XBFL Rules & Guidelines
 

FAQ Quick Links (click subject heading to be directed to relevant subject matter)


- 4th Down Conversion Attempts
- Attendence Rules
- Defensive Front Four
- Disconnections (intentional)
- General Unsportsmanlike Behavior
- Filing a Complaint
- Instant Replays
- Killing the Clock
- Loss of Connection
- Mass Mailings & Message Board Usage
- Pausing the Game
- Play Clock
- QB Cadence Abuse (APFB2K8)
- QB Dropping back
- QB Scrambling
- Quick Snaps
- Running Up the Score
- Stacking the Line
- Time Outs
- Trash Talking
-
Xbox Live Headset


Console & Requirements
:  
Members must have an Xbox 360 and a valid account on Xbox Live.

Teams (Madden Football): Only the 32 standard NFL teams are permitted.  Only default rosters are allowed (provided through roster updates via Xbox Live).  Teams with custom rosters or altered player attributes are forbidden.

Teams (All-Pro Football 2K#) When drafting for APFB2K, teams may not draft a player previously taken by another team (Fall League only).  Each APFB2K team must have a unique roster.  This rule is subject to change depending on number of participants, as well as varied Spring Season guidelines.  

Pre-Season: Time permitting, preseason activity will consist of a four week period prior to each season following the release of a new Madden or APFB 2K product.  This will give players an "adjustment period" to the new game, and allow time for any needed rule or game setting changes prior to the regular season.

Regular Season: Each season will be comprised of 16 games with no bye weeks. Playoffs will consist of 16 teams (unless otherwise noted) with each seeded according to their regular season record (or per the league functionality included with the software).

Game Format: Each and every game will be run using 7 minute quarters with the difficulty set to All-Pro.  Playoffs and the SuperBowl will use the same gameplay format as the regular season. Until game developers allow a neutral stadium to be used for online game play, the Super Bowl will be hosted by the team with the better regular season record.

Matchups: Each head-to-head matchup scheduled will be one person vs. one person. Multiple players competing on the same team is not permitted.

Team Distribution:
This will be discussed via newsletter to XBFL members prior to Draft Day.

Team Selection: Teams will be selected through a draft process. The drafting order will be completely random and done through the Random Number Generator program.  More information on drafting procedures can be found below.

Team Setup for EA's Madden Football: Teams will be made up of the roster set provided to us by EA Sports at the start of each new season.   Substitutions, depth chart changes, and setting audibles are acceptable but it is asked that you respect the time and patience of your competitor.  In other words, substitutions should be made prior to kickoff or as quickly as possible.  Audibles should be set before the first kickoff and changed during halftime if necessary, unless the quick audible feature is utilized where it does not delay the progress of a game.  Again, be considerate of your opponent's time.

While depth chart adjustments may be made, it is required that players remain in their skilled positions.  In other words, a speedster WR or RB may not be placed on defense or in a position offensively that they would not normally be found in real life (e.g. WR as a TE).  The only exception would be for RBs where a FB and RB can be used inter-changeably (i.e. Mike Alstott or Zack Crockett to starting HB).  The reason for this exception is that a RB can be defined as a FB or HB, and some teams utilize their FB at the HB position.  Also note that any player may be added to any special teams position (i.e. CBs, RBs, WRs, etc. may return kickoffs/punts).

(updated!) Player Trading with Madden Football:
While trades are permissiable between team owners, there are limitations:  Tier 1 players (i.e. franchise players, or players who are "heavily marketed" by their respective real-life NFL teams) cannot be traded.  A few  examples would be the likes of LaDanian Tomlinson, Terrell Owens and Peyton Manning. The purpose of this rule is to discourage a "fantasy football" environment, and to preserve the spirit of the NFL.  The XBFL wants each team to maintain its identity by retaining the stars of each respective team.

Tier 2 and Tier 3 players can be traded freely, and these are generally identified (aside from name recognition) as having an overall player rating of 88 or less..   

Additionally, each team will be allowed only three transactions per season.  Please note that this could represent more than three players being involved.  Example: A single transaction could include a trade involving a RB and a DB in exchange for a DE and a WR. 


Team Setup for 2K's All-Pro Football: Teams will be drafted in the format dictated by 2K Sports: 2 Gold players, 3 Silver players, and 6 Bronze players.   Prior to the online draft, a specific number of "custom bronze" players will be added to the default player pool.  During the live draft, "custom bronze" players may be acquired.  It is each XBFL members' responsibility to accurately create the "custom bronze" player they are drafting (which will be declared at the time the custom player spot is drafted).  In other words, if a player opts to use a custom bronze player spot to draft a self-made player, they must declare the former NFL player's name, weight and height, position, and reasonable attribute.  Other coaches in the draft have the right to protest a player's worthiness of being considered "bronze," as well as the legitimacy of the attribute being assigned.

Failure to create a "custom bronze player" to the specs announced during the draft will result in dismissal from the league.  Also, players found to be using former NFL players  or custom made "generic players" with unrealistic characteristics  (e.g. 300lb HB with "speedburner" and "branching tackles" attributes) will be removed from the league.

Players drafted at a given position MUST not be moved to skill areas outside of their natural expertise.  For example, Ronnie Lott (FS) must remain at the FS position, and cannot be moved to the strong safety or cornerback position.  Similarly, outside linebackers must remain at the outside linebacking position (not moved to ILB).  If the APFB2K software moves a player to an unnatural position by default within a given formation, that player movement will be considered permissible.  Manual reassigning is forbidden.

Team Playbooks: Provided the gaming software does not prohibit playbook switching, team owners are not required to use default playbooks if other options are made available. For example, the team owner of Arizona may use Minnesota's playbook if so desired.  The only stipulation is that a playbook from one of the standard 32 NFL teams must be used.  Pro-Bowl, All-Madden, vintage and fictional team playbooks are not allowed for regular season gameplay.

Player trades: Player trades will be legal provided the software allows it, and it can be done with relative ease, though, they must obtain approval by the XBFL Commissioner before they are considered final. Trade restrictions may apply to prevent franchise players being traded.

Matchups: Each member of the XBFL will be able to reference their schedule either through this Website or the EA/2K Sports Website (depending which game is being used for league play). In addition to the member contact information provided to each member prior to each new season, XBFL members may choose to use the Xbox Live text or voice mail system. Scheduled matchups must be played within a seven day time frame, which will be from Monday to Sunday. Monday will always kick-off each football week, and the following Sunday is the last day that matchups may be played for that week. This rule allows flexibility for two participants to work around each other's schedule so that they can reach a mutually acceptable time to sit down and compete. If by chance a game is not played between two individuals, both teams will not be awarded for playing (see attendance rules below) unless there is a verifiable and legit reason (e.g. the Xbox Live! server was down for an extended period of time, family emergency, etc.).  Then it will be up to the Commissioner to intervene if applicable.

(Note: the Sunday-Sunday schedule described above only applies to regular season gameplay.  It may NOT apply to pre-season scheduling).


It is the individual team owner's responsibility to contact their opponent each week to schedule the appropriate matchup.  The XBFL and XBFL commissioner do NOT get involved in setting specific matchup times.

Also to note, time zone differences may apply and therefore it is imperative that appropriate planning be made ahead of time, especially between EST and PST members.  While some Eastern Time Zone (ESTZ) members may be able to accommodate PST members' game times late at night, it is not to be assumed that all can.   Many members have work and family obligations - hence the scheduling format the XBFL has created to accommodate various schedules.  The general rule of thumb is that games should be played prior to 10PM EST unless a member is either willing or able to play later than that time.  Pacific Time Zone (PSTZ) members having only late night hours available during the work week are
encouraged to get their games in on the weekend and at a reasonable time.  A PSTZ member who only offers late night hours that do not work for Central or Eastern Time Zone members will not be given appropriate credit for "effort" in scheduling their game which may result in the other team earning a walkover win.  This rule also applies to all members regardless of time zone differences.  It is essential that those who enroll and who are existing members be aware of this rule.  New applicants must be certain that they will be able accommodate those who live in the Central and Eastern Time Zone. 

Because there may be some scheduling difficulties due to time zone differences or other variables, ALL SCHEDULING SHOULD BE MADE ON OR BEFORE THE TUESDAY OF THAT PARTICULAR GAMING WEEK. For instance: for a week two match, a set time should be made by the Tuesday of week two.  It is very highly recommended that matches begin to be set up around Thursday or Friday of the prior week to ensure adequate response time to scheduling requests.

All scheduled match times should be reported to the XBFL Commissioner and by both parties.

When an agreement is reached for a game date, the customary waiting period is 15 minutes from the scheduled time. After 15 minutes, if a member has not logged on, it is up to the discretion of the "host" to wait longer, or log off and attempt to re-schedule. It is highly encouraged that members make all appointments on time. This shows a high-level of sportsmanship and respect for your fellow gamer's time.  If you are aware of the possibility of being late, always notify your opponent in advance.  If an unforeseen emergency prevents you from logging on for a scheduled match, contact your opponent and commissioner as soon after as possible.   

Inability to Play Scheduled Matches: If two competitors are not able to complete a match during the appropriate scheduled week, both teams are to contact the Commissioner immediately and prior to the day seven deadline.

If rescheduled matchups are not played within the seven day time period, depending on the circumstances, the Commissioner has the right to disqualify one or both teams for non-compliance of this League's scheduling policy.  If one team has made legitimate attempts to play their scheduled opponent, and the challenger does not comply - the individual making the effort will be awarded the "walkover" victory.  Again, the Commissioner's decision will be based on the circumstances and deemed final when made.

Inability to Play Scheduled Matches Due to Hardware Failure: If an XBFL member is unable to play scheduled matches due to hardware failure (e.g. "Ring of Death"), they will be granted a two week leave of absence without penalty.  Average turnaround time for Microsoft to repair a console is about 14 days.  It will be up to the XBFL member to get caught up as quickly as possible (within two weeks upon return).

For leagues that run an auto-scheduling system (such as when using 2K's network), teams may have to earn temporary losses until any manual adjustments can be made at the end of the regular season.  

Camera Views: Assuming the selection of camera views does not affect both gamers, any view is acceptable. However, if both players are forced to view a selected camera angle, then the "standard" view will be required.


Game Settings:
To be ON:   Fatigue, Advance Line Moves, Injuries, Trades (if available)
To be OFF:  Performance EQ, Coach Mode
Other Settings:  Game Speed set to Normal
Gameplay Sliders:  At this time, the Gameplay Sliders will remain in the neutral (middle) position, or at the default setting for the difficulty level used..
Accelerated Game Clock: Off
Weather: Random

Note:  Injuries will be turned off for 2K Sports' All-Pro Football series.


Friends List: It is required that all XBFL league members' Gamertags be saved on the "Friends List."  This will make it much easier to locate your scheduled opponent on the Xbox Live! network.

Roster Updates: At the beginning of each new season, the latest downloadable roster file will be assigned to that season and "locked" for the duration.  This is by design of EA Sports.

XBox Live Communicator Headset: Due to some issues regarding communication during Season Four, the Xbox Communicator Headset is now required. This doesn't mean members should feel obligated to speak during a match, however, there may come a point during a game where you need to pause the action, or communicate with your opponent.  Most people understand that some people don't like to talk and play at the same time.  Simply stating this before the match is probably the best way go - simply keep your mic on mute until it's necessary to speak again.

If for some reason it seems your headset isn't working (or your opponent's isn't working) once logged into the game and prior to kickoff, verify that the automatic settings did not default to mic-off.  Pause the game, go to Online Options, and check to make sure that your headset is turned on.  In some cases, it may default to "off."

Scoring and Stats Tracking: Depending on whether the software supports league functions, gamers may be required to report their scores and specific statistics into a Web-based form.  This information will be provided to each member of the XBFL prior to regular season kickoff.


Walkover Wins: Should a member receive a walkover win(s), an average of his season ending statistics will be calculated to determine approximate results from the non-played game(s). This will be added to the unofficial season results and posted to a final statistics leaderboard found in the XBFL Archives.  Please note that contrary to past seasons (pre-ESPN 2K5), three or more walkover wins to any given team will not receive approximated statistics.  This "privilege" only applies to teams awarded two walkover wins or less over the course of a full regular season.  Teams requiring 3 or more statistical averages will not be candidates for XBFL Hall of Fame notice.  Also, no single team will be afforded more than three walkover wins regardless of given circumstances.  Should more than three walkovers apply to any single team, the balance will not be ruled as wins; the games will either not count toward's the team's Win/Loss  total (i.e. ruled "unplayed"), or they will be scored as "pushes" (i.e. ties) - whichever least affects the playoff picture.


Vacant Teams: If a team becomes idle (i.e. without owner), a standby will be sought to take over management of the team.  If the vacancy is unable to be filled by this method within 10 days, GM duties will be made available to existing members with those having a lower winning percentage having first option.  If a member does take over the vacant team, they will have the responsibility of maintaining two teams in a timely and efficient manner. 

If a team becomes idle after week ten, the second part of the above resolution will apply where existing members with lower winning percentages having the first opportunity to manage the team.  In the event that this is still unsuccessful, a member of the XBFL Panel or Commissioner will take over the team for the remainder of the season.  This procedure of replacing open teams is subject to change at the discretion of the Commissioner should any special circumstances apply.


Playoffs: Depending on the number of teams participating in a given season, the number of playoff teams may vary.  The XBFL's playoff format will closely follow the NFL in all aspects, including tiebreaker rules.


Loss of Connection: If during a game, you or your opponent's connection is lost at any time, the conditions of the game must be exactly as they were prior to the disconnection.

Please note the following scenarios:  If the game was disconnected immediately following halftime, the first half score will stand and only a second half will need to be replayed.  

If a game gets disconnected in the 1st quarter where the difference in score is no greater than seven points, the quarter must be replayed.  

If a disconnection takes place in the second quarter, three quarters should be replayed with the pre-disconnection score applying to the replayed game.

If a disconnection takes place within the final two minutes of the first half, with no team threatening to score, both parties may agree to simply replay a half, with the pre-disconnection score being carried over.

If a disconnection takes place in the third quarter, both teams are required to replay two quarters unless gamer judgment rules otherwise.  For instance, if a game gets disconnected with a minute to go in the third, and neither team is in position to score - both players may agree to write off the remaining portion of the third set and play one final quarter with the pre-disconnections score in effect.

If a connection is lost during the fourth quarter, the following must take place:

If a game is disconnected in the 4th quarter with the score being greater than a difference of 18 points, the game will be considered "Final."

If the game is disconnected in the 4th quarter with the score being 18 points or less, the quarter must be replayed with the difference of score being carried over to the new game.

Example: Team A is beating Team B 14-7 in the fourth quarter when a divergence error disconnects them.  Both players are required to replay one full quarter despite the time remaining in the previous game.  Team B would begin the new quarter with a 7 point disadvantage which he faced prior to the early termination.  The last person possessing the ball at the time of the disconnection will receive the kickoff to start the replayed kickoff.

Note: When a divergence error occurs, it is advisable that both players turn off their Xboxes for a moment and then reboot before reconnecting to Xbox Live!.

Since The XBFL only recruits and retains top-quality players, it is to be assumed that some sportsmanlike judgment calls will need to be made regarding divergence errors/erroneous disconnections taking place very late in a game.  In other words, if a team is losing by 10 points with under two minutes to go and is on defense when the game cuts out, it may be agreed upon that in this particular situation, the game should legitimately be called "final" and therefore not have to replay the full quarter.  Additionally, if both players agree to play a game from scratch regardless of what point the game was interrupted, or what the scoreboard was, that is perfectly acceptable as well.

Suspicious disconnections (i.e. potentially unsportsmanlike) should be reported to the League Commissioner.


Inability to Connect: There are some very rare instances where two members are unable to connect due to their network configuration (typically those using Linksys routers).  If this happens, you can try one of the following:

If you send an invite and your opponent accepts, but does not connect, have him try sending you the invite.

Try meeting in the gaming lobby (where one of you creates a public or private game, and the other person joins).
Disable your router or hub and connect your broadband/Ethernet cable directly to your Xbox.

If you are using encounter these problems using a Linksys router, contact the XBFL Commissioner.

If none of these solutions solves your problem, you may want to contact Microsoft Tech Support. If you are unable to complete your game as a result of this problem (or reoccurring divergence errors make a game unplayable), a tie between the two teams will be scored.

Divergence Errors/Faulty Xbox:   If it is determined at any point during the season that one member's Xbox is causing divergence errors which are preventing completed matchplay between his team and others, he will begin to take losses until the problem is fixed up until a maximum of three losses, where he will have to be removed from the league until his situation is resolved.

If you are the victim of a divergence error (or similar), remain online and try to contact your opponent to reschedule the game.

Attendence Rules: It is extremely important that all those who register fully understand how even one missed game can really affect the league and their opponents. Because it is of the utmost importance that each and every game is played, penalties will incur if an individual misses a scheduled game.

1 missed game = warning only if no prior notification is made to the Commissioner and scheduled team.
2 missed games = warning (regardless of prior notification)
3 missed games = termination of membership


If you don't feel you can completely commit to playing 16 regular season games plus playoffs, then please do NOT register to be in this league. By you joining, it prevents someone else from being a part of the league who may have been able to fully participate. It wouldn't be fair to them, and it wouldn't be fair to the rest of those involved. Make sure you are willing to offer about 60 minutes per week for 16-20 weeks before you register! The Matchup Rules of this league certainly allows flexibility for two individuals to find a time to play over the course of 7 days and thus eliminating most any excuse for not being able to play a scheduled match.

Please note that failure to compete in a week 1 matchup in any given division or season will result in immediate removal from the XBFL.

No Shows:  If during a given football week, a team becomes  a "no-show" for a scheduled match time, they may reschedule.  However, if a team is guilty of not showing twice during a given football week  (with no previous contact being made to detail a change in plans), the non-showing team will receive a warning for one missed game, regardless if they eventually  play it or not.

Extension Requests: Unfortunately, this privilege no longer offered except under special circumstances.  The new flex-schedule should adequately accommodate everyone's lifestyle.

The Draft: Each and every member of a given division must be present for the draft unless special provisions are made.  Advanced notification is required by the intended absentee (at least 24 hours), and a list of teams in order of preference must be submitted to the Commissioner no later than six hours prior to the draft.

Members who do not show or participate for the draft and do not notify the Commissioner of their intended absence prior to the event will be removed from the league and a "stand-by" will occupy the former member's roster spot.

Please note that different methods of conducting the draft may take place each season.  A detailed description of draft day procedure will be sent at least one week in advance to the actual event.

Participation in Draft & Week 1:   Failure to participate in the draft (in a timely fashion) or Week 1 of the regular season will result in automatic dismissal from the league.


Codes of Conduct:


General Rules Regarding Unsportsmanlike Behavior:

A warning will be issued if two or more individuals file a complaint of similar nature against an alleged guilty party.

If additional complaints of similar nature persist, the guilty individual will be disqualified from playoff activity regardless of regular season record.  They will also be put on probation depending on the severity of the infraction(s).  If a major rule violation has taken place after an initial warning, a person may be removed from the league

If during any stages of probation, any type of unsportsmanlike behavior continues (regardless of relation to prior complaints), a member will be removed from all league activity.



Trash Talking: Talking smack is one thing, flaming or using defamatory comments is another. This league will NOT tolerate flaming of any kind. If you are reported for flaming another league member during a game or through e-mail, the following will occur:

1 incident: 1 warning
2 incidents: probation with possibility of being eliminated from playoffs despite regular season record.
3 incidents: expulsion from league.

This league is meant to provide a forum where individuals can enjoy playing video-football against "live" opponents - - not to verbally attack them. Talking smack is a different issue and is not against any codes of conduct for this league. However, trash talking may not be sent to individuals private e-mail accounts, all smack and trash talking must be posted through the XBFL Club which has been set up on Yahoo! That way, everyone can see your comments - which could be good or bad depending how skilled you are in the game. Can you back up your trash-talking claims?

Message Board Usage and Posting to 2K Sports League Servers:
Members are encouraged to write pre and post-game analysis of their matchups when participating in EA and 2K Sports-branded football.  They are however, expected to uphold the highest sportsmanlike conduct in doing so.  Members are expected to treat their fellow league members with respect, and not to post defamatory comments or use abusive language.  Political statements are also forbidden.  The XBFL/2K Sports online league functions are to be focused on football and actual league operations, not off-topic items.


Disconnecting During Gameplay:
Purposely disconnecting during a matchup will not be tolerated.  Anyone found to have disconnected out of poor sportsmanship is subject to immediate dismissal from the league. It is understandable if your connection is lost (it happens to all of us on occasion), but disconnecting because you are losing is an act of poor sportsmanship and will not be tolerated. All disconnections will be investigated by the league.  When a connection is lost on Xbox Live!, a message appears to both gamers stating how and why the disconnection took place.   You aren't fooling anyone if you log off in the middle of a matchup!

Abuse of the Play Clock:  One of the relatively newer issues  that have come across the front desk of the XBFL is the matter of players abusing the play clock - or simply "killing time." If a player is observed running down the play clock to under 15 seconds (or less) where it indicates a normal gaming practice, a warning will be issued.  It is quite possible for a team to burn off an entire quarter or more of idle time by letting huddle animations run, or, simple refusal to choose plays within a reasonable amount of time.  Most plays should be selected with 17 or more seconds remaining on the play clock.

 Please note that this is not a strict rule, but a closely monitored guideline.  Some teams may require more time to choose a play during crucial gaming situations - but for the most part, players should not be running down the clock as part of their normal gaming, regardless of whether it is intentional or not.  If a team receives two complaints regarding clock usage, they will receive a notice.  If it continues to persist, a warning will be issued, and their membership may be revoked at the conclusion of the season.

Killing the Clock to Preserve a Lead: While this is common in the National Football League in the fourth quarter around the two-minute warning, some gamers tend to start this tactic much earlier. This can be extremely frustrating for the opposing team if they need the ball back to tie or potentially win a game. All I can say is this: Think before you act. Are your actions/strategies sportsmanlike? Do professional teams do this in real life? Would you like this done to you if you were the other team? There is no ruling on this, but I ask that you show some class by not taking down the clock any sooner than two minutes to go in the fourth quarter since we are only playing five minute quarters. If people complain about individuals who do this on a regular basis, then they may not be invited to return for future XBFL seasons.

4th Down Conversion Attempts: One of the most common complaints by individuals who play football online or just in general terms, is when their opponents consistently go for it on 4th and long.  This is probably the number one complaint people have about others.  Please, if you are the type of individual who feels compelled to go for it on 4th and 5, 4th and 10, or 4th and infinity, this is not the league for you.  Word gets around fast and reputations spread.  If this becomes commonplace for certain individuals, they will not be invited back to participate in future XBFL seasons.

Granted, there is a time and a place for attempting a 4th down conversion (large points differential, short distance to converting, attempting a late game comeback, etc.) - but use judgment when doing so.  The type of gamers the XBFL wishes to recruit are those who want to play "real" or "sim-style" football.   Real football doesn't involve consistent 4th down conversion attempts.  A defense shouldn't feel the need to keep a dime defense out there just in case the other team tries a fake punt (or doesn't attempt to punt at all) in a 4th and long situation.

Dropping Back: If you play pickup games online, you have probably seen people take their quarterback and drop back in excess of 10 yards which not only buys them extra time to pass, but it pulls in the opposing DBs and increasing the likelihood of finding an open receiver.  This tactic is nothing more than exploiting a loophole in the game and is considered unsportsmanlike by the XBFL.  Granted, there are some instances where a player must drop back beyond 10 yards to avoid a defensive rush, but most of the time, it's not necessary.  It is difficult to enforce this rule because some members may feel the action is deliberate, while the alleged guilty party disagrees.  Because of this, the ruling is as follows:  If two separate complaints by two different teams are filed against another for dropping back too far, the alleged guilty team will receive an unsportsmanlike conduct warning.  If they get a third complaint, they will get a formal warning for unsportsmanlike conduct which will be posted to the Member Status Page.  If a fourth instance of this violation is reported, the member guilty of this offense will be removed from the league altogether.

QB Scrambling:
This is another QB-related issue that primarily affects the more athletic QBs in the league such as Donovan McNabb, Tony Romo, Vince Young, and most notably, Michael Vick.  QBs are not permitted to scramble intentionally (either laterally or horizontally) on anything other than a designed play from a team's playbook.  The only instance where a QB can justifiably scramble from a non-designed play is in an attempt to avoid being sacked (from a legitimate blitz that penetrated the offensive line or a collapsing pocket).

This rule also applies to tactics where immediately upon receiving a snap, a QB scrambles to the far left or right of the field (well outside of the tackles) only to throw in the opposite direction.  This is a tactic designed to pull coverage off the opposite side, and can easily be exploited with certain QBs.  

Heavy scrutiny will be placed on teams' QBs with more "athletic ability" in order to prevent abuse of in-game exploitations.

QB Cadence Abuse:
While hard counts are certainly a part of the NFL and professional football, 2K Sports' All-Pro football has given certain QBs the special ability to draw defensive linemen offsides with a hard cadence.  This can be thoroughly abused by a gamer who repeatedly uses hard counts on crucial downs (3rd down and <5 or 4th and <5).  If a gamer is reported of abusing this special ability on 3rd and 4th downs to sustain long drives, they will be issued a warning. Additional incidents  may result in removal from the league.  The hard cadence should be used sparingly at best, and not as a method of achieving "free" yards by exploiting an easily abused and unsporting tactic.

Stacking the Line: Another well known and forbidden tactic is one that first gained popularity in NFL2K3 where on FG and punt attempts, the gamer operating his defensive special teams unit is given sufficient time to move most of his front line to one side, thus increasing his chances of penetration to prevent the kick/punt.  Quite simply, this is not allowed.  Moving one or two people is acceptable, moving the majority of the line is not.

Defensive Front Four:  The following tactics are not allowed by the XBFL - 1) standing any of your front four in order to get a running start at the offensive line to shoot the gaps.  All linemen must be in a three point stance prior to the snap.  2) Defensive ends may not be moved further outwards in a spread front four alignment (via use of right analog stick).  In a standard or pinched alignment (on field), defensive ends may not be moved out past where the spread alignment would place them.  This rule is firm regardless of whether base, pinch, razor left/right, or fan is selected in the playbook.  3) Manually taking a defensive lineman and dropping him back into coverage.  Moving a DE laterally is acceptable.  4) Moving a defensive lineman (usually a DE) behind or inside a DT in order to have a less obstructed path to the QB.  

Squib Kicks: One of the more annoying tactics (once again, first exploited in NFL2K3) is when a team uses the Squib Kick technique during kickoffs, that is, when a kicked ball is directed straight ahead and low so that it bounces several times and out of reach of the opposing special teams unit.  Because of the glitch in NFL2K3, the return men over-pursue the ball which eliminates almost any sort of return. It is understandable to use before the half or in the closing moments of the game to prevent a potentially big return, but it is not to be used for regular kick-offs.  The only allowable reason to squib kick is to kill the final few seconds of the first half or end of regulation.

Strobing Player Icons During FG Attempts:  This is a new way of cheesy gameplay that was first identified with ESPN Football 2K5.  The player controlling his defensive special teams unit has the ability to display his players' icons on-screen and "strobe" them as an attempt to distract the opposing FG kicker.  This is obviously unsportsmanlike and will not be allowed within the XBFL.  One may argue that fans offer a distraction behind the goal post in real life, but in this case, the player button icons overlap the goal posts, hence it being an illegal procedure in the eyes of the XBFL.

All-Pro Football 2K8 FG/XP Flip Glitch: This is a new glitch exclusive to APFB2K8 where a player can take a defender and run them into the stands (usually when a short range FG/XP is being attempted) and sometimes appears BEHIND the kicker from the bottom of the screen.  Needless to say, this tactic is forbidden in the XBFL as it exploits a reality flaw in the game.  Anyone found to be doing this during a league game or in any XBFL-related competition will be expelled from the league.

No Huddle Offense:  The no-huddle offense may be used, but sparingly.  It is not recommended during normal gameplay situations where a given team has plenty of time to call plays and is not battling against the clock late in the first quarter or near the end of the game.  Repetitive use of the no-huddle offense will be frowned upon if it is used during the aforementioned "normal gameplay situations" (outside of the two minute warnings with timeouts remaining).  Excessive use of the no-huddle offense will be considered unsportsmanlike. The reason for this guideline is that the no-huddle offense in 2K Sports branded games is literally a "hurry up" offense found in the NFL.  The speed in which players can line up in this game is considerably quicker than in real-life NFL situations,  where some substitutions from the sideline could be made swiftly.  In this game, under this particular scenario, substitutions cannot be made without the defense burning a time out.  As a result,  it puts defenses at a disadvantage unless custom audibles were pre-selected beforehand.

(updated) Quick Snapping:
Quick snapping is when a person on offense hikes the ball immediately after lining up which prevents the defensive gamer from choosing the player he wishes to control, or to either perform a defensive adjustment or call an audible.  In some cases, quick snapping can result in a botched defensive coverages if the defense is repositioning due to an audible.  Quick snapping is frowned upon in the XBFL when it is intentionally performed in order to gain an advantage over an opponent - especially during a defensive adjustment.

 With the complicated adjustment menus for both offense and defense, it would be courteous to allow a few seconds for each side of the ball to adjust before the play starts.

Granted, when time is running down and the team on offense needs to maximize the time remaining on the clock, then no-huddles/hurry ups/quick snaps would be considered necessary.

Use of Turbo-Enabled Controllers:  Starting with ESPN 2K5, running backs and receivers now have the ability to break wrap-tackles by rapidly pressing the 'A' button.  Unfortunately, many online gamers have begun to utilize non-standard controllers that feature "turbo" buttons (i.e. auto rapid fire assigned buttons).  Use of such a feature is forbidden by the XBFL. Anyone suspected of using "turbo" in order to break tackles will be penalized.  Further offenses will result in removal from the league.  

Other items:  Any tactics not detailed in this rule book that are generally considered "un-sim like" or used with the intent to exploit a glitch in the game will not be tolerated.  The same rules of notice and issued warnings will apply.

Pausing the Game: While this is not expected to be a problem in the XBFL, it should be mentioned because it happens when playing "pick-up games" online.  What happens is this:  some people who are losing by a great deal have been known to pause the game and leave their console running, thus leaving the winning player no choice but to disconnect which affects his/her overall ranking.  This is probably one of the most unsportsmanlike tactics a gamer can make, if not THE MOST.  If this happens in the XBFL, the person pausing the game will be automatically disqualified and ejected from the league.

Note: This problem was corrected by Sega/Microsoft on 11/5/02.  Now, if an individual pauses the game for an extended period of time, they will be disconnected resulting in a loss.  However, repeated pausing and un-pausing to play the clock will not be tolerated and is subject to immediate dismissal from the League.

If for some reason, you must pause the game for any amount of time for more than 10-15 seconds (referring to idle time, not when changing an option or depth chart), use your headset to communicate with your opponent.  The Xbox Live Communicator headset is required by this league - so use it.

Running up the Score:
This is a serious issue and one that should not be taken lightly. It shows no class on behalf of the winning team when they run up the score against another member.  If you have a comfortable lead in the fourth quarter, please be considerate of your opponent by not attempting to lob TD passes in the end zone.  With under a minute to go, you may want to check with your opponent to see if they wish for you to take a knee, or continue moving the ball.

Time Outs: Calling a time out to unnecessarily prolong the game is also considered unsportsmanlike.  An example would be a team who has the game in hand but is calling time outs to pad stats.

Also, it is against League Rules for a team to call a time out (offense or defense) when a FG attempt is underway.  There was a bug in NFL 2K3 where the player controlling the offense could re-kick the ball if it appeared to be bad by quickly calling a time out.  This is not allowed, regardless of any future updates such as NFL 2K4, 2K5, etc.  Additionally in the previous scenario, the defensive player had the ability to do the same to make their opponent re-try a field goal attempt.  This is also not allowed.   Once the ball is snapped, or the kick meter has been utilized in any way, the play must continue (as it would in real football).  This bug is NOT to be exploited by anyone in the XBFL.

Instant Replays: While some great plays are worthy of viewing again, it sometimes can be perceived as "showboating" to the opposing team, or, a general nuisance since it disrupts the flow of gameplay.  Please use discretion when pausing the game and selecting to view an instant replay.  Also, if you choose to view an instant replay, make it as quickly as possible. Some people like to select various camera angles and player perspectives which others (opponents) find annoying.  It is recommended that the automatic instant replay be viewed, and not the manual replay accessible through the pause menu.

Manipulating Connection Quality:  Any person found to be inducing lag, network glitches (e.g. causing a game not to count), or initiating any other negative connectivity occurrences, will be immediately removed from the league without hesitation.  A report will also be filed to Xbox Live detailing the violation of their terms of service agreement.

Filing a Complaint:
If you feel the need to file a complaint against another individual, DO NOT e-mail them your complaint. You are to e-mail the Commissioner of the League who will investigate your claims. This must be done within 48 hours from the incident in question. When filing a complaint, you must give the username of the individual in question and the conduct or actions you are protesting. Include the text "XBFL Member Complaint" in the subject heading of your e-mail and the matchup date you are referring to.  Be as detailed as possible in the body of your email.  Your letter will be reviewed within 48 hours and the other party will be contacted to obtain their side of the story. It is expected that resolution to any such incident will be between 3 to 4 days. Because there may be protests involving incidents which occur during a game, it may be advantageous to play scheduled match-ups earlier in the week than waiting until the last few days.  Once a new week begins, past week protests may not be investigated.

(updated!) Using Madden 2009, one can capture video highlights of their games.  If the complaint in question can be captured in a replay, it is highly recommended to use this as evidence.

Mass Mailings and Message Posting
Mass mailings by any member is prohibited regardless of the subject matter unless approval is given by the Commissioner.  Any message board and chat features of this website are meant to convey relevant topical information between members and guests to this league.  Profanity, derogatory remarks, or political views are NOT to be posted to these forums.  Members caught violating this rule will be removed from the League.  

Connection Speed:
Quite simply, only broadband connections will be allowed for this league (e.g. DSL, Cable, T1, etc.).  To my knowledge, this shouldn't be a problem since the Xbox has an internal broadband modem.

League Entry Fee: There is no entry fee at this time to join and participate, however, depending on the popularity of the XBFL, the formation of additional leagues within the XBFL may be necessary in the future; some free, and some that may have a registration fee where in the end, prizes will be awarded to the champions and runner-ups.  These divisions will be clearly defined if any changes take effect.

(updated!) There will be a small prize to the winner of the 2009 XBFL Madden League.

Summary:

If you register to join this league, you are indicating that you have read the above and agree to comply with all the rules, guidelines, and values this league holds. If this is true, and you are ready to face some of the stiffest competition available, then head on over to the
XBFL Registration page and sign up! We look forward to seeing you on the field

 

 Brett Favre: The Man, the Myth, The Legend

 

 







 


 

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