving your custom-character a first and last name,
you will indicate the gender of your player, and designate which will be the
dominant side (right or left). The overall look of your character can
be made by visiting the following menu options:
- Appearance: Choose
a general look from a list of available templates.
- Complexion: Choose
a skin tone from a variety of colors and shades.
- Headshape: Here,
you can choose the shape of your player's head; from fat and skinny, to round
or chiseled. It's all here.
- Hair style: Choose the style
of hair you wish your player to have. This can be changed later in the
game if you choose to do so.
- Facial hair: For the men, you can choose
from a variety of facial hair sculpts. Like the hair style, this too is
not permanent and can be changed later in the game.
- Eye color: Because
of the lack of HD output on the Wii, eye color is difficult to see, especially
when assigning various shades of browns to your custom character.
D2
- Clothing:
The next phase of creating your character
is dressing him/her. In the beginning, you will have limited options to
the stockrooms of the various manufacturers. Once you progress through
Grand Slam mode, you will unlock additional outfits that are initially designated
with a padlock. The clothing categories in GST are shirts, hats/bandanas,
tennis shoes and wristbands.
The manufacturers present
are:
|
Adidas |
Reebok |
|
EA Sports |
Sergio Tacchini |
|
LaCoste |
Under Armour |
|
Nike |
|
D3
- Equipment:
The final phase in creating your custom-character
is assigning them a tennis racquet.
The manufacturers represented
in GST are:
|
Adidas |
Head |
|
Babolat |
Prince |
|
Dunlop |
Slazenger |
|
EA Sports |
Wilson |
Note that there are some racquets that are locked at
the beginning of the game. Some of these racquets provide "power-ups"
if acquired and equipped to your player. Make note of these as they will
be beneficial to your overall performance when made available.
D4
- Attributes:
In your first venue (Australian Open),
take note of the challenges you will be facing leading up to each Grand Slam
event, and the rewards that come with each. Some rewards pertain to fitness,
others improve mobility, and some enhance a specific stroke such as a forehand
or serve. Depending on what kind of player you wish to develop, you should
pay close attention to the offerings, and decide which one would best suit your
player. The four general player types are as follows:
- Offensive
Baseliner: Has powerful groundstrokes, but sacrifices some degree
of accuracy.
- Defensive Baseliner: Has a high level of stamina, speed,
and accuracy, but lacks powerful strokes. Defensive players do best on
slower surfaces like clay.
- Serve & Volleyer: Has fast reflexes,
strong volley skills, and typically a very effective serve, sometimes at the
expense of weaker groundstrokes. Serve and volleyers tend to thrive on
grass-court surfaces.
- All-Court Player: Has no real weaknesses,
but also no outstanding strengths either except for maybe one particular stroke
whether it be a serve or a groundstroke on one side.
Throughout Grand
Slam mode, you will face opportunities to acquire new skills based on specific
pro-player's strengths. Through your acquisition of stars (gained from
experience/success), you can apply additional skills, up to a maximum of three.
These skills are as follows:
|
Level |
Skill |
Description |
|
Bronze |
Venus Williams' Serve |
Boosts the power/accuracy of your serve. |
|
Bronze |
Serena Williams' Forehand |
Boosts the power/accuracy of your forehand. |
|
Bronze |
Martina Navratilova's Volley |
Boosts the effectiveness of your volleys. |
|
Bronze |
Jo Wilfried-Tsonga's Hustle |
Boosts the ability to dive and/or reach tough-to-get shots. |
|
Bronze |
Ana Ivonovic's Speed |
Boosts the foot speed of your player. |
|
Bronze |
Kei Nishikori's Fitness & Stamina |
Boosts your player's stamina level; beneficial for extended rallies and matches. |
|
Bronze |
Mario Sharapova's Backhand |
Boosts the power/accuracy of your backhand. |
|
Silver |
Justine Henin's Speed |
Boosts the foot speed of your player. |
|
Silver |
Michael Stich's Serve |
Increases the speed and accuracy of your serve. A level-up to the V. Williams bronze serve. |
|
Silver |
Novak Djokavic's Forehand |
Increases the power/accuracy of your forehand. A level-up to the S. Williams bronze forehand. |
|
Silver |
Andy Murray's Backhand |
Increases the power/accuracy of your backhand. A level-up to the M. Sharapova bronze backhand. |
|
Silver |
John MacEnroe's Volley |
Increases the effectiveness of your volleys. A level-up to the M. Navratilova bronze volley. |
|
Silver |
Stefan Edberg's Hustle |
Increases the speed and reach to get tough shots. A level-up to the J. Wilfried-Tsonga bronze hustle. |
|
Silver |
Chris Evert's Fitness |
Increases the fitness/stamina of your player. A level-up to the K. Nishikori bronze fitness. |
|
Gold |
Bjorn Borg's Fitness |
Increases the fitness/stamina of your player. A level-up to the C. Evert silver fitness upgrade. |
|
Gold |
Andy Roddick's Serve |
Increases the power/accuracy of your serve. A 2X level-up to the V. Williams bronze serve. |
|
Gold |
Lleyton Hewitt's Speed |
Increases the speed of your player. A level-up to J. Henin's silver speed. |
|
Gold |
Raphael Nadal's Forehand Top Spin |
Boosts the ability to put top spin/heavy top spin on your forehand groundstrokes. |
|
Gold |
Roger Federer's Backhand Slice |
Boosts the ability to hit effective slice backhands. |
|
Gold |
Pete Sampras' Volley |
Increases the effectiveness of your volleys. A 2X level-up to the M. Navratilova bronze volley. |
|
Gold |
Boris Becker's Hustle |
Increases the ability to dive and reach hard-to-get shots. A level-up to the S. Edberg silver hustle. |
|
Gold |
Lindsay Davenport's Top Spin Backhand |
Boosts the ability to put top spin/heavy top spin on your backhand groundstrokes. |
|
Gold |
Pat Cash's Slice Forehand |
Boosts the ability to hit an effective slice forehand. |
There are 23 abilities in all. During the early
challenges prior to the Australian Open, you will have the opportunity to acquire
a bronze level skill. You will not be able to apply a second skill until
you have unlocked two full stars which will come later in the first season.
To have access to the third skill, you will need to have four stars.
E
- Grand Slam (Career) Mode
E1: Australian
Open and Related Events
E2:
French Open and Related Events -
in progress
E3: Wimbledon
and Related Events -
July 1
E4: U.S. Open
and Related Events -
July 8
E5: Male
Player Introductions -
in progress
E6: Female
Player Introductions -
in progress
Grand
Slam mode is GST's version of the standard Career Mode every tennis game seems
to have. In GST, you will begin your career in the outer courts of the
Australian Open. You will also be given the option to adjust the CPU difficulty
level before beginning. I would suggest starting with Easy or Medium for
your first time through. While I haven't confirmed any advantages/disadvantages
yet, I've noticed
that the challenges/rewards have slightly changed based on the difficulty level
I chose during my initial two passes through the first part of the game. Some
rewards also change even if you stay on the same difficulty level and pass through
it twice. I will write more on this as I gain additional experience with the
game.
E1
- Australian
Open: .
As one would expect, the Australian Open is your first venue in Grand
Slam Tennis, however you don't jump into the big event right away. First,
you will face three challenges on the outer courts, and a FOURTH challenge should
you win the first three. You cannot choose the order of these courts,
but must play them in order of when they appear.
If you think you may
have difficulty during your first run through at the Australian Open, be sure
to check out my Offline
Strategy tips.
|
Court Appearence |
Match Type |
Description |
Notes |
|
Outer Court #1 |
Exhibition Match |
This is a standard best to three games exhibition match against
a no-name/generic player. |
The more winners you hit, the faster you will increase your player's
star rating. Hitting a few winners in this first match will
get you a 1/2 star upgrade. |
|
Outer Court #2 |
Legend Match |
Here you will have the choice of playing against one of three
pro competitors. Each of those opponents offer the opportunity
to acquire their bronze-level skill should you beat them, however,
ONE of those choices will award you their skill regardless if you
win or lose. The other two choices have skills that will only be awarded
should you win the match. |
Challenging the player who will grant you their skill whether
you win or not is the way to go. Some times, their
attribute will be the best available. A couple of my run-throughs
had Tsonga's "hustle," Nishikori's "fitness,"
or Navratilova's "volley" as attributes I could win -
none of which I felt was particularly necessary at this early stage
in the game (undeveloped players already have decent net skills
by default). In one of my run-throughs, Venus Williams' bronze serve
was up for grabs regardless of whether I won or not (which I did). |
|
Outer Court #3 |
Multi-Choice Match |
In this third challenge, you can choose one of three game types. |
Of the three available options, I prefer "Net Masters."
Net Masters offers the best chance at winning on this third
challenge, even if your doubles partner isn't the best and the brightest. |
|
Outer Court #4 |
Bonus Match |
This match is only available if you've beaten the previous three
challenges. |
Regardless of whether your beat her or not, you will gain the
additional ability. |
After you complete the outer court challenges,
you will be applied to the main draw at the Australian Open. Your progress
will begin in the round of 32 (i.e. 3rd round). All matches are a best-of
three game format, with a tie-breaker if the score reaches 4-4. Since
this is basically the introductory tournament of GST and Career Mode, the difficulty
is not very intense. That being said, you should expect to see a boost
in CPU competitiveness if you are ahead in the score of a particular game, especially
if you are about to break an opponent's serve. Also, there are marginal
increases in difficulty as you progress through the tournament. In my
first time through, I faced Roddick, Borg, Hewitt, Djokavic, and Edberg - in
that order. Djokavic was the most challenging of the five players I faced,
though any time I had Edberg behind in the score, he would become more aggressive
(see Section F1).
After defeating
my semifinal opponent, I acquired the second half of my first star, so that
it was now complete.
After winning the Australian Open, you will acquire
the trophy, additional clothes, and a summary of your matches played, matches
won, and how much sponsor swag you acquired. If you won all 9 matches
(including the pre-tournament bonus match), you will have unlocked 18 articles
of clothing (called "sponsor swag"). Here is a brief breakdown
of what I received over the course of my tournament wins:
|
Round of 32 |
Shirt & Headband |
|
Round of 16 |
Shirt & Shorts |
|
Quarterfinals |
Blue Babolat Racquet & Shirt |
|
Semifinals |
1/2 Star, Headband & "Hustle Boosting" Nike Shoes |
|
Final |
Trophy, Shirt & Hat |
E2
- French Open:
- in progress
The
famed terre battu is your second stop on the Grand Slam tour. Much like
the Australian Open, you will have three exhibition matches prior to the main
draw. Should you successfully complete the three challenges, you will
earn the right to participate in an extra singles match to acquire an additional ability
before the tournament. Drop shots are a bit more effective here at the
French Open, though not as much as you would probably think. CPU movement
is very quick to the ball, especially vertical movement. Here is the outline
of the pre-tournament activities:
|
Court Appearence |
Match Type |
Description |
Notes |
|
Outer Court #1 |
Exhibition Match |
This is a standard best to three games exhibition match against
a no-name/generic player. |
Try to simply move the ball around the court and work on your
consistency. You should have ample opportunities to get your
opponent to a corner and "bait" him to hitting down the
line. If this happens, simply run over to the ball, and hit
a cross-court groundstroke with top spin for the winner. |
|
Outer Court #2 |
Legend Match |
Here, I had the choice of playing Djokivic (silver forehand),
Sharapova (bronze backhand), or Tsonga (bronze hustle). I
already had Venus Williams' bronze forehand, so why not try to upgrade
it to something better!? |
To beat Novak, try to get him running for shots on his forehand
side. Often times, he will spray these running shots a bit
wide of the singles line for an unforced error. |
|
Outer Court #3 |
Multi-Choice Match |
Two new exhibitions should make an appearance at this stage in
the game: Drop/Lob Doubles and Australian Doubles. My least
favorite skill game, Champs, also returns. |
For this skill challenge, I would highly recommend playing either
Drop/Lob Doubles, or the Australian Doubles. |
|
Outer Court #4 |
Bonus Match |
Once again, if you win the three previous exhibition matches, you will qualify for a special bonus match. In my first run through, I played Kei Nishikori for his bronze fitness ability. |
Nishikori is a wimp and really has no business being in this
game. Despite his ability to chase down a lot of balls, he's
pretty much a walkover. Take advantage of his weak serve
if you can. |
French Open Section to be completed on June 23.
E3
- Wimbledon:
-
July 1
E4
- U.S. Open:
-
July 8
E5
- Male Player Introductions
|
Name |
Style |
Rating |
Bio |
|
Boris Becker |
Serve & Volley |
4.5 |
|
|
Bjorn Borg |
Defensive Baseline |
4.5 |
|
|
Pat Cash |
Serve & Volley |
3 |
|
|
Novak Djokivic |
All Court |
4.5 |
|
|
Stefan Edberg |
Serve & Volley |
3.5 |
|
|
Roger Federer |
All Court |
5 |
|
|
Lleyton Hewitt |
Defensive Baseline |
3 |
|
|
Kei Nishikori |
All Court |
3 |
|
|
John MacEnroe |
Serve & Volley |
4.5 |
|
|
Andy Murray |
All Court |
4.5 |
|
|
Rafael Nadal |
Defensive Baseline |
5 |
|
|
Andy Roddick |
Offensive Baseline |
4 |
|
|
Pete Sampras |
Serve & Volley |
5 |
|
|
Michael Stich |
All Court |
3 |
|
|
Jo Wilfried-Tsonga |
All Court |
3.5 |
|
E6 - Female Player Introductions
|
Name |
Style |
Rating |
Bio |
|
Lindsay Davenport |
Offensive Baseline |
4 |
|
|
Chris Evert |
Defensive Baseline |
3 |
|
|
Justine Henin |
All Court |
3.5 |
|
|
Ana Ivonovic |
Defensive Baseline |
3.5 |
|
|
Martina Navratilova |
Serve & Volley |
4 |
|
|
Maria Sharapova |
Offensive Baseline |
3.5 |
|
|
Serena Williams |
Offensive Baseline |
4 |
|
|
Venus Williams |
Offensive Baseline |
4 |
|
F
- Offline Strategies
Every
tennis game I've ever played has either exhibited specific behaviors in certain situations
(aka "patterns"),
or, had a glaring flaw where one strategy provided a sufficient amount of success
throughout most of the levels. In the case of Grand Slam Tennis, this
sort of programming weakness
can be found with the serve and volley strategy.
If you are finding difficulty winning points
from the baseline, I cannot recommend more highly that you trade in your forehands
and backhands and become a force at the net. Regardless of whether or
not you are creating a version of yourself or a baseline legend like Andre Agassi
or Jim Courier, you will make your progression through Grand Slam mode substantially
easier, and quicker if you serve and volley.
- Pro Tactic: In
the early stages of the game (Season 1), your custom player will lack speed,
power and overall performance. Forget trying to hit the big serve and
starting the point from there. Simply hit the weakest serve you can and
as soon as your Wii-Mote is moving forward to execute the swing, press up on
the D-Pad so that your player charges the net. Nearly 99% of the time,
your opponent will return your serve right up the middle, and right to you.
If you are using MotionPlus, it is very easy to deflect the ball to the
open court for a winner. With just the Wii-Mote, it may take a few volleys
to punch through a winner.
To add an extra element to your new style
of play, try serving out wide to the corners. In the first season of GST,
you can get away with this (you won't have to worry about service returns down
the line). Serving out wide will enable you to have more open court to
where you can volley the return. Just be sure to serve from the default
position, and as you are swinging, press right or left on the D-Pad once the
ball is tossed, and immediately press forward to charge the net after you make
contact with the ball.
A lot of Websites have recommended my plan of
action here - - because it works!
If
you you want to see a little higher quality of serve and volley tennis, go to
the Play Now option on the main menu and choose Stefan Edberg as your
player and Boris Becker as your opponent (or the other way around). Classic
serve and volley tennis doesn't get any better than that!
More
to come soon!
F1
- Beating Pro Players -
July 1
F1 - Beating
Pro Players
Men
|
Name |
Strengths |
Weaknesses |
Strategy |
|
Boris Becker |
|
|
|
|
Bjorn Borg |
+ Very fit |
- Will not overpower opponents |
* Borg is a great all-around player, but has no real shot that
can hurt you. |
|
Pat Cash |
|
|
|
|
Novak Djokivic |
+ Solid backhand |
|
|
|
Stefan Edberg |
+ Very quick en route to net |
- Leaves himself open to down the line shots when he rushes the
net |
* Keep Edberg in the back court. |
|
Roger Federer |
|
|
|
|
Lleyton Hewitt |
+ Very consistent shot making |
- Is more of a counter-puncher than one who generates offense. |
* Due to Lleyton's speed, your best bet would be to try and hit a deep shot to a corner of the court, and look for his return to be on the same side. Take that ball and use very heavy top spin to the open court (i.e. the side he's not occupying). As soon as you hit the ball, rush the net. If he gets to your top spin shot, you'll be in good position to hit a volley winner......but hopefully your top spin shot will be an outright winner. |
|
Kei Nishikori |
+ Has decent speed to chase down balls hit around the court. |
- Kei has a very weak serve that should be taken advantage of. |
* Take advantage of his serve if you have powerful groundstrokes.
|
|
John MacEnroe |
+ One of the best volley masters the game of tennis has
ever seen |
- Mac has a tendency to feed the first or second volley back to the opposing player (or at least within reach) before his subsequent shots (if needed) become more forceful, and more angled. |
* Aim your returns down the sideline if possible. |
|
Andy Murray |
|
|
|
|
Rafael Nadal |
|
|
|
|
Andy Roddick |
+ Biggest serve in the game |
- Innaccurate when hitting on the run |
* Keep Andy moving around the court as much as possible, aim
for the corners. |
|
Pete Sampras |
|
|
|
|
Michael Stich |
|
|
|
|
Jo Wilfried-Tsonga |
|
|
|
Women
|
Name |
Strengths |
Weaknesses |
Strategy |
|
Lindsay Davenport |
|
|
|
|
Chris Evert |
|
|
|
|
Justine Henin |
|
|
|
|
Ana Ivonovic |
|
|
|
|
Martina Navratilova |
|
|
|
|
Maria Sharapova |
|
|
|
|
Serena Williams |
+ Powerful forehand |
- Mobility is suspect |
* Keep Serena moving in the backcourt |
|
Venus Williams |
+ Big Serve |
- Not strong at the net |
* Can be error prone from time to time. Try to extend your
rallies. |
G
- Training Mode
- June 29
H
- Calorie Counter
- June 29
I
- Wii Wi-Fi Network (Online Play)
- July
1
J
- Online Strategy - July
1
J1
- Dealing with Cheesy Gamers Just
like with all online games these days, you will undoubtedly experience moments
where you play against someone who doesn't quite abide by "normal"
or expected codes of conduct. They may try to exploit a glitch or reality
flaw in a certain game to gain the upper-hand, or simply play in a manner that
is considered by most to be "unsportsmanlike." There
are tens of thousands of gamers who try to cheat or resort to unsportsmanlike
gameplay in an effort to win games, and there is no doubt you will face people
like this during your time with GST. In similar fashion to my previous
guides, I will address specific issues known to occur in Grand Slam Tennis when
playing over the Wii Wi-Fi Network, and how to successfully alter your gameplan
to counter this "cheesy gameplay."
Issue
#1: Dealing with Gamers Who Lob All of Their Shots: As
pathetic as this sounds, there are already countless gamers online playing GST
who hit nothing but lobs. For a beginning player, this can pose a bit
of a challenge as your timing may be off slightly, causing your on-screen player
to swing and miss, thus losing the point.
When you face an opponent
who does nothing but lob, change the grip on your Wii-Mote so that you have
access to the D-Pad (+ button) with your thumb. As soon as you hit a shot,
whether it be a serve, return, or groundstroke, press UP once on the D-Pad to
move your player forward into the court. If your opponent lobs the ball,
the A.I. should direct your player to where the ball will land - allowing you
to hit an overhead smash to the open court.
That being said, it is important
that you remain right around "no-man's land" (refer to Court
Basics above if needed), and some manual fine-tuning may be necessary. In
otherwords, if you serve a slow ball and push UP to move forward, your character may
move too far towards the net before your opponent makes contact with the
ball. In this case, quickly tap DOWN on the D-Pad and try to defend no-man's
land - - the area that most lobs will land. If you are too close to the
net, you risk a lob going over your head for a winner. If you are too
far back, you risk mis-timing your shot as the lob is about to land in front
of you. Ideally, you want to take that lob out of the air with an overhead
smash before it bounces. If you can successfully pull this strategy off,
you will have little difficulty in defeating your opponents who abuse this shot.
Issue
#2: Dealing with Gamers Who Drop Shots Their Serve: This
is yet another annoying tactic most unskilled gamers rely on in hopes of getting
some free points. As I've recommended in the past for Top Spin gamers
who deal with this, the best counter-move for a drop serve is a drop shot. If
your opponent executes a drop serve/underhand serve, run up to the ball (either
manually with the Nunchuk, D-Pad on the Wii-Mote, or let the A.I. move you automatically),
and drop shot the ball back by lightly flicking the Wii-Mote downwards and pressing
"B." This will force your opponent to rush forward in an attempt
to get your ball. Sometimes they will, sometimes they won't. Either
way, it will certainly catch them by surprise. Just be sure that
as soon as you hit the drop shot that you either fully commit to rushing the
net from your initial point of contact, or, backpedal quickly and cover the
middle of the baseline (to cut off any potential angles).
K - FAQs
-
TBD
L
- Reality Flaws in GST
- August 9
M
- Game Review
Overview:
When
Grand Slam Tennis was first announced, it received very mixed reactions from the
gaming community. Some were very interested in the playability (using the
then rumored "MotionPlus" sensor), while others dismissed it as being
too cartoon-like, and not a serious tennis game. For me, I kept an open
mind, and was very interested in what the final product would be like. My only
reservation prior to hands-on experience was the fact that EA was the
developer, and if you know me, you should be well aware that I am not a big
fan of EA Sports.
So, how accurate were Peter Moore's 2009 E3 comments
with regard to Grand Slam Tennis? Does this game provide "total racquet
control" to the end-user? Is it the "ultimate tennis experience" for a videogame? Read
on to find out:
Graphics:
Many people will have opposing viewpoints on the graphics. Yes, they
are not up to spec with that of Top Spin or Virtua Tennis, however they are
not meant to be, and to be quite honest, after a little bit of game time with
GST, I did not find caricature-like player models distracting in the least. In fact, I
will go on record here and state they are perfect for what
Grand Slam Tennis is trying to represent: an inviting tennis game for
gamers of all ages and all levels of experience.
Admittedly, when I first booted
up GST, I was a little taken aback by the cartoon-nature of the in-game pros, but after 20 minutes
of gameplay, I became more focused on the gameplay and not the apparent lack
of realistic visuals. After about an hour, I actually became to like imagery,
especially when characters expressed emotion after certain points. I appreciate
the enhanced size of the tennis ball too, considering the speed of the game
and the inputs required to
be successful during play. The various court surfaces are about as expected, though
the crowd is noticeably wooden and un-involved.
Character animation
is pretty fluid, with pro players showing some of their trademarked forms when
serving or hitting the ball from either the forehand or backhand sides. I did however notice some "frame boosting"
when players were at the net, and needing to reach a nearby shot. They
would gain an abnormal speed burst to the ball when it initially appeared to be out of
reach. Something to note: this was a complaint in EA Sports' Madden
2009 as well - - primarily associated with linebackers.
All in all, animation is good, and the graphics
suit their purpose well for this type of game.
Tennis Warehouse: One of the best places to buy the latest and greatest in tennis attire and equipment. I buy my tennis clothing from here. Consumer reviews can be helpful if you are ever indecisive on purchasing anything from racquets and strings to tennis shoes, etc. Reasonable shipping rates are a plus too!
Mid-West Sports Supply: It's ironic that I purchased my first Donnay Pro-One back in 1990 through Mid-West when I lived on the East Coast, and now I live within reasonable driving distance from them. Excellent service for mail orders, though I choose to buy my equipment and supplies directly from their store to save on shipping.
Fran Johnson's Nevada Bobs: Back when I lived in the East Coast, this was the place I visited several times a month in hopes of scoring the latest and greatest Agassi/Nike Challenge Court items. A professional and helpful staff made this place a great place to shop and/or ask questions. They also have a great selection for golf equipment as well. I miss shopping here.
Tennis Legend On DVD: Are you a fan of Andre Agassi? Do you wish you could see (or see again) some of his classic matches dating back to early in his career? If so, this is the Website to visit. Probably featuring one of the largest 1st generation Agassi libraries in the world, Tennis Legend offers classic Agassi matches at very reasonable prices, and typically of better quality than most of what you'd find elsewhere with VHS to DVD transfers. Available matches go as far back as 1988, and are as current as Andre's latest televised exhibition matches. Agassi-related clothing, equipment and artwork can also be found here from time to time. Due to the 2007-2008 USTA crackdown on non-authorized recordings of U.S. Open events, Tennis Legend on DVD proactively removed its U.S. Open listing of Agassi matches.
Sports
Tutor: The Tennis
Tutor is my ball machine of choice due to its portability, ease of use, and
performance. I received exceptional customer service when debating on
which model to buy, as well as during the purchase process. After owning
one since 2003, I have no regrets.
Q2
- Gaming-Related
Web Links
1Up:
Run by Ziff Davis, publisher of a multitude of gaming and PC magazines. EGM
(the best console gaming magazine in my opinion) used to be a part of 1Up.com
before it ended circulation last year (2008) due to the poor economy.
EA
Sports:
The publisher of Grand
Slam Tennis
EB
Games/Gamestop: One of
the better gaming retail outlets. Often publishes updated release schedules
and announcements for pre-orders.
Gamespot:
Another one of the better gaming websites, and features HD video content.
IGN:
A very good source for gaming news, previews, and reviews. Their coverage
of gaming news tends to be more comprehensive than most others. This has
quickly become my favorite site for gaming news, previews, and reviews.
SecretIdentityPodcast.com:
There are undoubtedly
hundreds of podcasts discussing the world of comics, movies, TV, and games -
- but none can compare to the wealth of information that Secret Identity provides
on a weekly basis. Join Matman and Brian twice a week as they discuss
and share their opinions on the latest comic releases, movie and TV news, RPGs,
and videogames. They have an impressive network of contacts in the industry,
which translates to timely and accurate information. Additionally, they have
an excellent community found on their message boards. Do you have a love
for the aforementioned subjects but are tired of all the flaming and immature
behavior found on other boards? If so, then look no further than Secret Identity!
Their podcast can be downloaded directly from their Website, or through I-Tunes.
TheXBFL:
One of the longest
running (if not the longest) online sim-football leagues on Xbox Live! The
XBFL serves as the "home" for the Top Spin FAQ & Strategy Guides.
Formerly a strong supporter of the 2K Football franchise, the XBFL now
runs Madden leagues exclusively. The
league's focus is primarily on quality sim-gaming, sportsmanlike competition,
and a community-based environment made up of passionate football fans.
Xbox
Live!: Check out game-specific
forums and learn what other people are saying about your favorite (or not-so-favorite)
games. You will need to log-in with a .Net username and password to gain
access to the forum area.
XMG
360: Formerly
XMG (Xbox Mature Gamers). I was introduced to this exclusive group of gamers
back in 2003 during my initial writing of The Original Top Spin FAQ &
Strategy Guide (TS1). XMG features an excellent community of informed
gamers who share tips, reviews, and general gaming news (amongst other things).
They also set up weekly events and tournaments spanning all gaming
genres. XMG 360 is
the ideal place to join for those who are tired of all the nonsense and immaturity found
on Xbox Live.
R
- The Author & Acknowledgements
"Mr
Fett" (Xbox Live gamertag)
GST
Online Records:
Andy Roddick:
Patrick Rafter:
Andre Agassi:
Win/Loss
Total:
Win Percentage:
S
- Gamerlog
June 17, 2009: Played a
few more matches online, and suffered my second loss due to bogus online glitches.
At break point, I was engaged in a very long rally with a guy using Federer.
He hit a backhand that landed well into the doubles alley and I fully
expected the delayed "OUT" call, but it never came, I had already
put my controller down for a brief second thinking I won the game.....well,
actually KNOWING I won the game. But the point continued and though I
was quick enough to recover for the next shot, he eventually won the point.
I was pretty ticked off about that incident. He eventually won that
game, and a few points later when it was 3-3, the very same thing happened.
He hit a shot completely wide of the singles sideline and it was never
called out. A few points later the ball landed in, and it was called out.
?!?!? This happened several more times including in our tie-breaker
when he won 7-5, and again, one of his shots landed out but was never called.
?!? To add insult to injury, a few online matches later,
my online record became corrupted some how. A few losses were applied
that never existed. One minute it was correct, then after a match, it
wasn't. ?!?!? What's going on here?
I played another online
match that was again, completely bogus. On game point, my opponent hit
a shot right to my forehand. I swing my Wii-Mote only to see my player
hold his racquet up in the air as if he was going to swing, but he never did.
He just stood there. ?!?!? Is this a MotionPlus issue or an
issue with the software? I've seen similar instances happen with other
people so I am beginning to wonder. Regardless, I am returning my MotionPlus
sensor either tomorrow or Friday. So far, I am seeing absolutely no benefit
or increased control using this add-on. Maybe mine's defective? I
have no idea.
Because of issues such as what I've just described, I really
am getting to the point to where I can't endorse this game. As excited
as I was in the beginning, I am seeing more and more evidence of control issues
essentially "breaking" Grand Slam Tennis. I just got an email
from Gamespot a short while ago announcing their review of GST. I can't
wait to read it. If they put in a fraction of the time I've invested already,
I am sure it will highlight many of the issues I've experienced and described
here. Already, I am thinking that IGN's scores are inflated, and not enough
online playtesting was done before their final scoring. I believe that
their score of 8.5 is too high. My review of GST will be posted around
the middle of next week.
June
11, 2009: Played a handful
of games tonight, and in my first match alone, I recognized that my MotionPlus
was not responding as it had the other night. Too many times had I initiated
a swing only for my player to just stand there and let the ball pass him by.
Furthermore, a dozen or more serves ended up being weak floaters despite
my form being perfect enough to initiate what should have been a hard first
serve. This "glitch" caused me to lose for the first time. The
guy was undoubtedly good, but he was given three consecutive winners due to
the crappy second serve my player was giving him. The third point broke my service
game. I have no doubt that had my serves been hard shots (as
they should have been based on my movements), I would have likely won. So
far after three days, I am not very impressed with Wii MotionPlus. A friend
of mine tried compared GST with the MotionPlus and without, and came to the
conclusion that for simple gameplay, the difference is negligible. Perhaps
my MotionPlus add-on is defective?? The
delivery and execution using MotionPlus is not consistent enough for me to get
excited about based on my experiences thus far. Maybe with a slower-paced game like Tiger Woods 2009, it
would be as good as it's hyped up to be. Right now, for me it's
like playing the game, swinging the Wii-Mote, and HOPING that the shot
will register correctly with MotionPlus. When technology limitations can
affect the outcome of a game - - that's simply not good, and can easily ruin
a gaming experience.
Last night, I also experienced my first bout
of unsporting behavior......in four out of my first five matches! The
first guy I played went by the name of Nike23. I broke him on his first
service game with relative ease, and on his second opportunity, he began underhand
serving. Out of instinct (from my experience with Top Spins 1-3 and Virtua
Tennis), I immediately dropped shot his underhand serve. He was not prepared
for that sort of response, and I was winning points fairly easily with that
tactic. That being said, he got lucky on his third try which gave
him some sort of false confidence to continue hitting all of his serves underhand.
?
My next match was against a gamer who went by the name Ttojr21.
Wow - what can I say other than he lobbed every shot back to me. I'd
serve, he'd return it with a lob. I'd hit a ground stroke, and he'd return
it with a lob. I had to take manual control of my player to position him
in no-man's land so that I could hit overhead smashes or high volleys. Despite
his losing lots of points with the lob tactic, he stayed with it throughout
the entire match. I mean seriously, if you are going to play like that,
why even bother? Why even buy the game?
I played another guy
who after he was broken in his first service attempt, began lobbing all the
time too. He went by the 'tag of Huddman. Seriously guys - - why
do you even bother playing tennis? It would be like me buying Forza 3
only to race backwards on the track, ruining the experience of everyone else.
The last match I played was
against a guy who started resorting to unsportsmanlike gameplay (underhand serves,
and some unnecessary lobs) - but he was beaten down fairly easily, and
I don't recall his name. He was from another country - - so I was able
to contribute some points to Team America. Go USA!
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