XBFL Football
Game Review Archive
Below
is a listing of game
reviews provided by
the XBFL, and pertaining
specifically to football
titles.
NFL Fever (2002):
Highs:
One of the very first games
to appear on Xbox Live. Lows:
Just about everything.
Comments:
Despite being available
during the beta-testing
period of Xbox Live, this
game was very poor in terms
of actual playability. NFL
Fever wasn't exactly a sim
game, nor was it an arcade-type
football title. Issues
such as no player fatigue
and embellished player attributes
made NFL Fever very one-dimensional,
and very boring. Score:
2.0
NFL 2K3 (2002):
Highs:
Online football, satisfactory
graphics, tight controls,
very good on-field experience. Lows:
"Money plays"
that were near unstoppable,
"double trigger trick"
that could easily be exploited
by users of powerful runningbacks,
innaccurate player ratings,
and the ever present "divergence
errors" between online
gamers. Comments:
2K did well considering
that this was their first
game for Xbox Live. Several
league rules needed to be
set in place to ensure that
game-flaws would not be
exploited. Some NFL
player
ratings were woefully inaccurate. Score:
8.0
Madden
2003 (2002):
Highs:
Madden card system
allows for decent replay
value offline. Decent on-field
experience. Lows:
No online play. Player
models are very outdated. Comments:
Madden 2003 is yet
another minor evolution
in the series,
not a revolution. Score:
7.5
NFL 2K4 (2003):
Highs:
The removal of several
glitches that were exploited
in 2K3. Lows:
The overly embellished
running game. Too
many consumers complained
that rushing was too difficult
in 2K3, so Visual-Concepts
tweaked the running game..........too
much. The balance
between passing and rushing
suddenly became lopsided
in 2K4, as did special teams
play. Also,
"The Crib" was
a complete waste of storage
space on the disc; there
was no need for this portion of
the game. More development
time should have been invested
for the on-field experience
rather than the "bonus" of
getting a hotline call from
David Arquette or Carmen
Electra. Comments:
Too much emphasis was placed
on The Crib instead of where
it should have been: on
the field. This game
was a minor setback compared
to its predecessor. Score:
7.0
Madden
2004 (2003):
Not
available for review.
NFL
2K5 (2004):
Highs:
Tight gameplay, improved
visuals, online league play. Lows:
Inaccurate and inconsistant
player ratings (w/online
updates), online divergence
errors, questionable defensive
A.I. in the secondary. Comments:
A huge improvement over
2K4, 2K5 provided the experience
that we had been looking
for (despite its flaws).
The divergence errors
still created several issues
during online league play.
It's quite unfortunate that
2K Sports lost the NFL license
to EA Sports; an NFL 2K6
would have been stellar. Score:
8.5
Madden 2005 (2004):
Not
available for review
Madden 2006
(2005):
Highs:
Only online football
game for the Xbox 360 at
launch. Also, the
only
game with the NFL license. Lows:
The passing game, inconsistent
experiences with A.I.. Not
many extras. Very
poor showing for a "next-gen"
title. Comments:
A very poor appearance
for the Madden franchise,
possibly the worst ever. Score:
5.0
Madden 2007 (2006):
Highs:
Improvement over Madden
2006. Updated player
rosters via Xbox Live. Good
stadium renderings. Lows:
Again, little to no
improvement over player
models; Martin Grammatica
looks to have the same build
as David Boston. Very suspect
defensive A.I., "frame
boosting" for LBs,
inconsistent gameplay where
it seems (through hundreds
of hours of experience)
that gamers may not
have complete control over
the outcome of a game. "A.I.
interference" seems
to be too common an occurence.
Questionable team/player
rating adjustments from
Xbox Live updates. Many
in-game glitches and reality
flaws affect the outcome
of games. No challenging
poorly called (and clearly
erroneous) play results. Unrealistic
passing when on the run.
Does not follow NFL
rules with regard to illegal
forward passes, two-feet
rule for sideline catches,
pass interference, the distance
a ball must travel for onside
kickoffs, etc. Comments:
Madden 2007 was a
huge improvement over Madden
2006, however, it had its
own set of flaws to contend
with. Too problematic
for online league play due
to the many glitches
coupled with A.I. interference
(that directly influenced
the outcome of many games). EA
should no longer use their
old slogan, "If it's
in the game, it's in the
game." There
isn't much realism to be
found in Madden 2007. Score:
6.0
All-Pro Football 2K8
(2007):
Highs:
More realistic on-field
experience than Madden 2007.
Improved blocking, more
"intelligent"
players. Realistic animations.
Decent roster of former
NFL players. Fantastic
stadium renderings. Excellent
pre-snap tweaking ability
for offense
and defense. Online
league play. Lows:
Somewhat generic feel to
game. Recycled playbook
and commentary from NFL
2K5. Questionable omissions
to legendary roster: no
Eric Dickerson, Jim Brown, Tony
Dorsett,
Herschel Walker, Cris Carter,
Tim Brown, Steve Largeant,
Lawrence Taylor, Darrell
Green... There are
simply not enough players
to draft in a 20+ team league
(customs not considered).
The
fact that O.J. Simpson is
in the game and can be put
on a team called the "Assassins."
This illustrated
low-class on the part of
2K Sports. Most gamers
and football fans would
have much rather seen the
likes of Jim Brown, Erik
Dickerson, or Tony Dorsett
instead of Simpson.
Some of the Achievements
are not very rewarding despite
their difficulty (e.g. set a
single game record for stripping
the ball). Special
Teams scores would be an
ideal Acheivement to have.
A few games influenced
by inconsistant A.I. on
both sides of the ball.
The
online league feature through
2KSports.com (around launch),
was essentially their hockey
pages copied and pasted
over to a new server with
some new graphics. Some
scheduling and in-game settings
details reflected NHL 2K8
information, and not APFB2K8.
Comments:
While the actual on-field
play is much more realistic
than Madden 2006, there
is no Franchise Mode longevity,
nor are their many additional
options to keep this game
fresh and exciting. Once
you wrap up a season, there
is nothing more to the game
other than trying new combinations
of players and starting
up a new team. This
game would have been better
priced at $39.99. Additionally,
dropped connections should
be something of the past,
but they are not. This
affects league play tremendously
with regard to statistics
and leaderboards. More
admin control should have
been provided to setup specific
conditions of a game (for
instance, if a game got
dropped at halftime, an
Admin operator should be
able to re-set the game
for just a half, and key
in the score prior to the
disconnection). Additionally,
more detailed game summaries
should be available online
(i.e. the post-game summaries should
be made available for viewing
in online leagues as well
- - that way, issues such
as reported clock abuse
can be quickly analyzed). Score:
7.5
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