XBFL Rules
XBFL Official Rules & Guidelines
Last Modified: 8/15/11
© The XBFL 2002-2011, All Rights Reserved
Recent Changes for Season 19
- Update to Draft Process (see “Team Selection”) - 8/10/11
- CPU Rematches (see “Disconnection/Freezes/Lockups When Playing CPU-Controlled Teams”) - 8/10/11
- Free Agency (clarifies an existing rule that non-NFL personnel may be acquired or applied to any team) - 9/15/11
Initial Requirements for Membership
Age Requirement: The XBFL is open to strict sim-gamers age 21 and older that will adhere to the rules and regulations stated below.
Console & Requirements: Members must have an Xbox 360 and a valid Gold account on Xbox Live. Members must also be able to commit to a one-game-per-week schedule over the course of 17 weeks plus playoffs if applicable.
Broadband Requirements: DSL, Cable, T1 Internet service. DSL modem users must have a minimum speed of 2.5Mbps/768Kbps. Satellite broadband is not acceptable unless the subscriber can prove a consistent lag-free gaming experience.
Regional Requirements: North American residents (U.S. and most of Canada).
Communication Requirements: All members must be able to respond by email to scheduling requests within 48 hours.
General Format Guidelines
Teams (Madden Football): Only the 32 standard NFL teams are permitted. Only default rosters are allowed (provided through roster updates via Xbox Live). Teams with custom rosters or altered player attributes are forbidden.
Pre-Season: Time permitting, preseason activity will consist of a four week period prior to each season following the release of a new Madden or APFB 2K product. This will give players an "adjustment period" to the new game, and allow time for any needed rule or game setting changes prior to the regular season.
Players are encouraged to provide feedback to the commissioner regarding game glitches or exploitations that could be abused during regular season play.
If a member of the league fails to play two or more preseason games, they will be removed from the league and the vacant roster spot will be filled by an individual on the standby list.
Regular Season: Each season will be comprised of 16 games with no bye weeks. Playoffs will consist of 16 teams (unless otherwise noted) with each seeded according to their regular season record (or per the league functionality included with the software).
Game Format: Each and every “NFL format” game will run using 7 minute quarters with the difficulty set to All-Pro. Playoffs and the SuperBowl will use the same gameplay format as the regular season.
The Madden Fantasy League will also use 7 minute quarters, however CPU difficulty will now be set to “Madden” unless otherwise noted. This is a change for Madden 2011 as it will hopefully dissuade some gamers from padding their stats and continually running “money plays” against CPU-run teams.
Matchups: Each head-to-head matchup scheduled will be one person vs. one person. Multiple players competing on the same team is not permitted.
Team Distribution: This will be discussed via newsletter to XBFL members prior to Draft Day.
(updated) Team Selection: The draft will take place in five separate sessions using a Random Number Generator program to determine the selection order of each of the following groups: Senior Members (15+ seasons) will select first followed by Veteran Members (10-14 seasons), Tenured Members (5-9 seasons) then Developing Players (1-4 seasons) and finally Rookies (no experience).
The reasons behind this new drafting process stems from three issues:
1) Many times in the past, unproven rookies have had prime drafting positions but soon afterwards were removed from the league due to rule infractions once competition commenced.
2) Established members, who over time have continually supported this league and proved to be role models of the game are to be rewarded for their loyalty with preferential team selection over lesser experienced (i.e. newer) members.
3) By offering different draft classes, less experienced members will have an incentive to participate regularly and remain loyal to the league.
**Beginning Madden 12** The fall season XBFL Champion may claim the first pick of the overall draft the following spring (NFL format only) OR fall season, however can choose the same team no more than two consecutive times if they repeat as champion. The spring season XBFL Champion (NFL or Fantasy format) will automatically get the second pick of the following fall season draft.
Team Setup for EA's Madden Football: Teams will be made up of the roster set provided to us by EA Sports at the start of each new season. Substitutions, depth chart changes, and setting audibles are acceptable but it is asked that you respect the time and patience of your competitor. In other words, substitutions should be made prior to kickoff or as quickly as possible. Audibles should be set before the first kickoff and changed during halftime if necessary, unless the quick audible feature is utilized where it does not delay the progress of a game. Again, be considerate of your opponent's time.
While depth chart adjustments may be made, it is required that players remain in their skilled positions. In other words, a speedster WR or RB may not be placed on defense or in a position offensively that they would not normally be found in real life (e.g. WR as a TE). A few specific examples worth noting are:
- A full-back can be placed at the half-back position (ex. Le’Ron McClain, Donald Brown, etc.).
- A half-back cannot be placed on a team’s roster as a full-back. Additionally, a half-back cannot be placed at the full-back position at the line of scrimmage unless it is a pre-designed (i.e. default in-game) formation.
- A half-back or full-back cannot take the position as a wide-receiver on team’s depth chart.
- A tight-end may play as a wide-receiver but a wide-receiver may not take on the role of a tight-end.
- Any player position can be added as a special teams returner.
Player Trading with Madden Football (NFL Format):
While trades are permissible between team owners, there are limitations:
- Tier 1 players (i.e. franchise players, or players who are "heavily marketed" by their respective real-life NFL teams) cannot be traded. A few examples would be the likes of Adrian Peterson, Andre Johnson and Peyton Manning. The purpose of this rule is to discourage a "fantasy football" environment and to preserve the spirit of the NFL. The XBFL wants each team to maintain its identity by retaining the stars of each respective team. Players rated 90 and higher may not be traded or released to free agency.
- Tier 2 and Tier 3 players can be traded freely, and these are generally identified (aside from name recognition) as having an overall player rating of 89 or less..
- A single team cannot trade more than five (5) players over the course of a single season.
- No more than three players from a single team may be part of a single transaction.
- No more than three players may be traded to the same team during a season.
- All trades must FIRST be approved by the commissioner via email before the offer is submitted through Madden Online.
(updated) Free Agency Market:
- (1) Free Agency acquisitions may not begin until the start of Week 3 unless a team has encountered a season ending injury to a starter rated 70 or higher. In this situation, a coach must notify the commissioner of the situation for review, and information regarding the proposed replacement for the injured starting player must be forwarded in a timely manner. If granted, the injured player may be replaced with a free agent prior to Week 3.
- (2) If an in-game FA player is signed on to a real NFL team and is not reflected in the DL Madden roster update affecting our league - - the appropriate team's coach may acquire that player at any time (if still available). They will also not be "charged" a FA pick in this specific situation.
** If a player is acquired through FA by a specific team, but later picked up by a different "real" NFL team, EA's Madden DL updates may or may not affect the previous FA acquisition made in the XBFL/Madden 2011 league. If it is not updated accordingly through a downloadable update, the 1st team to acquire that particular player "owns" the rights to that player. If the DLC does in fact remove the previously acquired player from a different team, that team will earn back one of their five available FA picks (see FA rule #5).
- (3) An announcement will be made near the end of Week 2 to indicate that the free-agency pool will be available to the entire league on a specified date. No acquisitions may be made beforehand with the exception of the scenario described in FA Rules #1 or #2 above.
- (4) Each team may not acquire more than one free agent in a given week (Monday-Sunday) including injured replacements.
- (5) Each team may not acquire more than five free agents during a season regardless of whether or not they are meant to replace injured starting players ranked 70 or higher.
- (6) Fictitious players (e.g. EA staff developers or celebrities) and NFL legends that are a part of any Madden release may NOT be drafted or acquired through waivers or free agency. Only current NFL players may be placed and used on a team’s roster.
- (7) Violations to FA Rule #4 will result in the following actions:
(a) The team in violation will return the illegally acquired player to the draft pool and re-acquire the player they initially dropped, thus voiding the overall transaction. The team will still be charged for the add/drop.
(b) A second violation of FA rule #4 will result in the team having to "un-do" their trade as described in the "paragraph (a)" above, but additionally be banned from accessing the FA pool for the remainder of the season.
(c) A third violation of FA rule #4 will result in the team being suspended from the league (i.e. the coach/gamer will be removed from the XBFL).
- (8) Violations by any team with regard to FA rule #5 will have to return any player(s) acquired after their fifth transaction. Additional violations will lead to expulsion from the league.
Team Playbooks: Provided the gaming software does not prohibit playbook switching, team owners are not required to use default playbooks if other options are made available. For example, the team owner of Arizona may use Minnesota's playbook if so desired. The only stipulation is that a playbook from one of the standard 32 NFL teams must be used. Pro-Bowl, All-Madden, vintage and fictional team playbooks are not allowed for regular season gameplay.
Player trades: Player trades will be legal provided the software allows it, and it can be done with relative ease, though, they must obtain approval by the XBFL Commissioner before they are considered final. Trade restrictions may apply to prevent franchise players being traded.
Madden Coins and Enhancements While it is assumed that Madden Coins (useable to purchase in-game player/team enhancements) will not affect online league operations, under no circumstances are they permitted at any time for use in XBFL league play. If at some point in the future they do become useable for online league play, anyone caught using player/team enhancements of any kind or by any method will be immediately removed from the league.
Match-ups: Each member of the XBFL will be able to reference their schedule either through this Website or the EA/2K Sports Website (depending which game is being used for league play). In addition to the member contact information provided to each member prior to each new season, XBFL members may choose to use the Xbox Live text or voice mail system. Scheduled match-ups must be played within a seven day time frame, which will be from Monday to Sunday. Monday will always kick-off each football week, and the following Sunday is the last day that match-ups may be played for that week. This rule allows flexibility for two participants to work around each other's schedule so that they can reach a mutually acceptable time to sit down and compete. If by chance a game is not played between two individuals, both teams will not be awarded for playing (see attendance rules below) unless there is a verifiable and legit reason (e.g. the Xbox Live! server was down for an extended period of time, family emergency, etc.). Then it will be up to the Commissioner to intervene if applicable.
(Note: the Monday-Sunday schedule described above only applies to regular season gameplay. It may NOT apply to pre-season scheduling).
It is the individual team owner's responsibility to contact their opponent each week to schedule the appropriate matchup. The XBFL and XBFL commissioner do NOT get involved in setting specific matchup times.
Also to note, time zone differences may apply and therefore it is imperative that appropriate planning be made ahead of time, especially between EST and PST members. While some Eastern Time Zone (ESTZ) members may be able to accommodate PST members' game times late at night, it is not to be assumed that all can. Many members have work and family obligations - hence the scheduling format the XBFL has created to accommodate various schedules. The general rule of thumb is that games should be played prior to 10PM EST unless a member is either willing or able to play later than that time. Pacific Time Zone (PSTZ) members having only late night hours available during the work week are encouraged to get their games in on the weekend and at a reasonable time. A PSTZ member who only offers late night hours that do not work for Central or Eastern Time Zone members will not be given appropriate credit for "effort" in scheduling their game which may result in the other team earning a walkover win. This rule also applies to all members regardless of time zone differences. It is essential that those who enroll and who are existing members be aware of this rule. New applicants must be certain that they will be able accommodate those who live in the Central and Eastern Time Zone.
Because there may be some scheduling difficulties due to time zone differences or other variables, ALL SCHEDULING SHOULD BE MADE ON OR BEFORE THE TUESDAY OF THAT PARTICULAR GAMING WEEK. For instance: for a week two match, a set time should be made by the Tuesday of week two. It is very highly recommended that matches begin to be set up around Thursday or Friday of the prior week to ensure adequate response time to scheduling requests.
All scheduled match times should be reported to the XBFL Commissioner and by both parties.
When an agreement is reached for a game date, the customary waiting period is 15 minutes from the scheduled time. After 15 minutes, if a member has not logged on, it is up to the discretion of the "host" to wait longer, or log off and attempt to re-schedule. It is highly encouraged that members make all appointments on time. This shows a high-level of sportsmanship and respect for your fellow gamer's time. If you are aware of the possibility of being late, always notify your opponent in advance. If an unforeseen emergency prevents you from logging on for a scheduled match, contact your opponent and commissioner as soon after as possible.
Scheduling Guidelines
Inability to Play Scheduled Matches: If two competitors are not able to complete a match during the appropriate scheduled week, both teams are to contact the Commissioner immediately and prior to the day seven deadline.
If rescheduled matchups are not played within the seven day time period, depending on the circumstances, the Commissioner has the right to disqualify one or both teams for non-compliance of this League's scheduling policy. If one team has made legitimate attempts to play their scheduled opponent, and the challenger does not comply - the individual making the effort will be awarded the "walkover" victory. Again, the Commissioner's decision will be based on the circumstances and deemed final when made.
If two competitors mutually cannot agree to a game-time within a given football week, their game will be simmed by the CPU when the schedule advances. This rule applies to those who cannot connect due to Internet/router issues, or personal family/vacation/work-related reasons.
If a single gamer is non-responsive to a scheduling request through the fifth day of a given football week (typically Friday), he will be dropped by the commissioner over the weekend and the team who made efforts to get the game completed will play his game, but against a CPU-controlled version of his scheduled opponent. In this situation, the game MUST be completed over the weekend. The non-responsive gamer will earn one strike for missing the week, and will be re-admitted to the league once the scheduled game has been completed. Please review the rules of attendance for additional details.
Please note that proof of attempts in contacting an opponent must be provided to the commissioner for a fair ruling. The commissioner should be notified of scheduling difficulties no later than the Wednesday of each football week.
Inability to Play Scheduled Matches Due to Hardware Failure: If an XBFL member is unable to play scheduled matches due to hardware failure (e.g. "Ring of Death"), they will be granted a two week leave of absence without penalty. Average turnaround time for Microsoft to repair a console is about 14 days. It will be up to the XBFL member to get caught up as quickly as possible (within two weeks upon return).
For leagues that run an auto-scheduling system (such as when using 2K's network), teams may have to earn temporary losses until any manual adjustments can be made at the end of the regular season.
If a single gamer is unable to play a scheduled game due to a faulty Xbox 360, they must temporarily drop out of the league for the duration of their console repair. Scheduled games will be played with the CPU acting as the "assistant coach" of the affected team during this time. The head-coach will be reinstated when his Xbox 360 is operable and game-ready. No penalties will be issued in this situation.
Inability to Connect With Opponents (Internet Connectivity Issues): If it is determined that a single gamer is unable to play a scheduled game (or games) due to their own router/Internet setup/Internet service, they will be required to resolve the problem within three weeks time (veterans allowed four weeks). During the inactive weeks, they must drop from the league so that the CPU "assistant coach" can control their team. They will be reinstated immediately upon resolution of the problem.
If a rookie team is unable to connect to opponents during the pre-season, they will not be allowed to proceed to the regular season until their problem is resolved. In this instance, they will lose their roster spot and be placed as a "1st Standby "in the event a team becomes available during the regular season. All gamers must be able to connect to others in the pre-season league prior to the start of the regular season.
Non-played game strikes will apply to this specific situation in the following manner:
Two weeks of un-played games (or two un-played games at any time during season) = 1 strike.
Three weeks of un-played games (or three un-played games at any time during season) = 2 strikes for a veteran, rookies will be removed from regular season and placed on standby list.
Four weeks of un-played games (or four un-played games at any time during season) = veteran will be removed from league until problem is resolved.
General Game Settings (when applicable)
Camera Views: Assuming the selection of camera views does not affect both gamers, any view is acceptable. However, if both players are forced to view a selected camera angle, then the "standard" view will be required.
Game Settings:
To be ON: Fatigue, Advance Line Moves, Injuries, Trades (if available)
To be OFF: Performance EQ, Coach Mode (if applicable)
Other Settings: Game Speed set to Normal
Gameplay Sliders: Gameplay sliders will remain in the neutral position (if applicable)
Accelerated Game Clock: Off
Weather: Random
Friends List: It is required that all XBFL league members' Gamertags be saved on the "Friends List." This will make it much easier to locate your scheduled opponent on the Xbox Live! network.
Roster Updates: At the beginning of each new season, the latest downloadable roster file will be assigned to that season and "locked" for the duration. This is by design of EA Sports.
XBox Live Communicator Headset: Due to some issues regarding communication during Season Four, the Xbox Communicator Headset is now required. This doesn't mean members should feel obligated to speak during a match, however, there may come a point during a game where you need to pause the action, or communicate with your opponent. Most people understand that some people don't like to talk and play at the same time. Simply stating this before the match is probably the best way go - simply keep your mic on mute until it's necessary to speak again.
If for some reason it seems your headset isn't working (or your opponent's isn't working) once logged into the game and prior to kickoff, verify that the automatic settings did not default to mic-off. Pause the game, go to Online Options, and check to make sure that your headset is turned on. In some cases, it may default to "off."
Scoring and Stats Tracking: Depending on whether the software supports league functions, gamers may be required to report their scores and specific statistics into a Web-based form. This information will be provided to each member of the XBFL prior to regular season kickoff.
Numerous scoring and statistical errors have been reported to EA Sports by gamers across the U.S. (Madden ’09/Madden 10), thus indicating buggy software. Should XBFL members vote to utilize EA's online franchise mode for the XBFL's official gaming seasons, they will be playing with the knowledge of potential inaccuracies taking place that could affect the outcome of a single game, or worse, their entire season. Due to very limited Admin Options available in Madden 10, the commissioner will have no control in altering the outcome or scores in any games affected by this scoring glitch. As of September 2, 2009 no patches have been made available to correct this problem.
Vacant Teams: If a team becomes idle (i.e. without owner), a standby will be sought to take over management of the team. If the vacancy is unable to be filled by this method within 10 days, GM duties will be made available to existing members with those having a lower winning percentage having first option. If a member does take over the vacant team, they will have the responsibility of maintaining two teams in a timely and efficient manner.
If a team becomes idle after week ten, the second part of the above resolution will apply where existing members with lower winning percentages having the first opportunity to manage the team. In the event that this is still unsuccessful, a member of the XBFL Panel or Commissioner will take over the team for the remainder of the season. This procedure of replacing open teams is subject to change at the discretion of the Commissioner should any special circumstances apply.
Playoffs: Depending on the number of teams participating in a given season, the number of playoff teams may vary. The XBFL's playoff format will closely follow the NFL in all aspects, including tiebreaker rules.
Connectivity Resolution Guidelines
Loss of Connection: If during a game, you or your opponent's connection is lost at any time, the conditions of the game must be exactly as they were prior to the disconnection.
Please note the following scenarios: If the game was disconnected immediately following halftime, the first half score will stand and only a second half will need to be replayed.
If a game gets disconnected in the 1st quarter where the difference in score is no greater than seven points, the quarter must be replayed.
If a disconnection takes place in the second quarter, three quarters should be replayed with the pre-disconnection score applying to the replayed game.
If a disconnection takes place within the final two minutes of the first half, with no team threatening to score, both parties may agree to simply replay a half, with the pre-disconnection score being carried over.
If a disconnection takes place in the third quarter, both teams are required to replay two quarters unless gamer judgment rules otherwise. For instance, if a game gets disconnected with a minute to go in the third, and neither team is in position to score - both players may agree to write off the remaining portion of the third set and play one final quarter with the pre-disconnections score in effect.
If a connection is lost during the fourth quarter, the following must take place:
If a game is disconnected in the 4th quarter with the score being greater than a difference of 18 points, the game will be considered "Final."
If the game is disconnected in the 4th quarter with the score being 18 points or less, the quarter must be replayed with the difference of score being carried over to the new game.
Example: Team A is beating Team B 14-7 in the fourth quarter when a divergence error disconnects them. Both players are required to replay one full quarter despite the time remaining in the previous game. Team B would begin the new quarter with a 7 point disadvantage which he faced prior to the early termination. The last person possessing the ball at the time of the disconnection will receive the kickoff to start the replayed kickoff.
Note: When a divergence error occurs, it is advisable that both players turn off their Xboxes for a moment and then reboot before reconnecting to Xbox Live!.
Since The XBFL only recruits and retains top-quality players, it is to be assumed that some sportsmanlike judgment calls will need to be made regarding divergence errors/erroneous disconnections taking place very late in a game. In other words, if a team is losing by 10 points with under two minutes to go and is on defense when the game cuts out, it may be agreed upon that in this particular situation, the game should legitimately be called "final" and therefore not have to replay the full quarter. Additionally, if both players agree to play a game from scratch regardless of what point the game was interrupted, or what the scoreboard was, that is perfectly acceptable as well.
Suspicious disconnections (i.e. potentially unsportsmanlike) should be reported to the League Commissioner.
(updated) Disconnection/Freezes/Lockups When Playing CPU-Controlled Teams From time to time, a player may experience a lockup or disconnection when playing a CPU-controlled team. From the schedule/scores screen on Madden/Xbox Live, the number of rematches can be seen by all league members. There have been issues in the past where on some occasions, the number of rematches by a single team began to look suspicious. As a result, the following rules have been put into effect for Season 19 going forward:
If a player encounters a disconnection/freeze/lockup against a CPU-controlled team, they are required to provide a screen shot of the event and email it to the Commissioner (or Vice-Commissioner) immediately. The picture must include the following information:
- The screen as it appears on the television or monitor depicting the freeze/lockup or disconnection message.
- The time remaining on the game clock (should still be present even if a disconnection message appears).
- The score (should still be present even if a disconnection message appears).
Replay screens are not acceptable as they do not show the information required above.
Failure to provide this information will result in any unauthorized rematches being nullified prior to advancing to the next week and allowing the CPU to simulate the outcome of the game. If this “reset” feature is not available to admins, the individual may be suspended for one week following the incident. Frequent abuse of rematches by individuals may result in permanent dismissal from the league.
Inability to Connect: There are some very rare instances where two members are unable to connect due to their network configuration (typically those using Linksys routers). If this happens, you can try one of the following:
If you send an invite and your opponent accepts, but does not connect, have him try sending you the invite.
Try meeting in the gaming lobby (where one of you creates a public or private game, and the other person joins).
Disable your router or hub and connect your broadband/Ethernet cable directly to your Xbox.
If you are using encounter these problems using a Linksys router, contact the XBFL Commissioner.
If none of these solutions solves your problem, you may want to contact Microsoft Tech Support. If you are unable to complete your game as a result of this problem (or reoccurring divergence errors make a game unplayable), a tie between the two teams will be scored.
Divergence Errors/Faulty Xbox: If it is determined at any point during the season that one member's Xbox is causing divergence errors which are preventing completed matchplay between his team and others, he will begin to take losses until the problem is fixed up until a maximum of three losses, where he will have to be removed from the league until his situation is resolved.
If you are the victim of a divergence error (or similar), remain online and try to contact your opponent to reschedule the game.
Attendance Guidelines
Attendance Rules: It is extremely important that all those who register fully understand how even one missed game can really affect the league and their opponents. Because it is of the utmost importance that each and every game is played, penalties will incur if an individual misses a scheduled game.
Regular Season:
1 missed game = warning only if no prior notification is made to the Commissioner and scheduled team.
2 missed games = warning (regardless of prior notification)
3 missed games = termination of membership
Preseason:
1 missed game = notification sent
2 missed games = termination of membership
If you don't feel you can completely commit to playing 16 regular season games plus playoffs, then please do NOT register to be in this league. By you joining, it prevents someone else from being a part of the league who may have been able to fully participate. It wouldn't be fair to them, and it wouldn't be fair to the rest of those involved. Make sure you are willing to offer about 60 minutes per week for 16-20 weeks before you register! The Matchup Rules of this league certainly allows flexibility for two individuals to find a time to play over the course of 7 days and thus eliminating most any excuse for not being able to play a scheduled match.
Please note that failure to compete in a week 1 matchup in any given division or season will result in immediate removal from the XBFL.
No Shows: If during a given football week, a team becomes a "no-show" for a scheduled match time, they may reschedule. However, if a team is guilty of not showing twice during a given football week (with no previous contact being made to detail a change in plans), the non-showing team will receive a warning for one missed game, regardless if they eventually play it or not.
Extension Requests: Unfortunately, this privilege no longer offered except under special circumstances. The new flex-schedule should adequately accommodate everyone's lifestyle.
The Draft: Each and every member of a given division must be present for the draft unless special provisions are made. Advanced notification is required by the intended absentee (at least 24 hours), and a list of teams in order of preference must be submitted to the Commissioner no later than six hours prior to the draft.
Members who do not show or participate for the draft and do not notify the Commissioner of their intended absence prior to the event will be removed from the league and a "stand-by" will occupy the former member's roster spot.
Please note that different methods of conducting the draft may take place each season. A detailed description of draft day procedure will be sent at least one week in advance to the actual event.
Participation in Draft & Week 1: Failure to participate in the draft (in a timely fashion), or Week 1 of the preseason or regular season will result in automatic dismissal from the league.
Codes of Conduct
General Rules Regarding Unsportsmanlike Behavior:
A warning will be issued if two or more individuals file a complaint of similar nature against an alleged guilty party.
If additional complaints of similar nature persist, the guilty individual will be disqualified from playoff activity regardless of regular season record. They will also be put on probation depending on the severity of the infraction(s). If a major rule violation has taken place after an initial warning, a person may be removed from the league
If during any stages of probation, any type of unsportsmanlike behavior continues (regardless of relation to prior complaints), a member will be removed from all league activity.
Trash Talking: Talking smack is one thing, flaming or using defamatory comments is another. This league will NOT tolerate flaming of any kind. If you are reported for flaming another league member during a game or through e-mail, the following will occur:
1 incident: 1 warning
2 incidents: probation with possibility of being eliminated from playoffs despite regular season record.
3 incidents: expulsion from league.
This league is meant to provide a forum where individuals can enjoy playing video-football against "live" opponents - - not to verbally attack them. Talking smack is a different issue and is not against any codes of conduct for this league. However, trash talking may not be sent to individuals private e-mail accounts, all smack and trash talking must be posted through the XBFL Club which has been set up on Yahoo! That way, everyone can see your comments - which could be good or bad depending how skilled you are in the game. Can you back up your trash-talking claims?
Disconnecting During Gameplay: Purposely disconnecting during a matchup will not be tolerated. Anyone found to have disconnected out of poor sportsmanship is subject to immediate dismissal from the league. It is understandable if your connection is lost (it happens to all of us on occasion), but disconnecting because you are losing is an act of poor sportsmanship and will not be tolerated. All disconnections will be investigated by the league. When a connection is lost on Xbox Live!, a message appears to both gamers stating how and why the disconnection took place. You aren't fooling anyone if you log off in the middle of a matchup!
** Penalties for disconnecting in league games versus CPU teams will carry the same punishment as disconnections versus human opponents. CPU matches must be played through to their entirety on the first time through with no attempt at resetting the game, or exploiting glitches or loopholes in the game.
*** See “Disconnection/Freezes/Lockups When Playing CPU-Controlled Teams” for approved protocol when experiencing technical issues that result in erroneous disconnections. This can be found in the section titled “Connectivity Resolution Guidelines.”
Abuse of the Play Clock: One of the relatively newer issues that have come across the front desk of the XBFL is the matter of players abusing the play clock - or simply "killing time." If a player is observed running down the play clock to under 15 seconds (or less) where it indicates a normal gaming practice, a warning will be issued. It is quite possible for a team to burn off an entire quarter or more of idle time by letting huddle animations run, or, simple refusal to choose plays within a reasonable amount of time. Most plays should be selected with 17 or more seconds remaining on the play clock.
Please note that this is not a strict rule, but a closely monitored guideline. Some teams may require more time to choose a play during crucial gaming situations - but for the most part, players should not be running down the clock as part of their normal gaming, regardless of whether it is intentional or not. If a team receives two complaints regarding clock usage, they will receive a notice. If it continues to persist, a warning will be issued, and their membership may be revoked at the conclusion of the season.
Killing the Clock to Preserve a Lead: While this is common in the National Football League in the fourth quarter around the two-minute warning, some gamers tend to start this tactic much earlier. This can be extremely frustrating for the opposing team if they need the ball back to tie or potentially win a game. All I can say is this: Think before you act. Are your actions/strategies sportsmanlike? Do professional teams do this in real life? Would you like this done to you if you were the other team? There is no ruling on this, but I ask that you show some class by not taking down the clock any sooner than two minutes to go in the fourth quarter since we are only playing five minute quarters. If people complain about individuals who do this on a regular basis, then they may not be invited to return for future XBFL seasons.
4th Down Conversion Attempts: One of the most common complaints by individuals who play football online or just in general terms, is when their opponents consistently go for it on 4th and long. This is probably the number one complaint people have about others. Please, if you are the type of individual who feels compelled to go for it on 4th and 5, 4th and 10, or 4th and infinity, this is not the league for you. Word gets around fast and reputations spread. If this becomes commonplace for certain individuals, they will not be invited back to participate in future XBFL seasons.
Granted, there is a time and a place for attempting a 4th down conversion (large points differential, short distance to converting, attempting a late game comeback, etc.) - but use judgment when doing so. The type of gamers the XBFL wishes to recruit are those who want to play "real" or "sim-style" football. Real football doesn't involve consistent 4th down conversion attempts. A defense shouldn't feel the need to keep a dime defense out there just in case the other team tries a fake punt (or doesn't attempt to punt at all) in a 4th and long situation.
Dropping Back: If you play pickup games online, you have probably seen people take their quarterback and drop back in excess of 10 yards which not only buys them extra time to pass, but it pulls in the opposing DBs and increasing the likelihood of finding an open receiver. This tactic is nothing more than exploiting a loophole in the game and is considered unsportsmanlike by the XBFL. Granted, there are some instances where a player must drop back beyond 10 yards to avoid a defensive rush, but most of the time, it's not necessary. It is difficult to enforce this rule because some members may feel the action is deliberate, while the alleged guilty party disagrees. Because of this, the ruling is as follows: If two separate complaints by two different teams are filed against another for dropping back too far, the alleged guilty team will receive an unsportsmanlike conduct warning. If they get a third complaint, they will get a formal warning for unsportsmanlike conduct which will be posted to the Member Status Page. If a fourth instance of this violation is reported, the member guilty of this offense will be removed from the league altogether.
QB Scrambling:
This is another QB-related issue that primarily affects the more athletic QBs in the league such as Donovan McNabb, Tony Romo, Vince Young, and most notably, Michael Vick. QBs are not permitted to scramble intentionally (either laterally or horizontally) on anything other than a designed play from a team's playbook. The only instance where a QB can justifiably scramble from a non-designed play is in an attempt to avoid being sacked (from a legitimate blitz that penetrated the offensive line or a collapsing pocket).
This rule also applies to tactics where immediately upon receiving a snap, a QB scrambles to the far left or right of the field (well outside of the tackles) only to throw in the opposite direction. This is a tactic designed to pull coverage off the opposite side, and can easily be exploited with certain QBs.
Heavy scrutiny will be placed on teams' QBs with more "athletic ability" in order to prevent abuse of in-game exploitations.
QB Cadence Abuse:
While hard counts are certainly a part of the NFL and professional football, 2K Sports' All-Pro football has given certain QBs the special ability to draw defensive linemen offsides with a hard cadence. This can be thoroughly abused by a gamer who repeatedly uses hard counts on crucial downs (3rd down and <5 or 4th and <5). If a gamer is reported of abusing this special ability on 3rd and 4th downs to sustain long drives, they will be issued a warning. Additional incidents may result in removal from the league. The hard cadence should be used sparingly at best, and not as a method of achieving "free" yards by exploiting an easily abused and unsporting tactic.
Stacking the Line: Another well known and forbidden tactic is one that first gained popularity in NFL2K3 where on FG and punt attempts, the gamer operating his defensive special teams unit is given sufficient time to move most of his front line to one side, thus increasing his chances of penetration to prevent the kick/punt. Quite simply, this is not allowed. Moving one or two people is acceptable, moving the majority of the line is not.
Defensive Front Four: The following tactics are not allowed by the XBFL - 1) standing any of your front four in order to get a running start at the offensive line to shoot the gaps. All linemen must be in a three point stance prior to the snap. 2) Defensive ends may not be moved further outwards in a spread front four alignment (via use of right analog stick). In a standard or pinched alignment (on field), defensive ends may not be moved out past where the spread alignment would place them. This rule is firm regardless of whether base, pinch, razor left/right, or fan is selected in the playbook. 3) Manually taking a defensive lineman and dropping him back into coverage. Moving a DE laterally is acceptable. 4) Moving a defensive lineman (usually a DE) behind or inside a DT in order to have a less obstructed path to the QB.
Squib Kicks: One of the more annoying tactics (once again, first exploited in NFL2K3) is when a team uses the Squib Kick technique during kickoffs, that is, when a kicked ball is directed straight ahead and low so that it bounces several times and out of reach of the opposing special teams unit. Because of the glitch in NFL2K3, the return men over-pursue the ball which eliminates almost any sort of return. It is understandable to use before the half or in the closing moments of the game to prevent a potentially big return, but it is not to be used for regular kick-offs. The only allowable reason to squib kick is to kill the final few seconds of the first half or end of regulation.
No Huddle Offense: The no-huddle offense may be used, but sparingly. It is not recommended during normal gameplay situations where a given team has plenty of time to call plays and is not battling against the clock late in the first quarter or near the end of the game. Repetitive use of the no-huddle offense will be frowned upon if it is used during the aforementioned "normal gameplay situations" (outside of the two minute warnings with timeouts remaining). Excessive use of the no-huddle offense will be considered unsportsmanlike. The reason for this guideline is that the no-huddle offense in 2K Sports branded games is literally a "hurry up" offense found in the NFL. The speed in which players can line up in this game is considerably quicker than in real-life NFL situations, where some substitutions from the sideline could be made swiftly. In this game, under this particular scenario, substitutions cannot be made without the defense burning a time out. As a result, it puts defenses at a disadvantage unless custom audibles were pre-selected beforehand.
Quick Snapping:
Quick snapping is when a person on offense hikes the ball immediately after lining up which prevents the defensive gamer from choosing the player he wishes to control, or to either perform a defensive adjustment or call an audible. In some cases, quick snapping can result in a botched defensive coverages if the defense is repositioning due to an audible. Quick snapping is frowned upon in the XBFL when it is intentionally performed in order to gain an advantage over an opponent - especially during a defensive adjustment.
With the complicated adjustment menus for both offense and defense, it would be courteous to allow a few seconds for each side of the ball to adjust before the play starts.
Granted, when time is running down and the team on offense needs to maximize the time remaining on the clock, then no-huddles/hurry ups/quick snaps would be considered necessary.
Sportsmanlike Conduct with Regard to Consecutive Holding Penalties for XPT and FG Attempts (Madden 10):
Due to the propensity of special teams’ offensive linemen to incur consecutive holding penalties resulting in the loss of 20 yards, a new conduct rule has been put in place. This rule was voted on and accepted by the vast majority of the XBFL roster during the fall season of Madden 2010.
If a team is attempting either an extra point or field goal, and a special teams’ offensive lineman gets flagged for holding, the defense is to accept the 10 yard penalty as they normally would. If a SECOND CONSECUTIVE holding penalty is charged to a player on the special teams’ offensive line, the defense is to DECLINE the penalty out of good sportsmanship
This issue has been reported by gamers to the EA Sports technical issue-based online forum, and is widely acknowledged as being too common an occurrence to be considered “realistic.”
Players who violate this rule will earn a misconduct strike. If this violation affects the result of a game, they will be removed from the league for a single game to which the CPU will manage the team. A second offense will result in termination from the league.
At the time of this writing, this “glitch” may be taken care of with a future DLC update. However, if a similar situation continues in future installments of the Madden series, this rule will be upheld.
Use of Turbo-Enabled Controllers: Starting with ESPN 2K5, running backs and receivers now have the ability to break wrap-tackles by rapidly pressing the 'A' button. Unfortunately, many online gamers have begun to utilize non-standard controllers that feature "turbo" buttons (i.e. auto rapid fire assigned buttons). Use of such a feature is forbidden by the XBFL. Anyone suspected of using "turbo" in order to break tackles will be penalized. Further offenses will result in removal from the league.
Pausing the Game: While this is not expected to be a problem in the XBFL, it should be mentioned because it happens when playing "pick-up games" online. What happens is this: some people who are losing by a great deal have been known to pause the game and leave their console running, thus leaving the winning player no choice but to disconnect which affects his/her overall ranking. This is probably one of the most unsportsmanlike tactics a gamer can make, if not THE MOST. If this happens in the XBFL, the person pausing the game will be automatically disqualified and ejected from the league.
Note: This problem was corrected by Sega/Microsoft on 11/5/02. Now, if an individual pauses the game for an extended period of time, they will be disconnected resulting in a loss. However, repeated pausing and un-pausing to play the clock will not be tolerated and is subject to immediate dismissal from the League.
If for some reason, you must pause the game for any amount of time for more than 10-15 seconds (referring to idle time, not when changing an option or depth chart), use your headset to communicate with your opponent. The Xbox Live Communicator headset is required by this league - so use it.
Running up the Score: This is a serious issue and one that should not be taken lightly. It shows no class on behalf of the winning team when they run up the score against another member. If you have a comfortable lead in the fourth quarter, please be considerate of your opponent by not attempting to lob TD passes in the end zone. With under a minute to go, you may want to check with your opponent to see if they wish for you to take a knee, or continue moving the ball.
Time Outs: Calling a time out to unnecessarily prolong the game is also considered unsportsmanlike. An example would be a team who has the game in hand but is calling time outs to pad stats.
Also, it is against League Rules for a team to call a time out (offense or defense) when a FG attempt is underway. There was a bug in NFL 2K3 where the player controlling the offense could re-kick the ball if it appeared to be bad by quickly calling a time out. This is not allowed, regardless of any future updates such as NFL 2K4, 2K5, etc. Additionally in the previous scenario, the defensive player had the ability to do the same to make their opponent re-try a field goal attempt. This is also not allowed. Once the ball is snapped, or the kick meter has been utilized in any way, the play must continue (as it would in real football). This bug is NOT to be exploited by anyone in the XBFL.
Instant Replays: While some great plays are worthy of viewing again, it sometimes can be perceived as "showboating" to the opposing team, or, a general nuisance since it disrupts the flow of gameplay. Please use discretion when pausing the game and selecting to view an instant replay. Also, if you choose to view an instant replay, make it as quickly as possible. Some people like to select various camera angles and player perspectives which others (opponents) find annoying. It is recommended that the automatic instant replay be viewed, and not the manual replay accessible through the pause menu.
Manipulating Connection Quality: Any person found to be inducing lag, network glitches (e.g. causing a game not to count), or initiating any other negative connectivity occurrences, will be immediately removed from the league without hesitation. A report will also be filed to Xbox Live detailing the violation of their terms of service agreement.
Other items: Any tactics not detailed in this rule book that are generally considered "un-sim like" or used with the intent to exploit a glitch in the game will not be tolerated. The same rules of notice and issued warnings will apply.
Filing Complaints
Filing a Complaint: If you feel the need to file a grievance against another individual, DO NOT e-mail them your complaint. You are to e-mail the Commissioner of the League who will investigate your claims. This must be done within 48 hours from the incident in question. When filing a complaint, you must give the username of the individual in question and the conduct or actions you are protesting. Include the text "XBFL Member Complaint" in the subject heading of your e-mail and the matchup date you are referring to. Be as detailed as possible in the body of your email. Your letter will be reviewed within 48 hours and the other party will be contacted to obtain their side of the story. It is expected that resolution to any such incident will be between 3 to 4 days. Because there may be protests involving incidents which occur during a game, it may be advantageous to play scheduled match-ups earlier in the week than waiting until the last few days. Once a new week begins, past week protests may not be investigated.
** Since Madden 2009, one can capture video highlights of their games. If the complaint in question can be captured in a replay, it is highly recommended to use this as evidence. **
Miscellaneous Items
Mass e-Mailings and Message Board (XBFL) Posting: Mass mailings by any member is prohibited regardless of the subject matter unless approval is given by the Commissioner. Any message board and chat features of this Website are meant to convey relevant topical information between members and guests to this league. Profanity, derogatory remarks, or political views are NOT to be posted to these forums. Members caught violating this rule will be removed from the League.
Message Board (EA/2K) Usage and Posting Guidelines:
Members are encouraged to write pre and post-game analysis of their matchups when participating in EA and 2K Sports-branded football. They are however, expected to uphold the highest sportsmanlike conduct in doing so. Members are expected to treat their fellow league members with respect, and not to post defamatory comments or use abusive language. Political statements are also forbidden. The XBFL/Madden/2K Sports online league functions are to be focused on football and actual league operations, not off-topic items unless an approved forum is specifically created for this purpose.
League Entry Fee : The XBFL does not charge an entry fee for regular (Fall) season activity. However beginning 2010, there will be an entry fee required for participation in the XBFL Fantasy Madden League. The purpose of membership dues serve the following purposes:
- Fund prize distribution at the conclusion of each fantasy season (champion and runner-up).
- To act as motivator to keep teams on schedule throughout each fantasy season and to deter interest from unsporting gamers wanting admission into the league.
- Maintenance of this league’s operations.
Please note that:
- Only veterans with two or more seasons of experience will have access to the Fantasy League, or new members that come highly recommended by a 5+ year veteran member. Generally speaking, new recruits will not qualify for admission to participate in XBFL Madden Fantasy Leagues.
- Members will forfeit their entry fee if they break any of the guidelines noted within the League Rules, including gross acts of poor sportsmanship, un-sim like gameplay, or any other violation of the stated expectations with regard to overall conduct.
- The total deposit to fund the XBFL Fantasy League will not equal the total withdrawal for prize disbursement. Prize disbursements will equal total donations minus PayPal fees and expenses associated with prize disbursement (e.g. postage).
- Fantasy football dues may vary from season to season. Current fees will always be posted on the registration page when applications are being accepted.
- If a member is removed from the league due to rule violations or issues surrounding poor conduct, any newcomer filling the vacated spot will be required to pay a minimum entry fee of at least one-half of the original amount (but never exceeding the initial amount).
All membership dues for the XBFL Madden Fantasy League are non-refundable once teams are created, regardless of any circumstances. All rules of fair gameplay outlined in this rule book will apply to the fantasy league. Fantasy gamers may be suspended for violating the rules outlined on this Web page, and will not be issued refunds. The fantasy league is meant to be a fun and exciting extension to the regular Fall season, and all codes of conduct and rules of this league are to be honored during the course of each season.
Summary
If you register to join this league, you are indicating that you have read the above and agree to comply with all the rules, guidelines, and values this league holds. If this is true, and you are ready to face some of the highest quality competition available, then head on over to the XBFL Registration page and sign up! We look forward to seeing you on the field!
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