|
XBFL Rules
& Guidelines
FAQ Quick Links
(click subject heading to
be directed to relevant
subject matter)
-
4th
Down Conversion Attempts -
Attendence
Rules - Defensive
Front Four - Disconnections
(intentional) - General
Unsportsmanlike Behavior -
Filing
a Complaint -
Instant
Replays - Killing
the Clock -
Loss of Connection -
Mass
Mailings & Message Board
Usage - Pausing
the Game - Play
Clock - QB
Cadence Abuse (APFB2K8) -
QB
Dropping back -
QB
Scrambling - Quick
Snaps - Running
Up the Score - Stacking
the Line - Time
Outs - Trash
Talking -
Xbox
Live Headset
Console &
Requirements: Members
must have an Xbox 360 and
a valid account on Xbox
Live.
Teams
(Madden Football): Only the 32 standard NFL teams are permitted. Only
default rosters are allowed
(provided through roster
updates via Xbox Live).
Teams with custom
rosters or altered player
attributes are forbidden.
Teams
(All-Pro Football 2K#)
When
drafting for APFB2K, teams
may not draft a player previously
taken by another team (Fall
League only). Each
APFB2K team must have a
unique roster. This
rule is subject to change
depending on number of participants,
as well as varied Spring
Season guidelines.
Pre-Season: Time
permitting, preseason activity will consist of a four week period prior
to each season following the release of a new Madden or APFB 2K product. This
will give players an "adjustment period" to the new game, and allow
time for any needed rule or game setting changes prior to the regular season.
Regular Season: Each season will be comprised of 16 games with no bye
weeks. Playoffs will consist of 16 teams (unless otherwise noted) with each seeded according to their
regular season record (or per the league functionality included with the software).
Game Format: Each and every game will be run using 7 minute quarters
with the difficulty set to All-Pro. Playoffs and the SuperBowl will
use the same gameplay format as the regular season. Until game developers allow
a neutral stadium to be
used for online game play,
the Super Bowl will be hosted
by the team with the better
regular season record.
Matchups: Each head-to-head matchup scheduled will be one person vs. one
person. Multiple players competing on the same team is not permitted.
Team Distribution: This
will be discussed via newsletter
to XBFL members prior to
Draft Day.
Team Selection: Teams will be selected through a draft process. The
drafting order will be completely random and done through the Random Number
Generator program. More information on drafting procedures can be found
below.
Team Setup
for EA's Madden Football: Teams will be made up of the roster set provided to us by
EA Sports at the start of each new season. Substitutions,
depth chart changes, and setting audibles are acceptable but it is asked that
you respect the time and patience of your competitor. In other words,
substitutions should be made prior to kickoff or as quickly as possible.
Audibles should be set before the first kickoff and changed during halftime if
necessary, unless the quick audible feature is utilized where it does not delay
the progress of a game. Again, be considerate of your opponent's time.
While depth chart adjustments may be made, it is required that players remain
in their skilled positions. In other words, a speedster WR or RB may not
be placed on defense or in a position offensively that they would not normally
be found in real life (e.g. WR as a TE). The only exception would be for
RBs where a FB and RB can be used inter-changeably (i.e. Mike Alstott or Zack
Crockett to starting HB). The reason for this exception is that a RB can
be defined as a FB or HB, and some teams utilize their FB at the HB
position. Also note that any player may be added to any special teams
position (i.e. CBs, RBs, WRs, etc. may return kickoffs/punts).
(updated!)
Player
Trading with Madden Football: While
trades are permissiable
between team owners, there
are limitations: Tier
1 players (i.e. franchise
players, or players who
are "heavily marketed"
by their respective real-life
NFL teams) cannot be
traded. A few examples
would be the likes of LaDanian
Tomlinson, Terrell Owens
and Peyton Manning. The
purpose of this rule is
to discourage a "fantasy
football" environment,
and to preserve the spirit
of the NFL. The XBFL
wants each team to maintain
its identity by retaining
the stars of each respective
team.
Tier 2 and
Tier 3 players can be traded
freely, and these are generally
identified (aside from name
recognition) as having an
overall player rating of
88 or less..
Additionally,
each team will be allowed
only three transactions
per season. Please
note that this could represent
more than three players
being involved. Example:
A single transaction could
include a trade involving
a RB and a DB in exchange
for a DE and a WR.
Team Setup for 2K's
All-Pro Football: Teams
will be drafted in the format
dictated by 2K Sports: 2
Gold players, 3 Silver players,
and 6 Bronze players. Prior
to the online draft, a specific
number of "custom bronze"
players will be added to
the default player pool.
During the live draft,
"custom bronze"
players may be acquired.
It is each XBFL members'
responsibility to accurately
create the "custom
bronze" player they
are drafting (which will
be declared at the time
the custom player spot is
drafted). In other
words,
if a player opts to use
a custom bronze player spot
to draft a self-made player,
they must declare the former
NFL player's name, weight
and height, position, and
reasonable attribute. Other
coaches in the draft have
the right to protest a player's
worthiness of being considered
"bronze," as well
as the legitimacy of the
attribute being assigned.
Failure
to create a "custom
bronze player" to the
specs announced during the
draft will result in dismissal
from the league. Also,
players found to be using
former NFL players
or custom made "generic
players" with unrealistic
characteristics (e.g.
300lb HB with "speedburner"
and "branching tackles"
attributes) will be removed
from the league.
Players drafted at a given position MUST not be moved to skill areas outside
of their natural expertise.
For example, Ronnie
Lott (FS) must remain at
the FS position, and cannot
be moved to the strong safety
or cornerback position.
Similarly, outside
linebackers must remain
at the outside linebacking
position (not moved to ILB).
If the APFB2K software
moves a player to an unnatural
position by default within
a given formation, that
player movement will be
considered permissible.
Manual reassigning
is forbidden.
Team Playbooks: Provided
the gaming software does
not prohibit playbook switching,
team owners are not required
to use default playbooks
if other options are made
available. For example,
the team owner of Arizona may use
Minnesota's playbook if so desired. The only stipulation is that a playbook
from one of the standard
32 NFL teams must be used.
Pro-Bowl, All-Madden,
vintage and fictional team
playbooks are not allowed
for regular season gameplay.
Player trades: Player trades will be legal provided
the software allows it,
and it can be done with
relative ease, though, they must obtain approval by the XBFL Commissioner before they are
considered final. Trade restrictions may apply to prevent franchise players being
traded.
Matchups: Each member of the XBFL will be able to reference their
schedule either through this Website or the EA/2K Sports Website (depending which
game is being used for league
play). In addition to the member contact
information provided to each member prior to each new season, XBFL members may
choose to use the Xbox Live
text or voice mail system.
Scheduled matchups must be played within a seven day
time frame, which will be from Monday
to Sunday. Monday will always kick-off
each football week, and the following Sunday is the last day that matchups
may be played for that week. This rule allows flexibility for two participants
to work around each other's schedule so that they can reach a mutually
acceptable time to sit down and compete. If by chance a game is not played
between two individuals, both teams will not be awarded for playing (see
attendance rules below) unless there is a verifiable and legit reason (e.g. the
Xbox Live! server was down for an extended period of time, family emergency, etc.). Then
it will be up to the Commissioner to intervene if applicable.
(Note: the Sunday-Sunday
schedule described above only applies to regular season gameplay.
It may NOT apply to pre-season scheduling).
It is the individual team owner's responsibility to contact their opponent each
week to schedule the appropriate matchup. The XBFL and XBFL commissioner
do NOT get involved in setting specific matchup times.
Also to note, time zone differences may apply and therefore it is imperative
that appropriate planning be made ahead of time, especially between EST and PST
members. While some Eastern Time Zone (ESTZ) members may be able to
accommodate PST members' game times late at night, it is not to be assumed that
all can. Many members have work and family obligations - hence the
scheduling format the XBFL has created to accommodate various schedules.
The general rule of thumb is that games should be played prior to 10PM EST
unless a member is either willing or able to play later than that time.
Pacific Time Zone (PSTZ) members having only late night hours available during
the work week are encouraged to get their games in on the weekend and at a
reasonable time. A PSTZ member who only offers late night hours that
do not work for Central or Eastern Time Zone members will not be given
appropriate credit for "effort" in scheduling their game which may
result in the other team earning a walkover win. This rule also applies
to all members regardless of time zone differences. It is essential that
those who enroll and who are existing members be aware of this rule. New
applicants must be certain that they will be able accommodate those who live in
the Central and Eastern Time Zone.
Because there may be some scheduling difficulties due to time zone differences
or other variables, ALL SCHEDULING SHOULD BE MADE ON OR BEFORE THE TUESDAY OF
THAT PARTICULAR GAMING WEEK. For instance: for a week two match, a set time
should be made by the Tuesday of week two. It is very highly recommended
that matches begin to be set up around Thursday or Friday of the prior week to
ensure adequate response time to scheduling requests.
All scheduled match times should be reported to the XBFL Commissioner and by
both parties.
When an agreement is reached for a game date,
the customary waiting period is 15
minutes from the scheduled
time. After 15 minutes,
if a member has not logged
on, it is up to the discretion
of the "host"
to wait longer, or log off
and attempt to re-schedule.
It is highly encouraged
that members make all
appointments on time. This
shows a high-level of sportsmanship
and respect for your fellow
gamer's time. If you
are aware of the possibility
of being late, always notify
your opponent in advance.
If an unforeseen emergency
prevents you from logging
on for a scheduled match,
contact your opponent and
commissioner as soon after
as possible.
Inability to Play
Scheduled Matches: If
two competitors are not able to complete a match during the appropriate
scheduled week, both teams are to contact the Commissioner immediately
and prior to the day seven deadline.
If rescheduled matchups are not played within the seven day time period,
depending on the circumstances, the Commissioner has the right to disqualify
one or both teams for non-compliance of this League's scheduling policy.
If one team has made legitimate attempts to play their scheduled opponent, and
the challenger does not comply - the individual making the effort will be
awarded the "walkover" victory. Again, the Commissioner's
decision will be based on the circumstances and deemed final when made.
Inability to Play Scheduled Matches Due to Hardware Failure: If an XBFL
member is unable to play
scheduled matches due to
hardware failure (e.g. "Ring
of Death"), they will
be granted a two week leave
of absence without penalty.
Average turnaround
time for Microsoft to repair
a console is about 14 days.
It will be up to the
XBFL member to get caught
up as quickly as possible
(within two weeks upon return).
For
leagues that run an auto-scheduling
system (such as when using
2K's network), teams may
have to earn temporary losses
until any manual adjustments
can be made at the end of
the regular season.
Camera Views: Assuming the
selection of camera views
does not affect both gamers,
any view is acceptable.
However, if both players
are forced to view
a selected camera angle,
then the "standard"
view will be required.
Game Settings:
To be ON: Fatigue, Advance Line Moves, Injuries, Trades (if available)
To be OFF: Performance EQ, Coach Mode
Other Settings: Game Speed set to Normal
Gameplay Sliders: At this time, the Gameplay Sliders will remain in the
neutral (middle) position, or at the default setting for the difficulty level
used.. Accelerated Game Clock: Off
Weather: Random
Note: Injuries will be turned off for 2K Sports' All-Pro
Football series.
Friends List: It is required that all XBFL league members' Gamertags be
saved on the "Friends List." This will make it much easier to
locate your scheduled opponent on the Xbox Live! network.
Roster Updates: At the beginning of each new season, the latest downloadable
roster file will be assigned to that season and "locked" for the
duration. This is by design of EA Sports.
XBox Live Communicator Headset: Due to some issues regarding
communication during Season Four, the Xbox Communicator Headset is now required.
This doesn't mean members should feel obligated to speak during a match,
however, there may come a point during a game where you need to pause the
action, or communicate with your opponent. Most people understand that
some people don't like to talk and play at the same time. Simply stating
this before the match is probably the best way go - simply keep your mic on
mute until it's necessary to speak again.
If for some reason it seems
your headset isn't working (or your opponent's isn't working) once logged into
the game and prior to kickoff, verify that the automatic settings did not
default to mic-off. Pause the game, go to Online Options, and check to
make sure that your headset is turned on. In some cases, it may default
to "off."
Scoring and Stats Tracking: Depending
on whether the software
supports league functions,
gamers may be required to
report their scores
and specific statistics
into a Web-based form. This
information will be provided
to each member of the XBFL
prior to regular season
kickoff.
Walkover Wins: Should a member receive a walkover win(s), an average of
his season ending statistics will be calculated to determine approximate
results from the non-played game(s). This will be added to the unofficial
season results and posted to a final statistics leaderboard found in the
XBFL Archives. Please note that contrary to past seasons (pre-ESPN 2K5),
three or more walkover wins to any given team will not receive approximated
statistics. This "privilege" only applies to teams awarded two
walkover wins or less over the course of a full regular season. Teams
requiring 3 or more statistical
averages will not be candidates
for XBFL Hall of Fame notice.
Also, no single team
will be afforded more than
three walkover
wins regardless of given
circumstances. Should
more than three walkovers
apply to any single
team, the balance will
not be ruled as wins; the
games will either not count
toward's the team's Win/Loss
total (i.e. ruled
"unplayed"), or
they will be scored as "pushes"
(i.e. ties) - whichever
least affects the playoff
picture.
Vacant Teams: If a team becomes idle (i.e. without owner), a standby
will be sought to take over management of the team. If the vacancy is
unable to be filled by this method within 10 days, GM duties will be made
available to existing members with those having a lower winning percentage
having first option. If a member does take over the vacant team, they will
have the responsibility of maintaining two teams in a timely and efficient
manner.
If a team becomes idle after week ten, the second part of the above resolution
will apply where existing members with lower winning percentages having the
first opportunity to manage the team. In the event that this is still
unsuccessful, a member of the XBFL Panel or Commissioner will take over the
team for the remainder of the season. This procedure of replacing open
teams is subject to change at the discretion of the Commissioner should any
special circumstances apply.
Playoffs: Depending
on the number of teams participating
in a given season, the number
of playoff teams may vary.
The XBFL's playoff
format will closely follow
the NFL in all aspects,
including tiebreaker rules.
Loss of Connection: If during a game, you or your opponent's connection
is lost at any time, the
conditions of the game must
be exactly as they were
prior to the disconnection.
Please note the following
scenarios: If the game was disconnected immediately following halftime,
the first half score will stand and only a second half will need to be
replayed.
If a game gets disconnected
in the 1st quarter where
the difference in score
is no greater than seven
points, the quarter must
be replayed.
If
a disconnection takes place
in the second quarter, three
quarters should be replayed
with the pre-disconnection
score applying to the replayed
game.
If a disconnection
takes place within the final
two minutes of the first
half, with no team threatening
to score, both parties may
agree to simply replay a
half, with the pre-disconnection
score being carried over.
If
a disconnection takes place
in the third quarter, both
teams are required to replay
two quarters unless gamer
judgment rules otherwise.
For instance, if a
game gets disconnected with
a minute to go in the third,
and neither team is in position
to score - both players
may agree to write off the
remaining portion of the third
set and play one final quarter
with the pre-disconnections
score in effect.
If a connection is lost during the fourth quarter, the
following must take place:
If a game is disconnected in the 4th quarter with the score being greater than
a difference of 18 points, the game will be considered "Final."
If the game is disconnected in the 4th quarter with the score being 18 points
or less, the quarter must be replayed with the difference of score being
carried over to the new game.
Example: Team A is beating Team B 14-7 in the fourth quarter when a divergence error
disconnects them. Both players are required to replay one full quarter
despite the time remaining in the previous game. Team B would begin the
new quarter with a 7 point disadvantage which he faced prior to the early
termination. The last person possessing the ball at the time of the
disconnection will receive the kickoff to start the replayed kickoff.
Note: When a divergence error occurs, it is advisable that both players turn
off their Xboxes for a moment and then reboot before reconnecting to Xbox
Live!.
Since The XBFL only recruits and retains top-quality players, it is to be
assumed that some sportsmanlike judgment calls will need to be made regarding
divergence errors/erroneous disconnections taking place very late in a
game. In other words, if a team is losing by 10 points with under two
minutes to go and is on defense when the game cuts out, it may be agreed upon
that in this particular situation, the game should legitimately be called
"final" and therefore not have to replay the full quarter.
Additionally, if both players agree to play a game from scratch
regardless of what point the game was interrupted, or what the scoreboard was,
that is perfectly acceptable as well.
Suspicious disconnections (i.e.
potentially unsportsmanlike) should
be reported to the League
Commissioner.
Inability to Connect: There are some very rare instances where two members
are unable to connect due to their network configuration (typically those using
Linksys routers). If this
happens, you can try one of the following:
If you send an invite and your opponent accepts, but does not connect, have him
try sending you the invite.
Try meeting in the gaming lobby (where one of you creates a public or private
game, and the other person joins).
Disable your router or hub and connect your broadband/Ethernet cable directly
to your Xbox.
If you are using encounter
these problems using a Linksys
router, contact the XBFL
Commissioner.
If none of these solutions solves your problem, you may want to contact Microsoft
Tech Support. If you are unable to complete your game as a result of this
problem (or reoccurring divergence errors make a game unplayable), a tie
between the two teams will be scored.
Divergence Errors/Faulty Xbox: If it is determined at any point
during the season that one member's Xbox is causing divergence errors which are
preventing completed matchplay between his team and others, he will begin to
take losses until the problem is fixed up until a maximum of three losses,
where he will have to be removed from the league until his situation is
resolved.
If you are the victim of a divergence error (or similar), remain online and
try to contact your opponent
to reschedule the game.
Attendence Rules: It is extremely important that all those who register
fully understand how even one missed game can really affect the league and
their opponents. Because it is of the utmost importance that each and every
game is played, penalties will incur if an individual misses a scheduled game.
1 missed game = warning only if no prior notification is made to the
Commissioner and scheduled team.
2 missed games = warning (regardless of prior notification)
3 missed games = termination of membership
If you don't feel you can completely commit to playing 16 regular season games
plus playoffs, then please do NOT register to be in this league. By you
joining, it prevents someone else from being a part of the league who may have
been able to fully participate. It wouldn't be fair to them, and it wouldn't be
fair to the rest of those involved. Make sure you are willing to offer about 60
minutes per week for 16-20 weeks before you register! The Matchup Rules of this
league certainly allows flexibility for two individuals to find a time to play
over the course of 7 days and thus eliminating most any excuse for not being
able to play a scheduled match.
Please note that failure to compete in a week 1 matchup in any given division
or season will result in immediate removal from the XBFL.
No Shows: If
during a given football
week, a team becomes a
"no-show" for
a scheduled match time,
they may reschedule. However,
if a team is guilty of not
showing twice during a given
football week (with
no previous contact being
made to detail a change
in plans), the non-showing
team will receive a warning
for one missed game, regardless
if they eventually play
it or not.
Extension Requests: Unfortunately, this privilege
no longer offered except
under special circumstances.
The new flex-schedule
should adequately accommodate
everyone's lifestyle.
The Draft: Each and every member of a given division must be present for
the draft unless special provisions are made. Advanced notification is
required by the intended absentee (at least 24 hours), and a list of teams in
order of preference must be submitted to the Commissioner no later than six
hours prior to the draft.
Members who do not show or participate for the draft and do not notify the
Commissioner of their intended absence prior to the event will be removed from
the league and a "stand-by" will occupy the former member's roster
spot.
Please note that different methods of conducting the draft may take place each
season. A detailed description of draft day procedure will be sent at
least one week in advance to the actual event.
Participation in Draft & Week 1: Failure to participate in
the draft (in a timely fashion) or Week 1 of the regular season will result in
automatic dismissal from the league.
Codes of Conduct:
General
Rules Regarding Unsportsmanlike
Behavior:
A
warning will be issued if
two or more individuals
file a complaint of similar
nature against an alleged
guilty party.
If
additional complaints of
similar nature persist,
the guilty individual will
be disqualified from playoff
activity regardless of regular
season record. They
will also be put on probation
depending on the severity
of the infraction(s). If
a major rule violation has
taken place after an initial
warning, a person may be
removed from the league
If
during any stages of probation,
any type of unsportsmanlike
behavior continues (regardless
of relation to prior complaints),
a member will be removed
from all league activity.
Trash Talking: Talking smack is one thing, flaming or using defamatory
comments is another. This league will NOT tolerate flaming of any kind. If you
are reported for flaming another league member during a game or through e-mail,
the following will occur:
1 incident: 1 warning
2 incidents: probation with possibility of being eliminated from playoffs
despite regular season record.
3 incidents: expulsion from league.
This league is meant to provide a forum where individuals can enjoy playing
video-football against "live" opponents - - not to verbally attack
them. Talking smack is a different issue and is not against any codes of
conduct for this league. However, trash talking may not be sent to individuals
private e-mail accounts, all smack and trash talking must be posted through the
XBFL Club which has been set up on Yahoo! That way, everyone can see your
comments - which could be good or bad depending how skilled you are in the
game. Can you back up your trash-talking claims?
Message
Board Usage and Posting
to 2K Sports League Servers: Members
are encouraged to write pre
and post-game analysis of
their matchups when participating
in EA and 2K Sports-branded football.
They are however,
expected to uphold the highest
sportsmanlike conduct in
doing so. Members
are expected to treat their
fellow league members with
respect, and not to post
defamatory comments or use
abusive language. Political
statements are also forbidden.
The XBFL/2K Sports
online league functions
are to be focused on football
and actual league operations,
not off-topic items.
Disconnecting During Gameplay: Purposely disconnecting during a matchup
will not be tolerated. Anyone found to have disconnected out of poor
sportsmanship is subject to immediate dismissal from the league. It is
understandable if your connection is lost (it happens to all of us on
occasion), but disconnecting because you are losing is an act of poor
sportsmanship and will not be tolerated. All disconnections will be
investigated by the league. When a connection is lost on Xbox Live!, a
message appears to both gamers stating how and why the disconnection took
place. You aren't fooling anyone if you log off in the middle of a
matchup!
Abuse of the Play Clock:
One of the relatively
newer issues that
have come across the front
desk of the XBFL is the
matter of players abusing
the play clock - or simply
"killing time."
If a player is observed
running down the play clock
to under 15 seconds (or
less) where it indicates
a normal gaming practice,
a warning will be issued.
It is quite possible
for a team to burn off an
entire quarter or more
of idle time by letting
huddle animations run, or,
simple refusal to choose
plays within a reasonable
amount of time. Most
plays should be selected
with 17 or more seconds
remaining on the play clock.
Please note
that this is not a strict
rule, but a closely monitored
guideline. Some teams
may require more time to
choose a play during crucial
gaming situations - but
for the most part, players
should not be running down
the clock as part of their
normal gaming, regardless
of whether it is intentional
or not. If a team
receives two complaints
regarding clock usage, they
will receive a notice. If
it continues to persist,
a warning will be issued,
and their membership may
be revoked at the conclusion
of the season.
Killing the Clock to Preserve a Lead: While this is common in the
National Football League in the fourth quarter around the two-minute warning,
some gamers tend to start this tactic much earlier. This can be extremely
frustrating for the opposing team if they need the ball back to tie or
potentially win a game. All I can say is this: Think before you act. Are your
actions/strategies sportsmanlike? Do professional teams do this in real life?
Would you like this done to you if you were the other team? There is no ruling
on this, but I ask that you show some class by not taking down the clock any
sooner than two minutes to go in the fourth quarter since we are only playing
five minute quarters. If people complain about individuals who do this on a
regular basis, then they may not be invited to return for future XBFL seasons.
4th Down Conversion Attempts: One of the most common complaints by
individuals who play football online or just in general terms, is when their
opponents consistently go for it on 4th and long. This is probably the
number one complaint people have about others. Please, if you are the
type of individual who feels compelled to go for it on 4th and 5, 4th and 10,
or 4th and infinity, this is not the league for you. Word gets around
fast and reputations spread. If this becomes commonplace for certain
individuals, they will not be invited back to participate in future XBFL
seasons.
Granted, there is a time and a place for attempting a 4th down conversion
(large points differential, short distance to converting, attempting a late
game comeback, etc.) - but use judgment when doing so. The type of gamers
the XBFL wishes to recruit are those who want to play "real" or
"sim-style" football. Real football doesn't involve consistent 4th
down conversion attempts. A defense shouldn't feel the need to keep a
dime defense out there just in case the other team tries a fake punt (or
doesn't attempt to punt at all) in a 4th and long situation.
Dropping Back: If you play pickup games online, you have probably seen
people take their quarterback and drop back in excess of 10 yards which not
only buys them extra time to pass, but it pulls in the opposing DBs and
increasing the likelihood of finding an open receiver. This tactic is
nothing more than exploiting a loophole in the game and is considered
unsportsmanlike by the XBFL. Granted, there are some instances where a
player must drop back beyond 10 yards to avoid a defensive rush, but most of
the time, it's not necessary. It is difficult to enforce this rule
because some members may feel the action is deliberate, while the alleged
guilty party disagrees. Because of this, the ruling is as follows:
If two separate complaints by two different teams are filed against another for
dropping back too far, the alleged guilty team will receive an unsportsmanlike
conduct warning. If they get a third complaint, they will get a formal
warning for unsportsmanlike conduct which will be posted to the Member Status
Page. If a fourth instance of this violation is reported, the member
guilty of this offense will be removed from the league altogether.
QB Scrambling: This is another QB-related issue that primarily
affects the more athletic
QBs in the league such as
Donovan McNabb, Tony Romo,
Vince Young, and most notably,
Michael Vick. QBs
are not permitted to scramble
intentionally (either laterally
or horizontally) on anything
other than a designed play
from a team's playbook.
The only instance
where a QB can justifiably
scramble from a non-designed
play is in an attempt
to avoid being sacked (from
a legitimate blitz that
penetrated the offensive
line or a collapsing pocket).
This
rule also applies to tactics
where immediately upon receiving
a snap, a QB scrambles to
the far left or right of
the field (well outside
of the tackles) only to
throw in the opposite direction.
This is a tactic designed
to pull coverage off the
opposite side, and can easily
be exploited with certain
QBs.
Heavy
scrutiny will be placed
on teams' QBs with more "athletic
ability" in order to
prevent abuse of in-game
exploitations.
QB Cadence Abuse: While
hard counts are certainly
a part of the NFL and professional
football, 2K Sports' All-Pro
football has given certain
QBs the special ability
to draw defensive linemen
offsides with a hard cadence.
This can be thoroughly
abused by a gamer who repeatedly
uses hard counts on
crucial downs (3rd down
and <5 or 4th and <5).
If a gamer is reported
of abusing this special
ability on 3rd and 4th downs
to sustain long drives,
they will be issued a warning.
Additional incidents
may result in removal
from the league. The
hard cadence should be used
sparingly at best, and not
as a method of achieving
"free" yards by
exploiting an easily abused
and unsporting tactic.
Stacking the Line: Another well known and forbidden tactic is one that
first gained popularity in NFL2K3 where on FG and punt attempts, the gamer operating
his defensive special teams
unit is given sufficient time to move most of his front line to one side,
thus increasing his chances of penetration to prevent the kick/punt. Quite
simply, this is not allowed. Moving one or two people is acceptable,
moving the majority of the line is not.
Defensive Front Four: The following tactics are not
allowed by the XBFL - 1) standing any of your front four in order to get
a running start at the offensive line to shoot the gaps. All linemen
must be in a three point stance prior to the snap. 2)
Defensive ends may not be moved further outwards in a spread front four
alignment (via use of right analog stick). In a standard or pinched
alignment (on field), defensive ends may not be moved out past where the spread
alignment would place them. This rule is firm regardless of whether base,
pinch, razor left/right, or fan is selected in the playbook. 3) Manually taking a
defensive lineman and dropping him back into coverage. Moving a DE
laterally is acceptable.
4) Moving a
defensive lineman (usually
a DE) behind or inside a DT in order
to have a less obstructed
path to the QB.
Squib Kicks: One of the more annoying tactics (once again, first
exploited in NFL2K3) is when a team uses the Squib Kick technique during
kickoffs, that is, when a kicked ball is directed straight ahead and low so
that it bounces several times and out of reach of the opposing special teams
unit. Because of the glitch in NFL2K3, the return men over-pursue the ball
which eliminates almost any sort of return. It is understandable to use before
the half or in the closing moments of the game to prevent a potentially big
return, but it is not to be used for regular kick-offs. The
only allowable reason to
squib kick is to kill the
final few seconds
of the first half or end
of regulation.
Strobing
Player Icons During FG Attempts: This is a new way of cheesy gameplay that was first
identified with ESPN Football 2K5. The player controlling his defensive
special teams unit has the ability to display his players' icons on-screen and
"strobe" them as an attempt to distract the opposing FG kicker.
This is obviously unsportsmanlike and will not be allowed within the
XBFL. One may argue that fans offer a distraction behind the goal post in
real life, but in this case, the player button icons overlap the
goal posts, hence it being an illegal procedure in the eyes of the XBFL.
All-Pro Football 2K8
FG/XP Flip Glitch:
This is a new glitch exclusive
to APFB2K8 where a player
can take a defender and
run them into the stands
(usually when a short range
FG/XP is being attempted)
and sometimes appears BEHIND
the kicker from the bottom
of the screen. Needless
to say, this tactic is forbidden
in the XBFL as it exploits
a reality flaw in the game.
Anyone found to be doing
this during a league game
or in any XBFL-related competition
will be expelled from the
league.
No Huddle Offense: The no-huddle offense
may be used, but sparingly. It is not recommended during
normal gameplay situations where a given team has plenty of time to call
plays and is not battling against the clock late in the first quarter or
near the end of the game. Repetitive use of the no-huddle offense will be
frowned upon if it is used during the aforementioned "normal gameplay
situations" (outside of the two minute warnings with timeouts
remaining). Excessive use of the no-huddle offense will be
considered unsportsmanlike. The reason for this guideline is that the
no-huddle offense in 2K Sports branded games is literally a "hurry up" offense
found in the NFL. The speed in which players can line up in this
game is considerably quicker than in real-life NFL situations, where
some substitutions from the sideline could be made swiftly. In this
game, under this particular scenario, substitutions cannot be made without
the defense burning a time out. As a result, it puts defenses
at a disadvantage unless custom audibles were pre-selected beforehand.
(updated)
Quick
Snapping: Quick
snapping is when a person
on offense hikes the ball
immediately after lining
up which prevents the defensive
gamer from choosing
the player he wishes to
control, or to either perform
a defensive adjustment or
call an audible. In
some cases, quick snapping
can result in a botched
defensive coverages if the
defense is repositioning
due to an audible. Quick
snapping is frowned upon
in the XBFL when it is intentionally
performed in order to gain
an advantage over an opponent
- especially during a defensive
adjustment.
With
the complicated adjustment
menus for both offense and
defense, it would be courteous
to allow a few seconds for
each side of the ball to
adjust before the play starts.
Granted,
when time is running down
and the team on offense
needs to maximize the time
remaining on the clock,
then no-huddles/hurry ups/quick
snaps would be considered
necessary.
Use of Turbo-Enabled
Controllers: Starting
with ESPN 2K5, running backs and receivers now have the ability to break
wrap-tackles by rapidly pressing the 'A' button. Unfortunately, many
online gamers have begun to utilize non-standard controllers that feature
"turbo" buttons (i.e. auto rapid fire assigned buttons). Use of
such a feature is forbidden by the XBFL. Anyone suspected of using
"turbo" in order to break tackles will be penalized. Further
offenses will result in removal from the league.
Other items: Any tactics not detailed in this
rule book that are generally considered "un-sim like" or used with the
intent to exploit a glitch in the game will not be tolerated. The same
rules of notice and issued warnings will apply.
Pausing the Game: While this is not expected to be a problem in the
XBFL, it should be mentioned because it happens when playing "pick-up
games" online. What happens is this: some people who are
losing by a great deal have been known to pause the game and leave their
console running, thus leaving the winning player no choice but to disconnect
which affects his/her overall ranking. This is probably one of the most
unsportsmanlike tactics a gamer can make, if not THE MOST. If this
happens in the XBFL, the person pausing the game will be automatically
disqualified and ejected from the league.
Note: This problem was corrected by Sega/Microsoft on
11/5/02. Now, if an individual pauses the game for an extended period of
time, they will be disconnected resulting in a loss. However, repeated
pausing and un-pausing to play the clock will not be tolerated and is subject to
immediate dismissal from the League.
If for some reason, you must pause the game for any amount of time for more
than 10-15 seconds (referring to idle time, not when changing an option or
depth chart), use your headset to communicate with your opponent. The
Xbox Live Communicator headset is required by this league - so use it.
Running up the Score: This is a serious issue and one that should not be
taken lightly. It shows no class on behalf of the winning team when they run up
the score against another member. If you have a comfortable lead in the
fourth quarter, please be considerate of your opponent by not attempting to lob
TD passes in the end zone. With under a minute to go, you may want to
check with your opponent
to see if they wish for
you to take a knee, or continue
moving the ball. Time Outs: Calling a time out to unnecessarily prolong the game is also
considered unsportsmanlike. An example would be a team who has the
game in hand but is calling time outs to pad stats.
Also, it is against League Rules for a team to call a time out (offense or
defense) when a FG attempt is underway. There was a bug in NFL 2K3 where
the player controlling the offense could re-kick the ball if it appeared to be
bad by quickly calling a time out. This is not allowed, regardless of any
future updates such as NFL 2K4, 2K5, etc. Additionally in the previous
scenario, the defensive player had the ability to do the same to make their
opponent re-try a field goal attempt. This is also not
allowed. Once the ball is snapped, or the kick meter has been
utilized in any way, the play must continue (as it would in real
football). This bug is NOT to be exploited by anyone in the XBFL.
Instant Replays: While some great plays are worthy of viewing again, it
sometimes can be perceived as "showboating" to the opposing team, or,
a general nuisance since it disrupts the flow of gameplay. Please use
discretion when pausing the game and selecting to view an instant replay.
Also, if you choose to view an instant replay, make it as quickly as possible.
Some people like to select various camera angles and player perspectives which
others (opponents) find annoying. It is recommended that the automatic
instant replay be viewed, and not the manual replay accessible through the
pause menu.
Manipulating Connection
Quality: Any
person found to be inducing
lag, network glitches (e.g.
causing a game not to count),
or initiating any other
negative connectivity occurrences,
will be immediately removed
from the league without
hesitation. A report
will also be filed to Xbox
Live detailing the violation
of their terms of service
agreement.
Filing a Complaint: If you feel the need to file a complaint against
another individual, DO NOT e-mail them your complaint. You are to e-mail the Commissioner
of the League who will investigate your claims. This must be done within 48
hours from the incident in question. When filing a complaint, you must give the
username of the individual in question and the conduct or actions you are
protesting. Include the text "XBFL Member Complaint" in the subject
heading of your e-mail and the matchup date you are referring to. Be as
detailed as possible in the body of your email. Your letter will be
reviewed within 48 hours and the other party will be contacted to obtain their
side of the story. It is expected that resolution to any such incident will be
between 3 to 4 days. Because there may be protests involving incidents which
occur during a game, it may be advantageous to play scheduled match-ups earlier
in the week than waiting until the last few days. Once a new week begins,
past week protests may not be investigated.
(updated!)
Using
Madden 2009, one can capture
video highlights of their
games. If the complaint
in question can be captured
in a replay, it is highly
recommended to use this
as evidence.
Mass Mailings and Message Posting: Mass mailings by any member is
prohibited regardless of the subject matter unless approval is given by the
Commissioner. Any message board and chat features of this website are
meant to convey relevant topical information between members and guests to this
league. Profanity, derogatory remarks, or political views are NOT to be
posted to these forums. Members caught violating this rule will be
removed from the League.
Connection Speed: Quite simply, only broadband connections will be allowed
for this league (e.g. DSL, Cable, T1, etc.). To my knowledge, this
shouldn't be a problem since the Xbox has an internal broadband modem.
League Entry Fee: There is no entry fee at this time to join and
participate, however, depending on the popularity of the XBFL, the formation of
additional leagues within the XBFL may be necessary in the future; some free,
and some that may have a registration fee where in the end, prizes will be
awarded to the champions and runner-ups. These divisions will be clearly
defined if any changes take effect. (updated!)
There
will be a small prize to
the winner of the 2009 XBFL
Madden League.
Summary:
If you register to join this league, you are indicating that you have read the
above and agree to comply with all the rules, guidelines, and values this
league holds. If this is true, and you are ready to face some of the stiffest
competition available, then head on over to the XBFL Registration page
and sign up! We look forward to seeing you on the field
|
|